Silver said:
What you're talking about is abusing a game's mechanics, or even bending a game's mechanics to suit the computer "player". That's not what I'm talking about.
A computer can do everything the player can do within the game they're playing. What you described in the original post was how a computer can micromanage and set up a character within an MMO when the computer can micromanage and set up stats in
every game it's computed with.
These "exploits" are how the computer was designed to play against you, enemy AI, and wether that's "fair" or not is up to the computer. You want examples that arn't "exploits"? Fine, the computer can aim, shot, run, punch, and do everything the player can do. The only thing that's keeping the computer from whooping your sorry ass is the difficulty settings you put it on. The computer always knows where you are and what you're doing, wether you're sneaking behind a guard or setting up the charges, but it's forced to be "fair" to a human person who doesn't know all these things.
Example: You're sneaking behind a guard, and you throw a soda can to distract it. The computer knows you're there, but it is programmed to say "what was that noise?" and act stupid. It's the programing AI. You cannot "outsmart" the computer because the computer already knows what you're doing. It's just trying to defeat you within the rules.
You can go on about how a computer can "never adapt with creativness" or whatever, but the only reason why it isn't grating your nipples with a cheese grater is because the programers want to make AI like a human so it's more "fair".