Poll: Most Balanced Multiplayer - Halo: Reach vs Call of Duty: Black Ops

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NinjaDeathSlap

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Feb 20, 2011
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flipsalty said:
I voted for Black Ops because i find that any game that gives you a fighting chance against multiple opponents to be more balanced. In reach if the opposing team outnumbers you, you are screwed. They will camp on the powerful instant kill weapons so you will have zero chance to get them. In Black Ops, all the weapons are useful and you can be just as deadly from spawn as someone that has been alive for 5 minutes, that is the definition of balance.
The trouble with BO though is that you don't actually have to be very good at it to get an advantage over your opponents. If you just grind the game for long enough you eventually get all the best unlocks, regardless of weather your style of play has actually improved at all. By keeping unlocks at a superficial level in Reach what armor people have is still a status symbol, but lower ranked players are not at too much of a disadvantage. And it doesn't matter how much you grind the game, if your not good at it you are going to get your ass kicked. That's fair.

The BO multiplayer was at least an improvement on MW2's, because the credit spending system cuts down on people just say, whoring the grenade launcher for a few games to get 20 kills and unlock the shotgun. But then again they stole the credit system of Halo Reach soooo.....

(I would also recommend Reach a million miles above BO for it's campaign, but that's another issue)
 

MrJKapowey

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Oct 31, 2010
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jhamre said:
I'm not saying that Call of Duty has bad multiplayer, but after all the crap that went down in Modern Warfare 2 I'm not sure anyone can really say that Call of Duty possesses truly balanced multiplayer anymore.
I think that if Gunship and that 'door gunner' (can't remember the name) one were removed, and dogs had less health, then Black ops would be balanced. The previous games mp has no effect on the rest.

All halo games don't have shit cliffhanger endings because HALO 2 did.

EDIT: Oh yeah, I say Reach all the way - better campaign and mp, and more balanced too. Just harder to do on the hardest difficulty...
 

TilMorrow

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Jul 7, 2010
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theriddlen said:
Crysis 2 demo. I've never had any problems with killing anyone, and no weapon felt under or overpowered.
Yes but the lag and crashing which killed the demo on Xbox was so annoying and happened a recurring amount of times it made the game seem cringeworthy and broken.

Spookimitsu said:
Battlefield: Bad Company 2. Shooting down annoying helichoppers with a friggin' tank.

^This and BFBC once you got the artillary device it was use device, wait for cooldown, use device, wait for cooldown, use device and rinse and repeat the spam. The thing was so overpowered but still fun to use when taking down helis with it.
 
Jun 11, 2008
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CoD 4 on Hardocre was balanced except for nades. They need the damage scaling of Black ops HC. Too many times have I have been killed just on the abosulte edge of a grenades radius but I suposse that is tiny gripe since most servers ban 40mils and RPGs.

CoD 2 was also fairly balanced except for the Germans not having a weapon that can go toe to toe with the Thompson and PPsh but I suppose that isn't really the games fault. Also CoD 2 on AM mod without climb was the shit.

BC 2 is alright. Some of the maps have shitty spawns and once you get the Bullet damage upgrade you will never ever remove it except for special cases. Although the spawn thing only really counts for old maps which basically whoever dominates the map in say Conquest on Arica Harbor will dominate the rest of the game.

TF2 is also fairly balanced but has become a bit oversaturated with useless crap.

Most balanced from what I have played is probably one of those.
 

The Rockerfly

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Dec 31, 2008
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Personally I think Halo 3 was one of the most balanced fun games ever. I hated the battlefield series. To me it was dull

Black ops isn't that well balanced with the AK47 and the famas but it's not as bad as world at war or god forbid, Modern Warfare 2
 

GeorgW

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Aug 27, 2010
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Reach is definitely the most balanced out of the 2. But not really the right contestants IMO.
 

theriddlen

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Nile McMorrow said:
theriddlen said:
Crysis 2 demo. I've never had any problems with killing anyone, and no weapon felt under or overpowered.
Yes but the lag and crashing which killed the demo on Xbox was so annoying and happened a recurring amount of times it made the game seem cringeworthy and broken.
I was playing the PC version - had about 60ms ping, which is pretty good. And during many days of gameplay i had only two crashes - less that CoD4 in the same time. PC version seems to be superior... like always :D
 

Denamic

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Aug 19, 2009
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StarCraft.
Specifically StarCraft: BW
But StarCraft 2 is infinitely more balanced than any new FPS game.
 

MrLumber

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Jan 13, 2009
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In all reality its near impossible to balance a shooter, relative to any other multiplayer medium. There is simply TOO MUCH RNG involved (bullet spread ftl). Accurate guns will simply always be the most favored, simply for their reliability and ability to skillfully gain headshots.

In the end this point is moot, if your looking for balance go play a fighter or RTS.
 

Eclectic Dreck

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Sep 3, 2008
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For my money, Halo is the better balanced of the two games, but then, this is based off my interpretation of what the word "balanced" means.

The problems with Call of Duty, were I to pick the most glaring ones with respect to this question, are fairly simple. First, the game world is fantastically lethal; any encounter between players is generally brief and lasts perhaps a few seconds at best. Because of this, the primary determining factor in the outcome of any gun battle is simply having one's weapon pointed very close to where an enemy will appear with victory most often going to the party who's weapon was closest to this unknown point at the outset. This means that the primary learned skill is simply understanding the common flow of players through a map. The result of this system is, quite simply, that an unskilled player is perfectly capable of killing a skilled player. In addition to this, Call of Duty includes a number of weapons capable of projecting enormous lethal effect across a wide area. This allows a player with little skill to simply shoot into a general area and kill another. The most troubling thing is that this weapon simply given at the outset of a life to any player that might want it. Finally, Call of Duty, as a game, minimizes a player's personal skill and contribution to a match yet, because of a number of factors, encourages a lone wolf style of play.

By contrast, in each of these areas we find that Reach offers some means of compensation. The dramatically increased durability of characters in Halo Reach dramatically reduces the chances of an unskilled player winning a battle with a skilled one by accident and the inclusion of a motion sensor goes a long way to making map knowledge a skill used for efficient navigation of a level and controlling certain spaces (and the weapons they contain) rather than one that very directly offers a tangible advantage to the outcome of any particular battle. Halo also features a number of area of effect weapons but these tend to be far pickier in their use. The rocket launcher is, of course, perfectly capable of killing a player with a hit in the vicinity but it is (generally) reserved as an ambient weapon and it's utility at longer range (which is relatively common) is suspect as there are more effective means of projecting hate and discontent. Of the grenades, only the plasma grenade is capable of killing a player in a single hit and even then only if the grenade physically impacts them. The game's direct equivalent to the noob tube is only capable of dealing instant death if you manage to hit a target directly (which isn't easy considering the relatively high rates of movement across uneven terrain inherent to the game). The game rewards personal skill and thus it's general encouragement of playing the game "lone wolf" is sensible and the game carefully enforces a team dynamic (if you want your team to succeed) in various modes through different means (by, for example, making a flag carrier all but incapable of defending themselves without dropping the flag and giving the enemy team numerous options of fast pursuit).
 

TilMorrow

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Jul 7, 2010
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theriddlen said:
Nile McMorrow said:
theriddlen said:
Crysis 2 demo. I've never had any problems with killing anyone, and no weapon felt under or overpowered.
Yes but the lag and crashing which killed the demo on Xbox was so annoying and happened a recurring amount of times it made the game seem cringeworthy and broken.
I was playing the PC version - had about 60ms ping, which is pretty good. And during many days of gameplay i had only two crashes - less that CoD4 in the same time. PC version seems to be superior... like always :D
Yes rub it in my face why don't ya? Imma just go off in this corner and cry now... Nah but yea I would expect the PC version to be better. If it wasn't I think a large number of people would be very angry.
 

JohnGD117

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Sep 15, 2010
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My Halo: Reach multiplayer experience is similar to all my halo experiences. Race to the rocket launcher. Winning tactic for almost all maps.

Turn off the rocket launcher, and it becomes much more balanced.
 

ryai458

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Oct 20, 2008
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Halo has too much power weapon whoring, while BLops relies more on skill, even after I prestige and have basic weapons and perks I'm still doing the same or better.
 

JochemDude

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Nov 23, 2010
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Battlefield 2, Battlefield has always felt like it actually wanted to be a Tactical Shooter and not CoD Arcade Shooter. I don't play Halo much, nothing against the franchise, but I'm no fan of fiction in shooters (lasers and stuff). But Halo mechanics VS CoD mechanics would indeed be Halo.
 

Kevon Huggins

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Jan 27, 2011
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Black ops is brutal to new players halo is very blanced with use of vehicles and other cool stuff
also battlefield series is a very nice multiplay exprience
 

Wondermint13

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Oct 2, 2010
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Another attempt to make the modern shooter respectable I see...

Aint gonna happen! Besides. TeamFortress knows how to keep balance and make it fun!
 

Iron Mal

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Jun 4, 2008
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The most balanced multiplayer game I've ever played was, and still will be by the looks of it, Unreal Tournament and it's various sequels and upgrades.

While 2004 is probably the most user friendly I would still have to stand by the original as my personal favourite.

The sniper rifle is not the overpowered mother of all guns (it's something that's mostly just good for, you know, sniping), the shotgun is devestating at close range but still has enough effectiveness at medium range to not be made helpless by the target remembering to run away.

Health is generous enough that combat won't always be determined by 'who saw the other guy first' and power-ups, while very empowering and filled with badassery, don't break the game.

Overall, it's a very fair and balanced game, all of the weapons have their strengths and weaknesses (and the source of this great level of balance compared to more modern shooters is probably because Unreal isn't founded in reality, it's allowed to break rules of the real world in the name of keeping the game fair).
 

baddude1337

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Jun 9, 2010
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Spookimitsu said:
Battlefield: Bad Company 2. Shooting down annoying helichoppers with a friggin' tank made my whole gaming YEAR. You wanna talk about catharsis?

I've played both Halo titles and CoD titles, I find Battlefield to be more balanced then both series. Hope I didnt hi-jack your topic.
Gonna have to say this too. Everything has a counter so nothing is really over powered, although unless you have a good team who plays together it's just as annoying as the imbalances in CoD and Halo.