Poll: Most Balanced Multiplayer - Halo: Reach vs Call of Duty: Black Ops

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iLikeHippos

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Jan 19, 2010
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Halo has ten times more mods than all of the mentioned in the poll. If I get sick of the normal Halo Slayer experience, I can just go for, say, forging, firefight or Swat.

I'd say it's a muuuuuuuch more flexible game, and so stand above all of them.
 

weker

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May 27, 2009
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CoD blops balanced lol dont be insane the game it self is just modern warfare 2 a slightly unbalanced game with extra silly and retarded gimmick weapons ofc its not balanced not in anyway possible
 

Poisoni

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Aug 20, 2009
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I've got to say that, while so many guns are overpowered in BlOps, the remove of Stopping Power means that any gun kills in, at most 4 shots so really only accuracy matters to an experienced player. Before I sold my BlOps I tended to reach a 5 killstreak at least once a game and always played for napalm, Blackbird, Chopper Gunner because if you reached them you won; but I still think that the game is fairly balanced due to said bullet damage.
However, Halo gets my vote every time - every gun kills when used right, vehicles can be overpowered but equally can they be obliterated by a well-placed clip of sniper or immobilised with an over-charged plasma pistol. Also, Halo maps have a lot less camping thanks to radar and anyone who complains about Armour Lock has never Armour Locked near relatively unharmed enemies (Armour un-Lock followed by a short flight through the sky).
 

AugustFall

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May 5, 2009
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CoD's spawn points are messed up. That is my only complaint. Everyone has to deal with the same problems as everyone else. If there is an overpowered class combo then play that class.

I agree that Halo: Reach was super fun when it came out but the minute CoD came out me and my friends stopped playing it. I prefer less life, if I shoot someone I want them to die. Hardcore in BlOps is awesome fun to me but that has to do with my personal preference. I would say the two series are too different to compare.
 

T8B95

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Jul 8, 2010
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warcraft4life said:
BFBC2 > Reach = BlOps

BlOps... Need I say..? That video on Demolition about that guy racking up 500kills explains it all

Reach... You get a power weapon = insta win, also, armour lock is just cheap =-="
On Armour Lock: you'd better get your timing right boy, or I'ma gonna blow you away.

I never honestly liked Bad Company. I was prejudiced, because I stepped in and within ten seconds I said how it was a CoD ripoff. I'm sorry, it's true. And it's not particularly balanced, either (just use the Sniper all the time).

Black Ops is just broken, and it needs to be fixed. Preferrably with a hammer.

I stand by my statement that Reach is the most balanced console FPS in the market today, because there is no one weapon or ability that gives one person a free ticket to victory, and the more powerful the weapon, the less ammunition you get for it.
 

Ice Car

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Jan 30, 2011
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Why are you still arguing about this?

Although I would have chosen Black Ops. It was balanced too much, if there's such a thing, and it wins in terms of balance. What, did people vote Halo Reach because they hate the game? It's a matter of balance, not how good the game is people.
 

Awexsome

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Mar 25, 2009
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Reach is far more balanced than Blops. I mean you can't even play an objective based game in CoD anymore because of the killstreaks. That and the kill times are so quick that a lucky shot or OP'd gun can really break things if put into the right hands.

The only thing that Black ops has in its favor over Reach is quitters on your team can be replaced in Blops and in Reach, where teamwork is far more effective, a quitter is a massive liability for your team.
 

Dogstile

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Jan 17, 2009
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I actually think halo is more balanced. The other team has all the vehicles? Plasma pistol or armour lock.

They got the snipers and the rockets? Cloak around them, stick them when they ain't looking.

Working as a group? Grab a rocket
 

Stammer

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Apr 16, 2008
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I've always found Red Alert 3 to have a really balanced multiplayer. You can play as any faction and use one of an endless array of strategies to win.

But I also hate shooters so that's why my suggestion is an RTS.
 

Instant K4rma

StormFella
Aug 29, 2008
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I'd say TF2 has the most balanced multiplayer. Every class has an important role to play, and if people work together, any class can be countered by the other classes.
 
Oct 2, 2010
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I can't really speak for Black Ops, but I would argue that Reach has by far the worst balance in a Halo title; say what you want about the HCE pistol, it's a very much skill-based well-rounded starter weapon, and the power weapons on the map wind up being more specializers than ridiculous easy kill devices.

Though, map design is as much of an issue as anything else. Frankly, Bungie's default Reach maps are almost all horrible; waaay too much small geometry everywhere, and there are sometimes just silly design choices, like how Paradiso is basically a ramp leading up from blue base that ends in a cliff overlooking the red team spawns. On the other hand, I've played some extremely well-made custom maps that play very well.
 

The Apothecarry

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Mar 6, 2011
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Anybody else notice that hardcore Halo fans play Call of Duty and enjoy it, but hardcore Call of Duty fans play Halo and bash it?
 

AnAngryMoose

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Nov 12, 2009
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Reach is more balanced because it's not a matter of who sees whom first, unlike with Black Ops. I love both, but Reach is the most balanced.
 

KissofKetchup

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May 26, 2008
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Spookimitsu said:
Battlefield: Bad Company 2. Shooting down annoying helichoppers with a friggin' tank made my whole gaming YEAR. You wanna talk about catharsis?

I've played both Halo titles and CoD titles, I find Battlefield to be more balanced then both series. Hope I didnt hi-jack your topic.
I second that. Although I did find it to have an anti-sniper bias. I mean the M95, which has a bullet half an inch wide and and almost 4 inches long and packs 52 grams of powder (compared to the 5.56mm NATO which only has 4 grams), isn't a one hit kill.
 

Theron Julius

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Nov 30, 2009
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Halo, I'm guessing. Most of the balance issues raised by previous posters don't seem to be balance issues really. Things like weapon hoarding and teaming up on an enemy are things that any good team should do. If you can coordinate with your teammates enough to hold a specific area against the torrent of grenades that usually comes in shortly after or if you can move with your team effectively, then you're probably just smart. Being smart isn't a balance issue. Balance issues are when you take advantage of a flawed, broken, or unfair system. Now I haven't played Black Ops, so I'm not going to say it's unbalanced because it's a Call of Duty game. Hell the only Call of Duty game I've played where the balance issues were really glaring was MW2.