Poll: Name: ___________

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pigeon_of_doom

Vice-Captain Hammer
Feb 9, 2008
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I'm sure everyone here knows what I'm talking about. That moment in many games where you are asked to enter who you want to be regarded as over the course of your adventure. Or for some reason there is an option to change the pre defined name given to a character if you have a better alternative. As I've grown older, and the comedy value of seeing game characters scream obscenities instead of my name diminished. I don't name my pokemon party after Lord of the Ring characters anymore, or arrange them into a line from my favourite song of the moment. For some time I have rarely seen the point of renaming characters in any game with the option.

Maybe I'm just unimaginative, but even in games where you build a character completely from scratch, I still just enter my own name. Thanks to the marvels of the 21st century, there are no issues in this for me any more (my nine character first name was simply too much for many games to deal with before). In a western RPG game I understand the value of the role play element, the creation of an entirely new persona. Freedom in the choice of name allows for an wittism, a homage or just a chance for some wish fulfillment amongst many other things. I even quite resented Mass Effect for only giving me a half choice in regards to my name. Although it was consistent by restricting my characters appearance as well.

Western RPGs with an emphasis on freedom are the main exception to my dislike of naming characters. In a linear game with strictly contained plot development, the names can have some significance which doesn't deserve to be lost. The Clouded past FFVII's protagonist's name refers to, although not as clever as other fictional names like Patrick Bateman, Daniel Plainview, Rorschach or many others still had more significance than other names given to him. (Another Final Fantasy example coming up, sorry, spent 5hrs on FFX last night) Aeons in FFX can be renamed, but who will take the time to give them a grand, mythological, unpronounceable yet fitting name such as that which it was originally given? Gaming as a medium has unprecedented interactivity, but not all aspects of the invented universe needs to be susceptible to the meddlings of the player. To me, an editable name is worse than no name as at least that can serve a thematic point to an extent. No game to my knowledge has explored ambigous identity through character naming screens. I don't see much to gain from the process.

A name has no effect on the involvement of the player with the game. HL2 stars a named character with no personality, the name 'Link' has become what the Legend of Zeldas protagonist is called, the origins of the name forgotten. Choosing the name has little effect on games. Some games certainly benefit from having the name be of the player's choice, however fiction outside of videogames doesn't allow the user to name characters for probably a good reason. Gaming has been slowly breaking free of other mediums and finding its own methods of expressions. The recent developments made in the presentations of the first person viewpoint is a good example I feel, but it still has a lot to learn from other mediums.

I own no next gen consoles so perhaps this is an outdated issue, but I'm not clear on the issue myself. Which explains this rather lengthy and muddled opening post which has ended up having a much broader scope than I intended. Just take this as something to provoke some thought on the subject, although I've gone into more depth than the subject probably warrants. I'm curious as to what importance other people attribute to the nature of their character's names. In my case, I have the same response as Roger Bacon in Shadow Hearts - outright rejection.

So to sum up. Changing characters names in games. Is there a point? Is it important? Do you do it? Why?



By the way, if this thread has come up before recently then sorry, but I don't remember it. And hopefully my slant on how consistent names reinforce the fictional integrity of the games world make this thread unique enough to survive anyway.
 

1337mokro

New member
Dec 24, 2008
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It depends on the game really, if it's an FPS i don't give a shit, any other shooter still don's give a shit, a MMO yes i would very much like to be the one saving the world from whatever doom it is threatened by, a RPG not so important but still fun to be the hero of the land, RTS don't care, i just wanna build things to blow otehr things up with, JRPG couldn't care less.
 

PureChaos

New member
Aug 16, 2008
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it depends. i don't mind weather or not you can enter your own name but on some games what name you put in can affect the game.
 

xitel

Assume That I Hate You.
Aug 13, 2008
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I change the name to the same one or two normally, either Xitel (gasp!) or Argus, since those are the names I usually use it helps with the game's sense of immersion.
 

MrGFunk

New member
Oct 29, 2008
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pigeon_of_doom said:
I'm sure everyone here knows what I'm talking about. That moment in many games where you are asked to enter who you want to be regarded as over the course of your adventure.
I remember when I played Wind Waker and I entered the character's name as LINK. I realised I was old that day.

Opening A Link to the Past. I now see 'U C**T' as a game save. Okay, I guess it was funny, but i'll have to remove that gamesave to allow my kids to play. Bad times.

I changed the names in FFVII. This was a mistake, I couldn't keep track who everyone was and when people talked about characters I had no idea who they were referring to. The army resistance guy will always be "Tyrone". I don't even know his real name
 

TheDeadman

New member
Jan 1, 2009
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Yeah it's kind of useless. It isn't even possible to make the NPC actually SAY your name.
And in one game (I think it was Mass effect) your called Shepard all the time so giving your character a name doesn't change ANYTHING.


But its still cool ^.^
 

Sennz0r

New member
May 25, 2008
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If it's a game like Fallout 3 wherein I get the choice which name I want my character to go by, I won't not enter a name and be named "player" or "default", that would just look annoying when I go through my stats, save files or go over my house with the crosshair.

In games like FF or pokémon I don't reall understand why they give you the option of changing a character's name while it's pretty clear they already have one. It's unnecessary and has nothing to add to the story in my opinion.

When it's an RPG and you design a character from scratch? Name the character. When the character already has a name? Why would you change it?
 

Gxas

New member
Sep 4, 2008
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I will usually change it. Though I think there should be a way to have a narrator (if there is one) say the name you entered.
 

Avida

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Oct 17, 2008
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zeldakong64 said:
Neosage said:
I always change the names aside from JRPGS.
second.
thirded, however its probably best that feature stays in JRPGs as they can get away with text dialogue and as such not having to speak your name. Personally i'm dieing for the day when either microsoft sam gets a believeable voice or a developer pays some guy/girl to say about 1000 different words and then 'You!' for anything that isnt one of them.

Edit; wait, no XD other way round, read the first guy wrong
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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I always change the name if given the opportunity, but what I change it to depends on the type of game. If it's a casual game, like Peggle or Mortimer Becket, I change it to "Buffy," which is my cat's name. Not sure why I started doing that, really, but it's what I do. If it's an RPG that I'm really throwing myself into, like Oblivion or Fallout 3, I pick a name that I think goes well with the character I've created. Other than that, I just go for something silly, like Spatula or Pancake! or something utterly random. It always me giggle when an NPC is delivering some super-serious plot point and says something like "And you are the only one who can save us, Pancake!."
 

Jursa

New member
Oct 11, 2008
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I usually change it to my name or a name I like if I can, possibly because I have a lot more will to press quickload and try again for someone with my name than someone elses :p
 

Silver Patriot

Senior Member
Aug 9, 2008
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I think it depends on the game. For example in the game The Legend of Zelda I always argured the reason your supposed to create a name is because the character is supposed to be you. This would also be the reason he has no voice, because it is supposed to be your voice. (Not that you or he ever say anything anyway) The same basic logic would apply to Star Wars: Knights of the Old Republic. Your name, your "voice" (Complete with actual lines)

By comparison a game like MGS is about the problems of a very specific person. (Solid Snake) (Though I guess they could have pick your name)

More then anything the choice of the developers and what kind of story they want to tell. I personally don't think MGS's story would bave been as good if they let you chose Solid Snake's name. (James Snake vs. Liquid Snake, he he he)

Ace of Spades said:
Darth Mobius said:
Gxas said:
I will usually change it. Though I think there should be a way to have a narrator (if there is one) say the name you entered.
Yes. Exactly how I feel.
This basically sums up my view.
You would think this would be possible by the next generation. Actually this is an interesting (to me) question. Would it be possable for a computer to mimic a character's voice well enough to form a person's name? I ask because I can't see the narrator or someone saying every possible name ever. (And let's not even count the times someone's going to name their character something like Fagballs just to here the narrator say it)