"Casual" games can be fun and certainly have entertainment value in their own right and full body motion control would certainly be as well, but there still seem to me to be some restrictions for it to be fully used in FPS's, 3rdPS's, RPG's and the like. Things like moving around without making the person walk on the spot and mapping all the actions associated with buttons to actions someone can do, even when the game gets hectic, and pick up all these actions. Not to mention the fact that most people don't want to jump around in front of their TVs for hours on end. So I think it'll end up being used in certain parts, essentially mini games within these types of games, much like current motion control works now. Still a bit of fun and could add to the game, but not a huge step up from what we have. ((A bit OT: To be honest, I don't think we need to step up. Controllers work perfectly fine for these games. How about finding ways to upgrade them?))Littaly said:I don't know. Very few people have actually tried Natal. We don't know how refined it is, could be the smoothest thing in the world for all we know. And if given to the right developers it could spawn games that are enjoyable for everyone, "hardcore" crowd included.Scunner said:Well, given the examples on the market right now, you can't really blame them. Motion control seems only practical for Wii-like party games. It will only be used in games like Halo in the same way that, to use an example I know of, how SIXAXIS is used in Killzone 2; turning valves to open some doors or placing and setting explosives. Which is not a bad thing but it's also not much different from what we already have and ultimately just a gimmick.Littaly said:People are too quick to write it of as a party game. I think hybrid gameplay can be really cool if done well.
We should wait for more information/release before we take a stance. Until then, I'm sorta hopeful. And on a side note, who said casual games can't be fun?![]()
But you're right. Natal's not out yet and, to be fair, it could very well be a great thing and developers might find some cool things to do with it. Current evidence and experiences tell me otherwise, but we'll have to wait and see.