Ooooorr..you button mash.Katana314 said:Then prepare for me to dispute it. And I'm not even a fighting game person.PhiMed said:No, I'm saying that a puzzle game requires more analytical thought than a fighting game. That's a pretty indisputable fact.Katana314 said:Pretentious-Man....AWAY!! Congratulations. You are claiming your popular game is more mature than another. What does it feel like to be the new Halo / CoD fan?PhiMed said:While there's nothing wrong with MK, it's certainly not the "thinking person's game" Portal is, so I was a little disappointed. This was compounded when I struck up a conversation with a guy in line.
Anyway, I don't care about either, but I'd be kind of surprised if after all that ARG stuff and advertising everywhere, Portal 2 falls behind MK. I mean, MK has definitely existed longer, but I didn't think there was still so big of a fanbase for it.
Portal has a number of interesting puzzles, yes. It often takes some pondering, looking over the test chamber, and the solution often feels very unique and interesting. I'm not going to degrade Portal's workings. But a fighting game is not automatically reduced to thoughts of "kill kill kill". To kill someone, you kind of have to first figure out HOW to kill them. The strategies of figuring out which combo to use when, the advantages of a particular character, keeping an eye on your ultra meter (or whatever they call it now), how to CHANGE your combo if something unexpected happens, what strategy your opponent is using and what weaknesses it has...there is quite a lot going on in the mind of a professional in the middle of a very fast-paced game. When you look at the network of decisions, I don't think you can automatically say it's a smaller network than that of Portal's puzzles.
Hell, that's what I do in fighting games and I tend to win.