EDIT:: I powered him down a bit. Health is now 125, speed is 95%, each clip for his rifle now holds 4 bullets instead of 6, and his bayonet is now slightly slower than ALL the other melee weapons and does equal damage.
I absolutely LOVE Team Fortress 2. Its perhaps the only fully Online Multiplayer Game I can ever really commit to, and its mostly because of its awesome personality and distinct, lovable style.
But, as with any game, its not perfect. Though, admittedly, most of its problems are small enough where you can just brush them off and go back to enjoying the game. Though, there's always been one big thing about the game that's always bothered me: the Pyro.
I never really cared for the Pyro. He's too easy to play as, and literally ANYTHING he can do, another character can do better. The Heavy, Scout, and Spy are better at ambushing, the Spy is better at causing panic (though as a Spy you shouldn't be trying to do that anyways), Demoman, Heavy, Soldier, and Engineer are better at establishing a frontline and forwarding their teams defense, the Medic is better for extinguishing teammates on fire, and so on. The only thing the Pyro really does better than anyone else is Spy-Check, and even that is something that nearly any other class can do as well.
And so, I created a replacement! I initially drew this just thinking that it would be a really neat character, but I wouldn't mind it replacing the Pyro. But I'm probably alone on that thought.
Anyways, here be his imaginary specs:
Health: 125
Speed: 95%
Role: Offense
Weapons: Rifle, Shotgun, Bayonet (attached to Rifle-Activated with Right-Click) or a Cricket Bat (just because its awesome)
Weapons
Rifle -
It would basically be like a no-scoped sniper rifle. It would be a bit stronger than a no-scoped sniper rifle of course, and each clip could hold more than one bullet (maybe 4 bullets for each clip) and it would have about the same rate of fire.
Overall it would be an easier, more forward, but less productive/effective alternative to the Sniper's play style. Mostly effective at medium to medium-long range. Not capable of being as effective at the insanely long ranges of the sniper rifle.
Shotgun -
Basically just a standard secondary, mostly for close-range combat, and for deterring the opposition while retreating.
Bayonet -
The Bayonet would actually be attached to his primary (the Rifle), and would be activated by Right-Clicking. But, in order to keep people from abusing its easy use, it would have a slower rate of fire than the other melee weapons.
If that's too dumb of an idea then maybe just a Cricket Bat would make for a decent melee weapon for him or something.
Character Info
Real Name: Rodey V. Bullegard III
Nationality: English/British mix
Job: Pilot
Overall
His playstyle/role would basically combine the best aspects that each of the Sniper's primary weapons offer - The singular, precision/elimination role of the Sniper Rifle, and the mobile, forward frontline defense/support aspect of the Huntsman (except you have to actually have decent aim to use the Rifle well enough).
I don't know, I just thought it was kind of neat. I'd love a mobile, precision based class. Like the Scout! Except... not quite as shotgunny, or something...
I absolutely LOVE Team Fortress 2. Its perhaps the only fully Online Multiplayer Game I can ever really commit to, and its mostly because of its awesome personality and distinct, lovable style.
But, as with any game, its not perfect. Though, admittedly, most of its problems are small enough where you can just brush them off and go back to enjoying the game. Though, there's always been one big thing about the game that's always bothered me: the Pyro.
I never really cared for the Pyro. He's too easy to play as, and literally ANYTHING he can do, another character can do better. The Heavy, Scout, and Spy are better at ambushing, the Spy is better at causing panic (though as a Spy you shouldn't be trying to do that anyways), Demoman, Heavy, Soldier, and Engineer are better at establishing a frontline and forwarding their teams defense, the Medic is better for extinguishing teammates on fire, and so on. The only thing the Pyro really does better than anyone else is Spy-Check, and even that is something that nearly any other class can do as well.
And so, I created a replacement! I initially drew this just thinking that it would be a really neat character, but I wouldn't mind it replacing the Pyro. But I'm probably alone on that thought.

Anyways, here be his imaginary specs:
Health: 125
Speed: 95%
Role: Offense
Weapons: Rifle, Shotgun, Bayonet (attached to Rifle-Activated with Right-Click) or a Cricket Bat (just because its awesome)
Weapons
Rifle -
It would basically be like a no-scoped sniper rifle. It would be a bit stronger than a no-scoped sniper rifle of course, and each clip could hold more than one bullet (maybe 4 bullets for each clip) and it would have about the same rate of fire.
Overall it would be an easier, more forward, but less productive/effective alternative to the Sniper's play style. Mostly effective at medium to medium-long range. Not capable of being as effective at the insanely long ranges of the sniper rifle.
Shotgun -
Basically just a standard secondary, mostly for close-range combat, and for deterring the opposition while retreating.
Bayonet -
The Bayonet would actually be attached to his primary (the Rifle), and would be activated by Right-Clicking. But, in order to keep people from abusing its easy use, it would have a slower rate of fire than the other melee weapons.
If that's too dumb of an idea then maybe just a Cricket Bat would make for a decent melee weapon for him or something.
Character Info
Real Name: Rodey V. Bullegard III
Nationality: English/British mix
Job: Pilot
Overall
His playstyle/role would basically combine the best aspects that each of the Sniper's primary weapons offer - The singular, precision/elimination role of the Sniper Rifle, and the mobile, forward frontline defense/support aspect of the Huntsman (except you have to actually have decent aim to use the Rifle well enough).
I don't know, I just thought it was kind of neat. I'd love a mobile, precision based class. Like the Scout! Except... not quite as shotgunny, or something...