Poll: Oblivion or Morrowind?

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RetiarySword

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Oblivion had better graphics, physics, and combat. But morrowind had such a better story and much more to keep you ocupied.
 

runtheplacered

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Natural Hazard post=9.71759.736200 said:
Oblivion has so much wrong with it, whilst I never got into Morrowind so meh both the same tbh
You'd rather use "whilst" then "while", even though it's longer, but you have to use tbh, instead of "to be honest"? I don't get it. And don't even get me started on the "meh", whatever that even is. Sounds like you're too lazy to think, so you spit that word out instead.

Ok, sorry. Too many annoyances in one post to not say something. I'm over it now.

I'd choose Morrowind. The music, the scenery, and the tender love and care it received is unmatched in Oblivion. Although the expansion pack looked more interesting, I still was already burnt out by the idea of Oblivion by the time it arrived.
 

LivemeLifefree

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TheDean post=9.71759.736080 said:
i only have oblivion- since Morrowind ain't on the 360. also, isn't oblivion 4, and morrowind 3? What about the first and second elder scrolls games? I'm guessing no one cares about those?
Morrowind is on the Xbox. I prefered Morrowind, but I'm trying to find copies of 1 and 2.
 

Masterthief

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Neither of the first two games really grabbed much public attention, the first biggie was Morrowind, and so that's why the comparison is generally between Morrowind and Oblivion.
I loved Morrowind because you never really knew what was going to attack you next. And because you could FLY. Without cheating. For ages.(if you used the shrine of stopping the moon in Vivec) That, and the fact that they just threw you right in at the deep end right from the beginning with barely any training or equipment and no clue as to what to do next.
Edit: Oh, and werewolves.
 

ThaBenMan

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Mar 6, 2008
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tiredinnuendo post=9.71759.736273 said:
ThaBenMan post=9.71759.736201 said:
Aurora219 post=9.71759.736190 said:
Cyrodiil.
Right. Thank you.

And tiredinnuendo, Redguard was a pretty sweet game.
To each their own. I thought the malarky with the soul gems was a bit much.

- J
I'm sorry, that might have sounded like I was disagreeing with you when in fact I was agreeing. I just thought it was cool that you mentioned Redguard.
 

Aeviv

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Jun 13, 2008
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Morrowind was my game over Oblivion tbh- not that Oblivion was bad tho! I just prefered the fact the game really was alot more open ended in Morrowind and more challenging (IMO). Plus i just loved running round as an unarmoured hand to hand master thief- so much room for loot! Whereas i felt my freedom in Oblivion restricted really to Heavy Fighter, Light Fighter, and spell caster. Just my opinion
 

mr mcshiznit

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Apr 10, 2008
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i like them both but lets face it - the voice acting graphics and combat are better in obliv. nothing is more annoying than people who hang onto games from the past and say they are sooooo much better when they clearly are not. Just to restate: i loved both of them but they are from completely diff. tech generations.
 

Unknower

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Jun 4, 2008
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I think Oblivion was a good game but as a sequel to Morrowind, it deserves a good beating.
 

taelus

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This one depends on style of play preference so far as I can tell. Morrowind had a much better primary storyline with a more robust plot requiring more than just bashing things down every time. Admittedly, that's the primary option in both, but Morrowind at least attempted to make the politics reasonable. Oblivion was a much more impressive world for overall side-content and the open world aspect was more effectively managed. Oblivion also added one thing that gave it a strong edge against Morrowind; fast-travel. I still preferred Morrowind in general, but I have to say that if Morrowind also had fast-travel it would have won for me by a landslide.
 

FaceInTheSand

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I'd take Oblivion any day. Don't get me wrong, I loved Morrowind at the time and still think it's beautiful, but having gone back and played it after Oblivion, there's no contest.

Nothing compares to the first time you walked off the boat in Seyda Neen and took your first few tentative steps into the beautiful Bitter Coast swampland, or took a ride in a giant flea to Balmora with it's squat stucco buildings and carapace-clad guards.

But, it hates you. A lot. Morrowind is designed to frustrate and annoy.

It frequently garners praise for the diversity and number of it's factions and subquests. However, one must actually remember what these quests were and then compare them to Oblivion.

For example, let's take the oft-overlooked Thieves' Guild.
An example of an early quest in Morrowind was to steal a Dwemer Tube for Sugar-Lips Habasi. Where from? In a shack, surrounded by a gang of Commona Tong sympathisers. They stare at this particular box 24/7. This is done best, I found, by wandering about until you found the perfect spot where you could not be seen, behind a tiny pole, and then thwacking the box with lockpicks until it randomly opened. If you were unlucky and were seen, you could leave the scene and the thugs would stay on the inside of the door, seemingly dumbfounded that you seemed to disappear into thin air.

An example of a similar quest from Oblivion. If you would, cast your mind to the Elven Maiden quest. Simply, steal a bust from a guarded crypt. This sounds similar, until you realise there are two levels to this quest. Not only do you have to steal this item, but you have to pin the robbery on a snitch. You are not just randomly looting an otherwise uninteresting shack. There is a story, a purpose and there are a cast of characters who you can at least take seriously.

Another place Morrowind still garners misdirected praise is it's "varied" dungeons. They are, by and large, exactly the same style as Oblivion. Where Morrowind had Dunmer strongholds, Oblivion has ruined Imperial Forts. Where Morrowind had Dwemer ruins, Oblivion has Ayleid ruins. Where Morrowind had Daedric ruins, Oblivion has Oblivion. Where Morrowind had caves and tombs, Oblivion has...caves and tombs. Morrowind has got more varied outdoor areas than Oblivion, that's true. But, you must remember that most of the variation was between different colours of dust. Oblivion still has thick and intimidating swamps, beautiful grasslands and blasted heaths. It also adds snowy mountains. Therefore, I can only believe that when they say it has "less environments" this is to mean "less giant mushrooms", which seems a bit of a shallow reason to discount a game, especially with the release of Shivering Isles, which more than fulfills the giant-mushroom quota.

Oblivion is often lampooned for the halted speech of the NPCs, stating that it's a distraction and that Morrowind was better. In Morrowind, there were no Rochelle Bantiens telling you about their marriage to wild one Samuel. It was name, rank and number. Every citizen in Morrowind would offer you up an inane, standard description of their job; often proudly claiming themselves to be a "Pauper". That just reeks of copy-and-paste NPCs, whereas there are well over a gross of lines of dialog in Oblivion dedicated to the miscellaneous NPCs who will give throwaway comments that betray large parts of their character. Very few games have been this ambitious. Most games - even RPGs - wouldn't even name them, let alone give them unique dialog. Getting two dozen voice actors to read thousands of lines of dialog is no mean feat for a developer with limited previous commercial success.

Oblivion's true glory comes in it's immediacy and accessibility. It has none of the standard rolls of RPGs that dogged Morrowind's gameplay.
In Morrowind you may as well have been absent in combat. You could just sit there, gradually getting RSI and watching the swords slip through characters without harm, then watch an arrow fly harmlessly over your head to end up somehow impacting right in your face. The to-hit roll system was a flaw that made combat frustrating and broke immersion. In Oblivion, if a sword hits you, you get hurt. Fact. It keeps the action fluid and helps you to get involved.

In Morrowind, trying to follow directions to the next dungeon was like looking for a ninja in a haystack - even if you find what you're looking for you're still going to get stabbed.
Most of the time you were looking for tiny brown doors in vast brown wastelands. Then, when you get inside, you will probably end up in a high-level dungeon when you are a low level character.
Now, in Oblivion, it can seem odd that you have the cartographic skills of a satellite, and that when you get better all the rats are mysteriously replaced by trolls, but it always feels like achievable fun. The game isn't there to kill you, or frustrate you, but there to challenge and entertain.

Morrowind, therefore, feels like a much more accomplished art project and - at the time - was a revelation in 3D RPGs. It has given me, and seemingly many other gamers beautiful first memories. But in memory is where it should stay.
Oblivion is a more polished and game-like product, with equal - if not greater - effort put into the details.
 

SimuLord

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Aug 20, 2008
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I'm going to say Oblivion today, but reserve the right to change my mind for the four million and third time tomorrow.

Oblivion was just smoother outside of the cities and is the only WRPG I can think of that can pull double duty as Cabela's Big Game Hunter on those days I'm just in the mood to shoot wildlife. The wilderness, repetitive as it is, is beautifully repetitive and as such lends itself extremely well to questing.

So what if the city's about as immersive as trying to swim in cement? Morrowind's plenty immersive except for the fact that on my rig at least it crashes every five minutes even with all the patches installed.
 

shakeslol

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Oct 17, 2007
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easy.. Morrowind was 5x the game Oblivion was because it had shed loads more depth.. shedloads more environments (and original ones at that) and the main story was excellently told.. if there was one game i wish i could erase from my memory just to play it again with wide eye-d bewilderment it'd be morrowind.. with KotOR1 a close second.
 

Serious_Stalin

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I may have preffered Oblivion had I the computer to run it on highest graphics, it did look phenomenal on my friends playstation. But Morrowind somehow felt far more like a sandbox game where you could make your own fun (including better mods) than Oblivion which felt more like a game with a main quest with a lot of other stuff to do in it. Taking out levitate made me sad. I also preffered the level system in Morrowind where if you found you'd wandered into the wrong area you actually had to be pretty cautious.
Perhaps it may of been because I was about 12 when I first played Morrowind and was one of the first games which stopped me sleeping at night, everybody was a lot more untrustworthy, and I never took speechcraft which was totally lame in Oblivion.
 

Xalmar

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Aug 15, 2008
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steeltrain post=9.71759.736879 said:
If Bethesda put Oblivion's combat, graphics, and living world deal with Morrowinds story and enviroment. And if the leveling system was fixed to level some enemies while leaving others at a set level. They might just have the greatest video game of all time.
It'll probably never happen, but we can always dream, right?
 

RufusMcLaser

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Mar 27, 2008
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Interesting, the two are effectively tied. I agree with others; Morrowind had more depth, in every important aspect. Oblivion's only improvement was in the number and quality of NPCs, who finally had lives of their own.
 

Yargaflarga

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Oblivion gets old quickly and the stupid level system destroys a lot of the fun and excitement of exploring the vast wilderness. Morrowind may be ugly and full of bugs, but at least you are given more to do and more ways to do those things.
 

RufusMcLaser

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Yargaflarga post=9.71759.737256 said:
Morrowind may be ugly and full of bugs, but at least you are given more to do and more ways to do those things.
Good lord... It doesn't hold a matchstick, let alone a candle, to the bugs in Oblivion. Look at the popularity of the Unofficial Oblivion Patch series, for one thing...