Poll: Oblivion or Morrowind?

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tucci

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yah oblivion was cool if you love looking at up to date graphics, but artsy gamers (such as myself) will be much more forgiving of Morrowind because of its depth and tries at creativity
 

Limos

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Even though everyone claims that Cyrodill is larger than Morrowind it really seems like Morriwnd was the larger. I think it was the concentration of interesting things per square mile that makes Morrowind better. It seems like you couldn't cross a lake without tripping over an underground cave or at the vary least a group of Dreugh to fight.

Oblivion had a lot of dungeons, but they were all basically the same dungeon and set at intervals that seemed too artificial. I would rather have a smaller number of very large dungeons very far apart and then a smattering of tiny dugeons, maybe just one cave filled with some slavers. Rather that than 100 mediocre dungeons spaced every mile or so with all the same enemies, traps and loot.

Oblivion also lost some it's epic feel with the loss of Levitation. In Morrowind they had to take into account that you could levitate. They put interesting things in innaccessible places. Towns were open.

That's one of the major problems with Oblivion. There were only 6 places to go and you can go to all 6 at the start of the game. From anywhere in the world you can warp to any city you want. It seems to compact the world. In Morrowind you could warp too, but only from towns, and only to certain other towns. If they had forced you to walk to each town the first time it would have made it actually interesting.

Morrowind also had one major Major MAJOR advantage over Oblivion. Enchanting was a skill. I played an enchanter. And enchantments were modular. I could make a weak enchantment that could go off 100 times, or a strong one that only goes 2 times. I could make gauntlets that shoot fire or pants that fly. My Axe had soul trap and my ring summoned golden saints.

In Oblivion not only do you have to join the mages guild and get into the Arcane university to enchant, you had to pay out the ass for the simplest enchantments. Hundreds of thousands of gold for 3 points constant effect shield.
 

onethought99

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Morrowind definatly.
1: It felt unique as everything was placed by a designer, not like a world that was generated by an algorithm.
2:The barterign system was awesome, I loved it because you could swap items for items or money
3: The ridiculous number of factions (about 15 in all with bloodmoon and tribunal).
4: Werewolves, probably my favourite bit of the game
 

poleboy

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Exploring Cyrodiil was less fun for me for some reason. There were a few brilliant moments, like the creepy, Lovecraft-esque small town and a church somewhere out in the middle of nowhere. But these moments were few and far between compared to stumbling blindly into the Ashlands in search of some ancient ruin.
It just felt to me like there was less to see and less to do, and no incentive to explore at random. No reason to head to the end of the world for mysterious magic items, because every dungeon is essentially the same, offering the same loot and the same enemies.

To sum it up: If Oblivion had not had leveled loot and enemies, I think it would have been slightly superior to Morrowind. The NPC's in Oblivion were shallow, but so was Morrowind's. There were just a hell of a lot more of them in Vvardenfell.
 

The Iron Ninja

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I would love to say Morrowind, I liked the story alot better. But I can still remember the first monster I ever ran into (one of those worm thingys whose name I have forgotten, I haven't played it in ages) defeated me because of my inability to hit anything. That always annoyed me. I guess I'm just impatient, becuase my little brother mannaged to get much deeper into the game than me, and it was only from watching him play that told me most of the story.
 

Dommyboy

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TheButteryGoodness post=9.71759.735924 said:
the voice actting in just about every game is better the the voice acting in oblivion.
Wheres the /agree button on this forum?
 

Rooster Cogburn

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Much prefer Morrowind. I could fill an essay with my reasons why, but I'll spare you. I still play Morrowind to this very day, while Oblivion gathers dust.
The Iron Ninja post=9.71759.737974 said:
one of those worm thingys whose name I have forgotten
Sounds like a Kwama Forager. No doubt, Morrowind was a challenge to learn. I remember being so awestruck I thought it was worth it.
 

Knight Templar

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runtheplacered post=9.71759.736247 said:
Natural Hazard post=9.71759.736200 said:
Oblivion has so much wrong with it, whilst I never got into Morrowind so meh both the same tbh
And don't even get me started on the "meh", whatever that even is. Sounds like you're too lazy to think, so you spit that word out instead.
Hey meh is a word, well sort of. He used it in a really bad way though.

Anyway on topic: I like multi-class so morrowind was too..... complex. Odd considering I love Baldur's Gate for much the same reason.
 

n01d34

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Morrowind cause the buildings/scenery/monsters were cool looking. Oblivion was a little too generic fantasy.

Oh yeah and level scaling. My dislike for level scaling knows no bounds.
 

irrelevantnugget

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mr mcshiznit post=9.71759.736403 said:
i like them both but lets face it - the voice acting graphics and combat are better in obliv. nothing is more annoying than people who hang onto games from the past and say they are sooooo much better when they clearly are not. Just to restate: i loved both of them but they are from completely diff. tech generations.
I demand arguments. Don't act as if your opinion is the only one that is right, this is a discussion forum, let things be discussed.

As for me, I voted Morrowind. Sure, the dice roll calculations when you swing a sword sometimes screw you over big time, but it didn't matter to me. Sure, there were bugs in it, but that didn't matter to me. The game was fun because it was immersive.
Oblivion just didn't have the same feel to it. Sure, the graphics were nice, physics and ragdolls are fun to play around with, and the combat overhaul was a huge improvement over the dice roll DnD system, but that doesn't matter if the rest is just mediocre. And the lack of proper storyline, the awkward level scaling and immersion killed off my interest. I quit halfway through the main quest on my Nord; completed the Thieves Guild and Dark Brotherhood with my Wood Elf, though, mainly because those were the only fun quest lines in the game.

I think Bethesda will have learned from the main criticisms, though. Let's hope for TESV to be a mix of both games.
 

Unknower

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mr mcshiznit post=9.71759.736403 said:
i like them both but lets face it - the voice acting graphics and combat are better in obliv. nothing is more annoying than people who hang onto games from the past and say they are sooooo much better when they clearly are not. Just to restate: i loved both of them but they are from completely diff. tech generations.
Graphics and combat were better but I greatly prefer Morrowind's text boxes than Oblivion's horrible voice acting. Also, stuff like story, lore and writing aren't affected by technology.
 

runtheplacered

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FaceInTheSand post=9.71759.736539 said:
Oblivion is a more polished and game-like product, with equal - if not greater - effort put into the details.
I could not disagree more. Oblivion felt anything but polished. It was like a tech demo of what COULD be done if somebody put the care into it enough to create actual content, rather then the same dungeon over and over and over.

And the leveling system and fast travel took any awe out of the game for me. I love games where I can wander about and get lost for a bit. Yet, there was absolutely no reason to do so in Oblivion, since I could just be there in a split second.
 

thiosk

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Morrowind had more immersive and interesting quests? Woah now. Don't get me wrong, i loved morrowwind, sorta wish I could dust that one off and run through it again but I sold my xbox for crack money. But the quests... while bloodmoon and tribunal were better, the quests in morrowind were of the sort: Go to location 400 miles away, come back. Oops, go there again, watch something happen, now come back again. I was in love with the mark and return spell, as well as those amulets of intervention. Thank god for those, because lets face it, I don't think I would have finished the game except for those and my hacked boots of blinding speed.

Oblivion has its problems; numerous numerous problems, but at least a large number of quests were not finding the identical looking peasent and then praying the proper communication selection was there.
 

xitel

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Aug 13, 2008
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I played Morrowind first and then Oblivion, and I must say I like Oblivion better in terms of gameplay, but Morrowind had a better story. I don't dislike Morrowind, but I hated sitting in combat for minutes at a time, wailing on the attack button with full blade skill and missing 9/10 attacks. And ranged weapons and spells were completely useless. I hate hidden dice rolls.
 

TheDean

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Sep 12, 2008
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tiredinnuendo post=9.71759.736102 said:
TheDean post=9.71759.736080 said:
i only have oblivion- since Morrowind ain't on the 360. also, isn't oblivion 4, and morrowind 3? What about the first and second elder scrolls games? I'm guessing no one cares about those?
No, it's just that kids these days aren't interested in older titles. Arena and Daggerfall were both great, and Redguard was at least decent.

And Morrowind was far better than Oblivion, which is obvious to anyone whose played both games.

- J
Well i can't really say anyhting since Morrowind ain't on the 360 so i can't play it.
 

FaceInTheSand

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runtheplacered post=9.71759.738266 said:
I could not disagree more. Oblivion felt anything but polished. It was like a tech demo of what COULD be done if somebody put the care into it enough to create actual content, rather then the same dungeon over and over and over.

And the leveling system and fast travel took any awe out of the game for me. I love games where I can wander about and get lost for a bit. Yet, there was absolutely no reason to do so in Oblivion, since I could just be there in a split second.
While I can agree that the levelling system feels unrealistic - even if I can understand it for accessibility purposes - the fact that the fast travel system broke your immersion and awe was a fault with you, the player, having no self control. If you had truly wanted to wander Oblivion's logical topography, sword in hand, you could've.
The fast travel system was there as a response to the criticism of Morrowind's very long traipses around in the wilderness being assaulted by cliff racers and blinded by dust, that turned the vast majority of players off the game.

And about depth: Morrowind's dungeons were at least as repetitive as Oblivion's. They had the same system of using tilesets to create random-ish dungeons, with each game having roughly equivalent number of pieces used. They were also smaller, possibly using less of the available pieces in each one, meaning it gave the illusion of being diverse.

Morrowind's main quest was interesting and fairly varied, and although it had less "epic" setpieces than Oblivion's, it could feel more original; mostly because of the fact it came first. However, except the main quest, Morrowind's factions and subquests were entirely vapid and soulless.

Thiosk says it well -
thiosk post=9.71759.738438 said:
...the quests in morrowind were of the sort: Go to location 400 miles away, come back. Oops, go there again, watch something happen, now come back again. .
The guilds didn't have any personality. The main players in the guilds in Oblivion were just people who told you to walk away, slit someone, pick something up or set it on fire, and come back. There was no reason for most of it, and the attempts at trying to make them seem involving (for instance the bad Daedra-worshipping Fighters Guild head in Balmora) were short-lived and unimportant in the long run. Morrowind's guilds were a selection of miscellaneous skill-based challenges with no real rhyme nor reason to them and, apart from the Telvanni, no real benefits to getting to the top.