Indeed, it seems like the only positions that anyone would consider awesome are the higher ups that work on stuff like programming, game art, etc.AdamRBi said:It's only awesome if you enjoy it for reasons other then "being in the gaming industry."
I don't work for any developer, but if I did I'd want it to be a smaller one and I'd work on the game art and concept art since that is a subject I'd love to work in regardless of wether it's for games or not.
Sweet, what kinda position are you looking at?Cleril said:I work for myself being an independent developer. I'm only in high school so it's not a business, just crafting a portfolio for when I will get a job in the industry. Though my indie name is Cleril Calamity Studios.
It is, so I've heard, you have to run through a series of predetermined actions in order to test small aspects of gameplay. It's not like you get to play games all day and note obvious glitches, it's so much worse.kek13 said:Indeed, it seems like the only positions that anyone would consider awesome are the higher ups that work on stuff like programming, game art, etc.AdamRBi said:It's only awesome if you enjoy it for reasons other then "being in the gaming industry."
I don't work for any developer, but if I did I'd want it to be a smaller one and I'd work on the game art and concept art since that is a subject I'd love to work in regardless of wether it's for games or not.
I remember while I was sitting through the AC:B credits when the 'Bug/glitch Testers' names came up I swear there were almost fifty of those poor guys.
I mean sure it's money and whatnot but that must be a REALLY sucky job.
I wouldn't say that. I use Blender. It's free... And while it can be quite difficult to use (especially compared to the expensive commercial programs), it has quite a few decent features.Cleril said:3D animations, though the lack of any free animation software is an issue but I've used 3D Max before so I know how to animated full things, don't know about rigging but that's more about facial animations which motion capture does anyway.
Blender is a free program comparable to 3DSMax for 3D animation. Try it, it's quite good.Cleril said:I'd like to be hired by Bioware and be a full time writer. As to my knowledge they're one of the few companies that do that. Otherwise I can certain do anything regarding:kek13 said:Sweet, what kinda position are you looking at?Cleril said:I work for myself being an independent developer. I'm only in high school so it's not a business, just crafting a portfolio for when I will get a job in the industry. Though my indie name is Cleril Calamity Studios.
3D animations, though the lack of any free animation software is an issue but I've used 3D Max before so I know how to animated full things, don't know about rigging but that's more about facial animations which motion capture does anyway.
Storyboarding, gameplay concepts, voice acting (more so if the part needs a modulated voice as I know how to sound before audio editing takes place to make it sound proper), audio editing (I've edited music, my own voice acting for my games, etc.).
If you want an example of the voice modulation: http://www.aviary.com/artists/Cleril/creations/extreme_demon_voice_test <-- That was originally me whispering. Line was just whatever I randomly spouted, was just testing as the file says. Practice.
Level design, world builder, audio editor (music engineer I think would be the more exact term, I can do basic audio work, due to me just having a basic program), and I think that would be it regarding what I could do given the proper programs.
There is actually a decent 3D modeling suite that is open source called Blender. It is very popular among hobbyists and the like and is often used by the mod communities for Oblivion or Fallout.Cleril said:I'd like to be hired by Bioware and be a full time writer. As to my knowledge they're one of the few companies that do that. Otherwise I can certain do anything regarding:
3D animations, though the lack of any free animation software is an issue but I've used 3D Max before so I know how to animated full things, don't know about rigging but that's more about facial animations which motion capture does anyway.
Storyboarding, gameplay concepts, voice acting (more so if the part needs a modulated voice as I know how to sound before audio editing takes place to make it sound proper), audio editing (I've edited music, my own voice acting for my games, etc.).
If you want an example of the voice modulation: http://www.aviary.com/artists/Cleril/creations/extreme_demon_voice_test <-- That was originally me whispering. Line was just whatever I randomly spouted, was just testing as the file says. Practice.
Level design, world builder, audio editor (music engineer I think would be the more exact term, I can do basic audio work, due to me just having a basic program), and I think that would be it regarding what I could do given the proper programs.
I'm simply studying computer science rather than a specific application of the field. Were I to work in the industry, I am far more fascinated by the governing systems of games and the various technical aspects than I am of the conceptual parts. Given that I am not blind to the horror stories regarding the industry, it seemed prudent to have a general purpose skill set rather than an applied one in case I decided I really didn't like the whole games business.Khada said:I dont but i study games programing![]()