Poll: Out of curiosity, do any of the escapists present work for a game developer?

Recommended Videos

kek13

New member
Sep 23, 2010
81
0
0
Like I stated in the title, do you work for one and if so which one?

I personally don't work in anything gaming related (I wish I did but whatever :p)
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
10,077
0
0
The only way I'm ever working in the game industry is if I get a job in the accounting department. And to tell you the truth, I think that's the only way I would work for one of those companies, since their production side is full of slave-labor stories, long hours, and burnout. (although my goal has become working for the IRS, since my accounting professors all say I'd make a crackerjack auditor.)
 

burningdragoon

Warrior without Weapons
Jul 27, 2009
1,935
0
0
I don't. I want to even though I am aware it wouldn't be as cool as it sounds.

Also, I would think anyone who does actually work for a development company here would either not want to share or aren't allowed to, understandably so.
 

AdamRBi

New member
Feb 7, 2010
528
0
0
It's only awesome if you enjoy it for reasons other then "being in the gaming industry."

I don't work for any developer, but if I did I'd want it to be a smaller one and I'd work on the game art and concept art since that is a subject I'd love to work in regardless of wether it's for games or not.
 

kek13

New member
Sep 23, 2010
81
0
0
AdamRBi said:
It's only awesome if you enjoy it for reasons other then "being in the gaming industry."

I don't work for any developer, but if I did I'd want it to be a smaller one and I'd work on the game art and concept art since that is a subject I'd love to work in regardless of wether it's for games or not.
Indeed, it seems like the only positions that anyone would consider awesome are the higher ups that work on stuff like programming, game art, etc.
I remember while I was sitting through the AC:B credits when the 'Bug/glitch Testers' names came up I swear there were almost fifty of those poor guys.
I mean sure it's money and whatnot but that must be a REALLY sucky job.


Cleril said:
I work for myself being an independent developer. I'm only in high school so it's not a business, just crafting a portfolio for when I will get a job in the industry. Though my indie name is Cleril Calamity Studios.
Sweet, what kinda position are you looking at?
 

Radeonx

New member
Apr 26, 2009
7,013
0
0
I program for Microsoft. Not a developer, but I've worked outside of games in terms of the gaming industry.
 

AdamRBi

New member
Feb 7, 2010
528
0
0
kek13 said:
AdamRBi said:
It's only awesome if you enjoy it for reasons other then "being in the gaming industry."

I don't work for any developer, but if I did I'd want it to be a smaller one and I'd work on the game art and concept art since that is a subject I'd love to work in regardless of wether it's for games or not.
Indeed, it seems like the only positions that anyone would consider awesome are the higher ups that work on stuff like programming, game art, etc.
I remember while I was sitting through the AC:B credits when the 'Bug/glitch Testers' names came up I swear there were almost fifty of those poor guys.
I mean sure it's money and whatnot but that must be a REALLY sucky job.
It is, so I've heard, you have to run through a series of predetermined actions in order to test small aspects of gameplay. It's not like you get to play games all day and note obvious glitches, it's so much worse.

Besides, it's not a creative job. Most who work in the industry who have real interest in the industry and not just games look for the creative jobs. And as with any creative job, it requires a whole hell of alot of practice.
 

vxicepickxv

Slayer of Bothan Spies
Sep 28, 2008
3,126
0
0
I'm a low end developer for a gaming company that doesn't work with computer media, yet. I just do a bit of work with friends, but if our product is successful enough, then we will rule the world(Well, not literally, but I'll be more famous than the other guy with my first and last name).
 

Mr.PlanetEater

New member
May 17, 2009
730
0
0
I'm an indie dev. right now, honestly just building up a portfolio for finding a job in the industry. Currently I'm working on a nice little flash romp with my partner in crime called Trip, as well as on the side working on a puzzler that's based around the old meme of Get the Cake.
 

chromewarriorXIII

The One with the Cake
Oct 17, 2008
2,448
0
0
I am currently an intern with Sports Mogul Inc. working on the Baseball Mogul and Football Mogul games. Since I'm an intern I don't get paid but I work closely with the developers (in their house). They're great people.
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
3,829
0
0
Cleril said:
3D animations, though the lack of any free animation software is an issue but I've used 3D Max before so I know how to animated full things, don't know about rigging but that's more about facial animations which motion capture does anyway.
I wouldn't say that. I use Blender. It's free... And while it can be quite difficult to use (especially compared to the expensive commercial programs), it has quite a few decent features.

Several impressive short films have been made entirely using blender.

Realistically, if you have no budget, and need advanced 3d modelling software, it's your only option.
 

RaphaelsRedemption

Eats With Her Mouth Full
May 3, 2010
1,409
0
0
Cleril said:
kek13 said:
Cleril said:
I work for myself being an independent developer. I'm only in high school so it's not a business, just crafting a portfolio for when I will get a job in the industry. Though my indie name is Cleril Calamity Studios.
Sweet, what kinda position are you looking at?
I'd like to be hired by Bioware and be a full time writer. As to my knowledge they're one of the few companies that do that. Otherwise I can certain do anything regarding:

3D animations, though the lack of any free animation software is an issue but I've used 3D Max before so I know how to animated full things, don't know about rigging but that's more about facial animations which motion capture does anyway.

Storyboarding, gameplay concepts, voice acting (more so if the part needs a modulated voice as I know how to sound before audio editing takes place to make it sound proper), audio editing (I've edited music, my own voice acting for my games, etc.).

If you want an example of the voice modulation: http://www.aviary.com/artists/Cleril/creations/extreme_demon_voice_test <-- That was originally me whispering. Line was just whatever I randomly spouted, was just testing as the file says. Practice.

Level design, world builder, audio editor (music engineer I think would be the more exact term, I can do basic audio work, due to me just having a basic program), and I think that would be it regarding what I could do given the proper programs.
Blender is a free program comparable to 3DSMax for 3D animation. Try it, it's quite good.

OT: I've studied games design at TAFE, and have some idea how to create a concept and art for games. My strength however is in digital art rather than animation, so I think any chance of me working in the industry is fairly low.
 

Eclectic Dreck

New member
Sep 3, 2008
6,662
0
0
Cleril said:
I'd like to be hired by Bioware and be a full time writer. As to my knowledge they're one of the few companies that do that. Otherwise I can certain do anything regarding:

3D animations, though the lack of any free animation software is an issue but I've used 3D Max before so I know how to animated full things, don't know about rigging but that's more about facial animations which motion capture does anyway.

Storyboarding, gameplay concepts, voice acting (more so if the part needs a modulated voice as I know how to sound before audio editing takes place to make it sound proper), audio editing (I've edited music, my own voice acting for my games, etc.).

If you want an example of the voice modulation: http://www.aviary.com/artists/Cleril/creations/extreme_demon_voice_test <-- That was originally me whispering. Line was just whatever I randomly spouted, was just testing as the file says. Practice.

Level design, world builder, audio editor (music engineer I think would be the more exact term, I can do basic audio work, due to me just having a basic program), and I think that would be it regarding what I could do given the proper programs.
There is actually a decent 3D modeling suite that is open source called Blender. It is very popular among hobbyists and the like and is often used by the mod communities for Oblivion or Fallout.

Khada said:
I dont but i study games programing :D
I'm simply studying computer science rather than a specific application of the field. Were I to work in the industry, I am far more fascinated by the governing systems of games and the various technical aspects than I am of the conceptual parts. Given that I am not blind to the horror stories regarding the industry, it seemed prudent to have a general purpose skill set rather than an applied one in case I decided I really didn't like the whole games business.
 

Assassin Xaero

New member
Jul 23, 2008
5,392
0
0
I want to. I know how frustrating and annoying programming is, but I still love it, even more when it is for a game.