Poll: Place "Dawn of war II" in the "correct" genre

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nikomas1

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Jul 3, 2008
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Okay then, now I've played DoW2, and it definitely ain't an RTS, yes, the box may say so, and the multiplayer may feel like a real time tactics game, but I think this game is leaning more towards the "TRPG" genre, so what would be the correct "subgenre" to place it in?

Suggest your own category, and I will ad it in if there is room for it, because I've never seen a game were it is this apparent that it's a hybrid of several genres. Several genres and RTS, that is.
 

shatnershaman

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Its an RTS. Its a real time strategy. Strategy does not have to be base building and the upgrades are just done to the unit individual rather than from the tactica command.
 

[Gavo]

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It is an RTS, but I would have to say a Tactical RTS, since it revolves more on tactics than base building and defense.
 

Fenring

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shatnershaman said:
Its an RTS. Its a real time strategy. Strategy does not have to be base building and the upgrades are just done to the unit individual rather than from the tactica command.
I haven't played DoW2, but from what you've just said, it's a RTT. If it doesn't have any base building, then I think it's tactics, not strategy.
 

shatnershaman

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CountFenring said:
shatnershaman said:
Its an RTS. Its a real time strategy. Strategy does not have to be base building and the upgrades are just done to the unit individual rather than from the tactica command.
I haven't played DoW2, but from what you've just said, it's a RTT. If it doesn't have any base building, then I think it's tactics, not strategy.
In DOW2 you still use an elaborate and systematic plans of action (stategy) well you should be using one. Now you also use tactics (a plan for attaining a particular goal) but you also do in "base-builder" RTSes
 

Sethran

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Jun 15, 2008
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....

It's in real time.

You need a strategy to win.

Real Time Strategy.

I don't see the point of this >_>

There is no reason to call it anything other than an RTS, because that's what it is. It may have RPG elements in that you have a level up system, but it is not at all complex enough to denote a separate genre title. It's still at it's core an RTS, and I feel that base building will probably be re-added, if only in the Multiplayer, in future expansions.
 

Limos

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Two questions.

Is it in real time?
Is there an element of Strategy?

If so it is an RTS. End of story.
 

Count_de_Monet

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Maybe people don't think there is any strategy involved... But if we were strict with that rule Supreme Commander wouldn't count because sending swarms of units just doesn't feel like strategy to my weak brain energy.
 

nikomas1

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Count_de_Monet said:
Maybe people don't think there is any strategy involved... But if we were strict with that rule Supreme Commander wouldn't count because sending swarms of units just doesn't feel like strategy to my weak brain energy.
To go of topic a little, If you could not see all the strategic options you had with supreme commander... then you need to start thinking outside the normal rush tactics.
 

Raven28256

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zombiepandaman said:
When you make things overly complicated then it just hurts you in the end. Call it a RTS and stop trying to give it unnecessary titles.
This.

I understand what RTT and those other subgenres are, but why bother? The game industry generally just throws every real-time strategy/tactics game under the RTS genre. We don't need ten different subgenres to describe a strategy game that is in real time. Keep it simple: We don't need to come up with all these new genres to describe every game that isn't quite like other games in the base genre. Games these days are blending in features from other genres more and more. If a tactical MMOFPS features the ability to go into the third person and has RTS and RPG settings then we don't need to call it a Tactical MMOTPSFPSRTSRPG, just call it a freaking MMOFPS.

Sure, you don't build bases in RTT games, but why do we need to be all anal and start telling people they should call it an RTT instead of an RTS? The RTS genre is widely known, and most gamers don't really know about what RTT means. Calling it an RTS gives them a good idea of what to expect, instead of saying that Dawn of War II is a SRPGRTTRTS.

Just keep it simple. We don't need to turn into the music industry where there are 564,884 different subgenres of rock music or 474,096 different variations of rap, described by tiny differences in how the lead singer sings his lyrics.
 

Ultrajoe

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Raven28256 said:
Just keep it simple. We don't need to turn into the music industry where there are 564,884 different subgenres of rock music or 474,096 different variations of rap, described by tiny differences in how the lead singer sings his lyrics.
That naming system produced 'Scottish Pirate Metal'. I will hear no unanswered slight against it.
 

Dommyboy

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It's still an RTS. It's play in real time and requires strategy. Therefor; it's an RTS.

Also, random thing here. Did anybody notice that Dawn of War 2 constantly displays information about DoW1: Dark Crusade with the Kronus campaign being awesome and successful for the space marines. While when mentioning DoW1: Soulstorm with the Kaurava campaign, they make it seem horrible. A lot like the games were. Connection? Yes! Now I must go put on my foil hat before they find out where I am.
 

CoffeeMonkey

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Oct 31, 2008
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I had this discussion with a friend yesterday, and I wanted to call it an RTT - as in Real Time Tactical. My argument was the difference between tactics and strategy.

But a great point was made: Even though "classic" RTS revolves alot around basebuilding, that's not the only thing that makes it strategic. The fact that you have to allocate your resources in the right way, the fact that you have to _collect_ resources is also very much a strategic element.

"But that's not what this game is about!" I replied: "It's all about capturing the points to win!".

"Sure, but command points are also a resource".

Point taken, I stand corrected. So from now on, I'll call it an RTS rich on tactical elements. For it to be a _true_ RTT it would have to disclude all ressources. Like the Empire series. If you play only the historical battles, then you'd have an RTT.