Poll: Problems with Saints Row 3 (as compared to Saints Row 2).

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Eric the Orange

Gone Gonzo
Apr 29, 2008
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I feel that Saints Row 3 is disappointing when compared to Saints Row 2. The majority of the problems I have with saints Row 3 come from the story. Some May say that the Saints Row games have a silly stupid fun kind of atmosphere and thus the story cant be taken seriously. But I felt that the story in SR2 was great with a varied cast of characters who got characterized enough that when one of them died it really left an impact.

That being said sense most of my complaints are of the story I will put them in a spoiler tag.

1.Length
OK this isn't directly related to story but I wanted all my reasons in one area. The game is only about 10-15 hours for the main quests. Which for a sandbox game in general is kinda short, but compared to SR2s 30-40 hours it seems criminally short. This is compounded by the fact that half the missions are filler "lets show you some of the non-story activities" missions.

2.Inappropriate use of character death.
There are multiple times when story characters die. This happened in SR2 as well but in SR3 the characters and there death aren't built up as much. The most glaring example is when the kill the longest lasting story character of the series Johnny Gat in the second mission off screen. And his death is not built up or meaningful at all, it just kinda happens. And while I hold out hope that he's not dead somehow, he doesn't show up again in the main game. (there is a lot of DLC planed but I'll get to that).

3.They bring in the "Big Bad" to soon.
In SR2 the Big Bad is hinted at through out the game, but you only really fight them once the other 3 gangs are dealt with. In SR3 there brought in about half way through and this really diminishes the threat of the other gangs. Honestly at this point they are clearly the biggest problem and it feels like a waste of time going up against the gangs who now feel like petty annoyances is comparison.

4.The two endings.
OK, through out the game one of the things that brought up is that the saints have gone soft. They used to be hardcore gang bangers and now there celebrities with clothing lines and energy drinks. So in the epilogue depending on which choice you make in the last mission you either go back to your celebrity life style or take over steel port and declare it it's own dependent nation. Here's the thing though, the choice you make does not reflect this. Mainly because one of the choices involves saving your friends.
OK, here's the setup, the last gang leader, Killbane, is getting away on his private jet. At the same time STAG (the military organization) Is going to blow up what is essentially the statue of liberty and frame you for it. And there going to frame you for it by having your friends, other main story characters, blow up with it. First off this choice makes no sense, you still do have friends that could do one while you do the other. And I can't see why I would not rescue my friends. First of Killbane is a shell of his former self, I took his mask, I doubt he'll cause much trouble. Second, I could always get a chance to kill him later, while if my friends die, there dead for good. Third, while you may be a psychotic killer, I feel your still loyal and honorable to your comrades.What would make this better is if they took your friends out of the equation entirely. So it would be your reputation at stake vs your friends lives. Which would make much more sense as that is the choice that gets you the celebrity ending.

5.DLC
and lastly there is "40 weeks" of DLC planed. And while this isn't story related, it may explain the length and the rushed feel of the game. Also unless this DLC is free it's BS, because the game is already full price and feels half done. I can only assume the other half is the DLC.

All that being said the game is still decent. Average overall like a 5/10 compared to SR2s 9/10.
 

Swyftstar

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May 19, 2011
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I agree somewhat. It's a fun game but the last one had a better flow to the story. It was fun to just show friends cutscenes from the viewer in your HQ. This one, the story seems disjointed. Quite a few times I wondered how the hell I got here from where I was a second ago. Still a blast to play with co-op.
 

Eric the Orange

Gone Gonzo
Apr 29, 2008
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Well I've found at least one review that hits on some of my problems so i know I'm not the only one. I don't agree with all his points but he does point out things about the length and some story aspects. If you're interested here's a link to that review.

http://www.blisteredthumbs.net/2011/12/saints-row-3-angry-review/
 

Dandark

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Sep 2, 2011
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http://www.escapistmagazine.com/videos/view/zero-punctuation/5056-Saints-Row-The-Third

I thought he addressed it pretty well.
 

Zack Alklazaris

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Oct 6, 2011
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I was really disappointed with SR3. I had fun in it, don't get me wrong. There was definitely a lot of "Oh Shit!" scenes that made my day. But it felt empty and meaningless. Where in SR2 I was practically cheering during the final scenes.
 

Hazy992

Why does this place still exist
Aug 1, 2010
5,265
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I must say I was rather disappointed with the story. I mean you're right, it is too short and having large chunks of the story being activities is just lazy. Also:
I can't believe they killed Johnny Gat! I mean WTF?!

I also find that at times Steelport feels quite underpopulated, almost desolate in places. That being said its still hella fun.
 

tracer_au

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Oct 18, 2011
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Completely agree for the most part. For me there was just so much wasted potential.
For the longest time throughout the game i thaught there was going to be a comeback moment for the character that supposedly died but it never happened! so yeah i was pissed.

But Volition had so much to work with going into this in terms of story. Like what happened with the rest of the original members? Whats going on with Dex and why he left the saints after SR1? What happened to Julius, the original leader of the saints after he mysteriously dissappeared after being arrested by the police?

Seriously i cant be the only one thinking these things.

Alright i should probably close here so I will simply say this - Shame on you Volition. This could have been a contender for game of the year if you werent so focused on the batshit crazyness. But as it stands its just a fun but lacking sandbox game.
 

Hazy992

Why does this place still exist
Aug 1, 2010
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tracer_au said:
But Volition had so much to work with going into this in terms of story. Like what happened with the rest of the original members? Whats going on with Dex and why he left the saints after SR1? What happened to Julius, the original leader of the saints after he mysteriously dissappeared after being arrested by the police?
Yeah they missed a real opportunity with Dex. I wanted to confront him once and for all. As for Julius? Well:
After you complete SR2 there's a bonus mission where you confront Julius and kill him
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,759
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tracer_au said:
But Volition had so much to work with going into this in terms of story. Like what happened with the rest of the original members? Whats going on with Dex and why he left the saints after SR1? What happened to Julius, the original leader of the saints after he mysteriously dissappeared after being arrested by the police?
Julius is covered in 2. There's a special mission. You find out the result.

Dex? Yeah, his absence is dumb.
 

MajorTomServo

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Jan 31, 2011
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I HATE how they took out ripping random mailboxes/parking meters/etc out of the ground and using them as weapons. That was seriously one of my favorite things in SR2
 

Simulated Eon

New member
Oct 15, 2010
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Less options for clothing is something that seriously bugs me for some reason.
That and the lack of... well stores and areas to go to. Like the big mall in SR2.
 

Odd Owl

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Oct 21, 2011
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I agree with most of what you said (most, because I'd give the game higher than 5/10 - probably an 8/10 because I still think it's a hell of a lot of fun).

Length (and activities): It did seem much shorter than SR2, particularly when you factor in that activities were introduced as story missions. And on that subject of activities as story missions, I don't really mind it so much in and of itself. It feels more natural than SR2's activities, where you just kind of wandered in off the street. But the problem in SR3 is that, after you do that story mission, there's never any real reason to keep doing the activities. For example, you complete the introductory Tiger Escort and Insurance Fraud activities as a form of training for Angel, but Angel is satisfied after you've done those introductory ones. So, there's not logical reason why you'd go get in another car with a tiger and joyride around Steelport. SR2 had it better in that regards, because each instance of an activity had its own little justification

Character death: I agree with you wholeheartedly. The way Johnna Gat dies is beyond stupid and, story-wise, it's nearly pointless. For that reason alone, I hold out hope that he's coming back, either in DLC or in SR4.

The Big Bad(s): This is, hands down, my biggest problem with the game. I don't really have a problem with them bringing STAG in so soon. It mixes things up by making it more than just a city takeover like SR1 and SR2. The problem is that not only does STAG completely overshadow the Syndicate, but Volition nerfed the Syndicate before STAG ever showed up. I thought Phillipe Loren was a complete waste. I thought he'd make a good Big Bad (or at least one of the Big Bads), but he just gets squished at the end of Act 1. That leaves the brutish Killbane, who would make a great lieutenant but a terrible Big Bad precisely because he isn't cunning enough to be interesting. Plus they off Kiki and have Viola swap sides before you ever see them act against you, which undermines the impact of Kiki's death and Viola's defection to the Saints. In short, Volition wasted their entire roster of villains in the game, with the exception of Cyrus (who I thought was well done).
 

Hazy992

Why does this place still exist
Aug 1, 2010
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MajorTomServo said:
I HATE how they took out ripping random mailboxes/parking meters/etc out of the ground and using them as weapons. That was seriously one of my favorite things in SR2
I just found it funny you could actually rip them out of the ground. I mean WTH?
 

Yopaz

Sarcastic overlord
Jun 3, 2009
6,092
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I agree with your thinking, but not with your score. It was fun and better optimized for PC, both thinking controls and glitches. I will give it 7/10 because it was better than mediocre, but not great. Saints Row 2 got 8 out of 10 where the bugs ruined it a lot of what I loved about it.
 

Eric the Orange

Gone Gonzo
Apr 29, 2008
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Yopaz said:
I agree with your thinking, but not with your score. It was fun and better optimized for PC, both thinking controls and glitches. I will give it 7/10 because it was better than mediocre, but not great. Saints Row 2 got 8 out of 10 where the bugs ruined it a lot of what I loved about it.
Well my rating system is

gameplay: 4/5
Length/replay value: 1/3
Story: 0/2

Where as SR2 had full scores in length and Story. The gameplay is fairly similar so it gets the same score.
 

Yopaz

Sarcastic overlord
Jun 3, 2009
6,092
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Eric the Orange said:
Yopaz said:
I agree with your thinking, but not with your score. It was fun and better optimized for PC, both thinking controls and glitches. I will give it 7/10 because it was better than mediocre, but not great. Saints Row 2 got 8 out of 10 where the bugs ruined it a lot of what I loved about it.
Well my rating system is

gameplay: 4/5
Length/replay value: 1/3
Story: 0/2

Where as SR2 had full scores in length and Story. The gameplay is fairly similar so it gets the same score.
I haven't played through it all so I wont rate the story, but from what I have played I don't think the story is that much worse than Saints Row 2. I also genuinely think they improved the controls and the glitches so that's a clear improvement when I rate it. I like how the cars handle better in this game.
Tech wise it's better, but comparing the fun I've had with Saints Row 2 and this game it's worse.
 

SweetLiquidSnake

New member
Jan 20, 2011
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Seeing how I beat the game 100%, topping off around 45 hours and I'm at 49/50 cheevs (dont have gold, cant get the sharing character one grr....) I can give a full review.

In SR2 I liked that each gang had its own story arc which you could progress through all at once, but knocking each one out per act in 3 sucked.

Killing off Gat, Kiki and Loren in the first act was dumb, considering they were to be the main characters. Sure Killbane was badass but he isn't strong enough to hold the show. I personally thought Gat wasn't dead and would reappear... but no.

Variety in gangs was good, each had their own outfits and niche, and I liked the addition of specialists. Customizing your homies was good too, much better than in SR2.

Cramming the activities into the story was unnecessary, I was obviously going to do them anyways. The story was not rich in any way, but the missions were varied which was nice (wrestling ring, boat, decker usernet), it kept things interesting.

Driving sucked since they took out the E-Brake, but I did like the nitrous-in-every-car perk. Car customization was inferior, and I only used 3 modded cars (made 10 for the cheev tho) compared to the 50 I had in SR2.

Clothing was obviously lame. I had around 10 outfits I used in 2, depending on what I was doing or where I was exploring, but I used only 3 in 3. Also combining several pieces into one outfit was dumb, and the lack of variety in stores wasn't good either.

Having destrucible environment like garbage cans and street signs was awesome, so taking it out was pointless. Hitting a tree at 200mph and stopping doesn't make any sense...

I did like weapon upgrades, but I think that level 4 perk should be optional, since I don't necessarily want a shotgun to ingite everyone I shoot, or my flashbangs to become farts. And I also did like the bonuses that give you unlimited ammo and health but they were obviously game breaking.

I just can't figure out why Volition or any game designer would REMOVE anything from the game. Sequels are supposed to expand and add new greatness, not remove the fun and add in some mediocrity.

Out of everything I listed that was removed, what was added? dildo bats, farts in a jar, furries and nut shots. It's like they put the designers 7-yr-old son in charge of development.

Oh, and please don't make SR4. Go out with whatever dignity you guys have left. I'm pretty sure the new weapon will be your character pops a super-genki-boner-pill and literally beats the enemy to death with a 3-ft erection.
 

tracer_au

New member
Oct 18, 2011
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Hazy992 said:
tracer_au said:
But Volition had so much to work with going into this in terms of story. Like what happened with the rest of the original members? Whats going on with Dex and why he left the saints after SR1? What happened to Julius, the original leader of the saints after he mysteriously dissappeared after being arrested by the police?
Yeah they missed a real opportunity with Dex. I wanted to confront him once and for all. As for Julius? Well:
After you complete SR2 there's a bonus mission where you confront Julius and kill him
F*** me how did i miss that? Damn you, now i need to go replay SR2 again. Oh well, i guess skyrim will have to wait.
 

Crazy Zaul

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Oct 5, 2010
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Does any1 know why this problem is? I'm up to 'The Belgian problem' and when I press it in my phone the mission just wont start.