So I stumbled over this:
http://segmentnext.com/2013/11/11/playstation-4-terms-service-updated-sony-can-terminate-software-license-time/
So according to the article, Sony can restrict used games.
And by restrict, we mean that Sony and publishers can restrict your ability to trade in your disc-based games. Totally fair right?
If the anonymous comment section is to be believed, it's a fairly standard juridical condition that even the PS3's terms had. But then, what was the deal with the whole Xbox One used games controversy? The original Xbox One didn't restrict used games by default, but rather allowed developers the right to restrict it [http://www.reddit.com/r/xboxone/comments/1g8t5e/lets_clear_up_the_issues_used_games_kinect/ ]. You know, kinda like Sony's discreetly announced software policy quoted in the article.
Yeah, there were other things: The online verification, obviously, but Microsof's received just as much criticism for their used games policies. At least that's what Escapist [http://www.forbes.com/sites/nigamarora/2013/06/19/microsoft-gives-in-to-gamers-on-xbox-one-used-games-connection-requirement/ ] told me. (most major tech sites really). The consensus was simple; Microsoft tried to cheat us out of used games.
So what's going on here? Can we add used games to the long list of Xbone related misconceptions together with the Orwellian Kinect paranoia and the whole "family sharing was all about glorified demos" thing?
http://segmentnext.com/2013/11/11/playstation-4-terms-service-updated-sony-can-terminate-software-license-time/
So according to the article, Sony can restrict used games.
And by restrict, we mean that Sony and publishers can restrict your ability to trade in your disc-based games. Totally fair right?
If the anonymous comment section is to be believed, it's a fairly standard juridical condition that even the PS3's terms had. But then, what was the deal with the whole Xbox One used games controversy? The original Xbox One didn't restrict used games by default, but rather allowed developers the right to restrict it [http://www.reddit.com/r/xboxone/comments/1g8t5e/lets_clear_up_the_issues_used_games_kinect/ ]. You know, kinda like Sony's discreetly announced software policy quoted in the article.
Yeah, there were other things: The online verification, obviously, but Microsof's received just as much criticism for their used games policies. At least that's what Escapist [http://www.forbes.com/sites/nigamarora/2013/06/19/microsoft-gives-in-to-gamers-on-xbox-one-used-games-connection-requirement/ ] told me. (most major tech sites really). The consensus was simple; Microsoft tried to cheat us out of used games.
So what's going on here? Can we add used games to the long list of Xbone related misconceptions together with the Orwellian Kinect paranoia and the whole "family sharing was all about glorified demos" thing?