ballistics don't really bother me but I can see how it would be a plus in a game based around sniping.on the whole i think realism n shooters is a dumb idea.you want a really realistic shooting experience?go outside and shoot people, extremely realistic.there is even a whole justice system based around it to help your immersion.
i am one of those doom,painkiller,serious sam oldies who insists that game were much more fun before they decided to copy real life.writing physics programs for bullet ballistics in any game other than one based solely around sniping seems like a massive waste of time.i was playing halo reach online once when i got the sniper rifle.when shooting it at the metal walls i realised the bullet ricochet of in a movement that probably took a physics programmer hours to get working on something I was the probably the only person ever to notice and would never be useful.
i am one of those doom,painkiller,serious sam oldies who insists that game were much more fun before they decided to copy real life.writing physics programs for bullet ballistics in any game other than one based solely around sniping seems like a massive waste of time.i was playing halo reach online once when i got the sniper rifle.when shooting it at the metal walls i realised the bullet ricochet of in a movement that probably took a physics programmer hours to get working on something I was the probably the only person ever to notice and would never be useful.