I refuse to play any racing game wherein the vehicles don't constantly hover a good few feet above the ground.
That's actually what I like about about Extreme G III. You can talk about skill until your tyres catch on fire, but ultimately it's about preferences. I don't like corners such as Turn 8 because I think they break game flow, and racing games should be (in my humble opinion) about speed and flow, both of which the crazy rollercoaster rides of the Extreme G series provide. And maybe I'm just not that great a racer, but the video I provided in my previous post makes the game look easier than it is - the other drivers, long jumps after relatively sharp corners (which can be an instant kill with NO respawn on the track) and generally just maintaining control at speeds of over 999mph pose quite a challenge and keep the game interesting. ^^RAKtheUndead said:Pfft. Those corners are so loose that it's more like riding a rollercoaster than a real challenge. None of those games ever seem to have the equivalent of an Istanbul Turn 8.Sonicron said:Unrealistic. All the way.
For me, the most fun I've ever had with any racing game was 'Extreme G III' on the PS2. You don't know what speed is if you've never played it.
http://www.youtube.com/watch?v=A_ACABAOZhk&feature=related
Congratulations on having amazing taste, sir.RAKtheUndead said:Realistic [http://www.escapistmagazine.com/forums/read/326.115813#2149217], realistic [http://www.escapistmagazine.com/forums/read/326.68689#637043], realistic [http://www.escapistmagazine.com/forums/read/326.73185#786707], REALISTIC [http://www.escapistmagazine.com/articles/view/editorials/reviews/5588-Review-GTR-Evolution], REALISTIC. [http://www.escapistmagazine.com/forums/read/18.105860#1716487]
To me, an avid car fan, realistic driving games are far, far, far, far more exciting than any arcade racing game like Need for Speed, Burnout, Ridge Racer or any kart driving game could ever even begin to be. In an arcade racing game, you just don't get the euphony of a powerful racing engine, the minute details that go into a fast lap of a circuit, the sheer breathtaking speed of a racing car at top speed or those tiny details of handling which make actual automotive racing a supreme challenge.
The challenge is one of my favourite parts of realistic driving games. In an arcade racing game, you don't get massive wheelspin straight off the starting line, proper powerslides which actually take some bloody effort in order to maintain a straight course, the feeling of momentum as you try to brake heavily before a hairpin or any of the great details that go into a realistic racing experience. It gets even more challenging with older cars. The racing simulator, Grand Prix Legends, simulates Formula One cars from the 1967 season, when cars had no downforce, rock-hard bias-ply tyres, fuel tanks that surrounded the driver, and all controlled by men with enough testicular fortitude to face the risks that the insanely powerful cars presented.
Compared to a game like Grand Prix Legends, games like Need for Speed or Burnout are the sole preserve of wimps who can't deal with real cars. Even simulators depicting more modern cars show that it takes a hell of a lot more challenge to drive in realistic games than it does in your arcade sliding-fests. The racing drivers of the past would laugh at you if you find those games challenging. Of course, they'd probably laugh at you if you said that Ninja Gaiden or Battletoads was challenging. Try driving a car at 240 mph down the Hunaudieres, or drive up Eau Rouge in an open-wheel car. That's a real challenge.
P.S. This [http://www.youtube.com/watch?v=PWtCklcYy8s&feature=related] is why real racing is far more exciting than arcade racing. The car in this video reaches about 230 mph down the Hunaudieres straight. That's as fast as a light aircraft, and it's expected to do it for every lap for 24 hours.
Also, BALLISTICS was great back then... the insane speeds you could reach used to blow me away.Sonicron said:Unrealistic. All the way.
(stuff about Extreme G III)
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