Poll: Regenerating Health, a Poll

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crimsonshrouds

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Mar 23, 2009
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Does it really matter? Regenerating health to me breaks a games difficulty. But really its kind of a pointless arguement.
 

jpoon

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Mar 26, 2009
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Definitely makes you appreciate health packs and paying attention when you don't have the regen. I prefer not having it honestly...
 

Zaik

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Jul 20, 2009
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It depends really.

I really like what Halo 1 and (to a lesser extent) Mass Effect 1 did, where you had a shield that recharged no problem, but you were still responsible for your health.

If your health just comes back out of nowhere all the time for no good reason, it kind of makes the whole thing seem trivial. I mean, why even bother to play, obviously the guy is in no danger ever if he can regenerate lost arms and legs by not getting shot for four seconds.

If it makes sense to have it, like in X-men Origins: Wolverine, where that is his whole thing and he'd obviously never ever survive without it, then it's nice. But for some random "normal" special ops guy set maybe 2 to 10 years in the future to be regrowing limbs in 4 seconds, seems a little silly.
 

Thedayrecker

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Jun 23, 2010
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Radeonx said:
It depends.
Halo does it well, with regenerating shields, but in games like Call of Duty and stuff it is stupid.
I normally prefer non-regenerating health, though, it adds to the suspense and makes the game much more tactical.
Pretty much this.

Although my favorite health system was probably the one from Deus Ex. Each limb recieves damage differently... yeah
 

Eldritch Warlord

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Jun 6, 2008
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Depends on the game and the mood the developer is trying to create. I do prefer regenerating health in general though.
 

Mister Awesome

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Jan 17, 2010
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non regenerating health makes games more intense. i mean that point where your in a safe room with like 15 health left and theres a bunch of enemies right outside. makes you think a little and plan what you are gonna do
 

Choppaduel

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Mar 20, 2009
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Regenerating health sometimes works in sandbox games, like Crackdown or Saints Row 2, but most of the time, particularly in other genres, it doesn't belong.

EDIT: I'm not saying those are the only two games where it works.
 

Jamieson 90

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Mar 29, 2010
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Regenerative health is one of the worst things about modern gaming, the idea that someone can just run around a corner and be healed is lame. Health bars were great, you knew exactly how much health you had and how much your enemy had, if you wanted more hp you had to find a pack or a medic to heal you.
 

mrdude2010

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Aug 6, 2009
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the problem is, it sucks to be in a game with non regenerating health and get a checkpoint with 5% health left.... also in multiplayer games it makes it a lot harder to get kill streaks bcause if your health never comes back, eventually, one bullet at a time, someone will take you down =/
 

Quorothorn

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Apr 9, 2010
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Choppaduel said:
Regenerating health sometimes works in sandbox games, like Crackdown or Saints Row 2, but most of the time, particularly in other genres, it doesn't belong.

EDIT: I'm not saying those are the only two games where it works.
This. I usually prefer non-regenerating health, but I'm pretty fine with regeneration in and of itself.

My biggest problem with health regeneration is what it often (though not always) comes with: that is, a lack of a health meter. I like health meters.
 

cynikles

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Jul 10, 2010
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It has it's pro's and cons for my mind. I mean, in a game like COD and the like, it'd be near impossible to play through the game without regenerating health, particularly on specific levels like Favela.

But as many have outlined, the immersion experience in increased a lot more when you have to scrounge for health packs/sprays/chimps.

It's a matter of syncing up what is best for each type of gameplay. In games like COD it makes more sense to have regenerating health as it would be near impossible to make it forward in a battle without being able to regenerate unless you're particularly skilled.

Having games where say, a stealthier element is required, all the better to have small amounts of health and your packs lying about if you're in dire need of them.

Personally I've had experience with both, and with games like Medal of Honour, particularly Allied Assault, I died countless times because I couldn't find health packs when I needed them. Sure, it extends the play time but it also frustrates the fuck out of you if you can't find a health pack when you're about to march off against half the Nazi military. It's not to say I didn't have frustration with COD and the like when they introduced the health regeneration, but it didn't seem quite as annoying however the some tactics seemed to be lost as I didn't have to duck and cover quite as often knowing my health would come back. On the same token though, there's some utterly stupid things you do to try and save your own arse in the games where you need to find health packs.

It's 50/50. I think both have their plus and minus points.
 

natural20

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Apr 7, 2010
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I find non-regenerating health to be part of the fun and challenge of a game. It enhances the excitement and adrenaline rush, and I feel like I beat the game juuuuust a bit more.
 

FieryTrainwreck

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Apr 16, 2010
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Multiplayer FPS - yes
Really couldn't disagree more. Regenerating health is worst of all in multiplayer because your bullets and efforts mean nothing unless you kill the target. If you lay into a guy to the tune of 99% of health, he should be in trouble. He should be sweating that next health pickup knowing that you'll be coming for him with a whole new bar. With regeneration health, there's no sense of accomplishment one way or the other; it doesn't matter if you took no damage or nearly fatal damage in the fight because you'll be 100% in a few seconds anyways. That's not how you reward skill from other side of the conflict.

I didn't care for Resistance, but that game has it right. Allow some regeneration within segments of the health bar. Rewards skilled play, creates some tension, and forgives mistakes and beginner play.
 

Alpha1Niner

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Aug 11, 2009
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I prefer partial regeneration, like in Perfect Dark Zero. The greater the difficult the less health you recover when you get hit.

But I'm used to mostly Mario games, so non-regenerating health games please. :D
 

Jodah

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Aug 2, 2008
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I like either partial regeneration (Resistance) or non-regenerating. Non-regen has to be done right though. The levels either need to be relatively short or have some method of healing, either through health packs or some other mechanism.
 

MetallicaRulez0

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Aug 27, 2008
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I don't care too much either way, but all of my favorite shooters use regenerating health. I find searching for health packs in (for example) TF2 to be tedious and unfun.
 
Sep 14, 2009
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i prefer having games with shields that regenerate and health that does not. however if i do have to take one or hte other, i'll pick regenerating health, as in id rather have every 1 v 1 fair then have it be me kill someone, and then me die from the wind of a bullet and have that cycle continue
 

Jake the Snake

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Mar 25, 2009
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While health packs to me seem a bit more realistic, they're really annoying in certain games. Let's say you just begin a mission or a quest or whatever and you get in a fight. Ker-plunk! Half your health is gone and you're low on health packs. At least with the regenerating health you can get on with the mission and not worry about dying almost ever 20 seconds. So yeah I like regenerating health. It's not all that realistic, but it is a nice convenience to have when you just want to play the game.