Does it really matter? Regenerating health to me breaks a games difficulty. But really its kind of a pointless arguement.
Pretty much this.Radeonx said:It depends.
Halo does it well, with regenerating shields, but in games like Call of Duty and stuff it is stupid.
I normally prefer non-regenerating health, though, it adds to the suspense and makes the game much more tactical.
This. I usually prefer non-regenerating health, but I'm pretty fine with regeneration in and of itself.Choppaduel said:Regenerating health sometimes works in sandbox games, like Crackdown or Saints Row 2, but most of the time, particularly in other genres, it doesn't belong.
EDIT: I'm not saying those are the only two games where it works.
Really couldn't disagree more. Regenerating health is worst of all in multiplayer because your bullets and efforts mean nothing unless you kill the target. If you lay into a guy to the tune of 99% of health, he should be in trouble. He should be sweating that next health pickup knowing that you'll be coming for him with a whole new bar. With regeneration health, there's no sense of accomplishment one way or the other; it doesn't matter if you took no damage or nearly fatal damage in the fight because you'll be 100% in a few seconds anyways. That's not how you reward skill from other side of the conflict.Multiplayer FPS - yes