Poll: Regenerating Health, a Poll

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Axzarious

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Feb 18, 2010
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I will assume we are talking about an FPS here. I will say no, I dislike it, however, halo 1 had an interesting approach in which I accept it. A health bar, that if it goes out, you die, but you also had a regenerating shield over that. It made sense there.

Also, in the turok 2 multiplayer it made a bit of sense, and even fit with some of the classes, and was even put to interesting use by the fireborn, who after being damaged to near death, would be able to regenerate well past his initial starting health, provided you survive long enough for it to kick in and finish. (as with most of the characters that could regenerate).

So I guess I can say- It depends on how you include it. In call of duty I hate it, as its completely unrealistic... as with halo 2 and 3.

I like it when theres a consequence, and it forces you to think and allocate resources... Like in Halo 1... Or it 'adds' something to a character class, like in turok 2, then I will accept it. I would probably accept something like "stay out of combat for 20 seconds, then quickly recover to full health while being unable to do anything for 3 seconds" a valid way to put it, provided they could come up with an adiquate explination...

For a clearer picture of what I mean, refer to what others have already stated, my currently sleep deprived brain cannot think quite well.
 

Valkyrie101

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May 17, 2010
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In tactical shooters where the aim is to avoid beng hit at all, then I'm against regenerating health, but otherwise it's great - crawling through a mission trying not to be hit is not fun at all, and regenerating health combined with a low damage threshold means you still have to approach things tactically, but without being punished for the rest of the mission if you slip up slightly.
 

Woodsey

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Aug 9, 2009
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I find AC2 and Chronicles of Riddick half the best answer. It's divided into squares, if you lose part of a square it regenerates but if you lose it completely it's gone until you heal.

Anyway, how can regenerating health be a deal-breaker? It just means you need to stock up and stay wary.
 

Squilookle

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Nov 6, 2008
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Only time I've ever actually enjoyed Regenerative health is in the Saboteur, which makes sense because in a sandbox you're probably less likely to come across well placed health packs. In FPSese people need to man up and do the non-regenerating heath. Why even bother attacking someone if you know that a botched attempt will result in the enemy hiding for a few seconds and then pouncing out afresh while you're most likely reloading?

That said, I've come across the Halo/Far Cry 2 style of partial and found it to be fairly good. Though it's more for the no regen aspects than anything else. Makes me wonder why they didn't just bother going full non-regen.
 

Lucane

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Mar 24, 2008
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Mrhappyface 2 said:
I like partial regenerating health. It's a challenge, but it won't mean that I would have to go through numerous frustrating reloads.
My thoughts as well, Like what they did with War for Cybertron right? where health regens to 25 50 75 or 100 percent and you can pick up kits to fully heal or repair rays.

Edit: Also has anyone notice when a game lets you have regenerating health it normally means you'll actually be getting shot,stabbed,punched,thrown and/or blown up alot during the course of the game.

While if you don't get regenerating health depending on your tactics or patience you could like go the whole game while taking minimal damage or being able to dodge several types of attacks. Which I think makes a better type of game when you don't need to pick up health kits every time you see one in games with them.
 

ScruffyTheJanitor

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Jul 17, 2009
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I don't object to just not having regenerating health. I object to it when it's not compensated enough. For example, I got through a fairly tough parf in half life (the original) and was immensely irritated by the fact that the last save point had me on 5 health and no energy. Meaning if I got shot once.. kaploop. I really couldn't be bothered rerunning from a previous autosave just to get more health (if I could even manage it).
 

tharglet

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Jul 21, 2010
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On balance, I prefer nonregenerating, but it doesn't really make-or-break a game for me. Both systems have their ups and downs, but I don't particularly favour one over the other.

It depends a lot on the game imo - if the game is balanced around it. There can be challenges with regenerating health - only that it needs to be done in one fight, instead of over several fights.

On Wolfenstein there were one or two bits where the cover was a bit hard to get to (flying rocket men can see round low cover...), so you had to think about how to draw the enemies out (as they wouldn't always blindly follow you into a nice spot) and destroy them without being destroyed.
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
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I honestly prefer the Halo type system, with both types. A regenerating "shield" combined with non-regenerating "health". It is slightly more forgiving than the straight health bar, but still creates a sense of risk. I especially like it because my ideal shooter would have that health system, and be designed in such a way that there are never any healthpacks in singleplayer and you get full health restore in between levels.
 
Mar 30, 2010
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For a single player experience, I much prefer health packs. But in today's gaming environment, where so much of the experience is with online multiplayer, regenerating health makes more sense. We've all had problems with cheap players spawn-camping, can you imagine the levels online rage would reach if people were allowed to health-camp as well?
 

imnot

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Apr 23, 2010
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Radeonx said:
It depends.
Halo does it well, with regenerating shields, but in games like Call of Duty and stuff it is stupid.
I normally prefer non-regenerating health, though, it adds to the suspense and makes the game much more tactical.
ODST did it the best, with health packs but a regenarating shield.
 

FightThePower

The Voice of Treason
Dec 17, 2008
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I really don't like it, but Call of Duty would be near-impossible to do without it. I'm sure they could adjust it somehow. Regenerating health is just silly - players should be encouraged to preserve health and not make bad decisions, not just to duck behind a fence every time they cock up.
 

Daedalus1942

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Jun 26, 2009
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The Unworthy Gentleman said:
My personal preference is health packs. But, I would say the best health system I've seen to date is that of Mass Effect 1. The combination of the two just topped that game off. I liked having the ability to just put my health right back up and the choice to add in regeneration when I'd leveled up enough to unlock it. It made the game easier when it got difficult.
And then... they just went and shat all over that idea in the sequel. Fuckers...
 

Glamorgan

Seer of Light
Aug 16, 2009
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I thought that the way Halo: Combat Evolved did it was shiny; You had a bar (A shield) which would regenerate over time. If you were hurt enough for it to go down to 0, then you could lose your actual health, which you could only replenish with Med~Packs, or whatever they called them.
But honestly, I don't really like the health bar, at least not as much as regenerating health. I find it a lot more fun not having to scavenge for Med~kits, etc etc. In my opinion, in the right context, regenerating health can improve the game.
 

Premonition

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Jan 25, 2010
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I really do prefer how they did it in the first Halo. It keeps the suspense going and you don't suffer from the impossible shots that the enemy A.I. frequently makes.
 

cordeos

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Apr 2, 2009
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I love medics in team games, heath regen makes things to easy and looking for health packs can be annoying and makes the spawn location good camping spots. Medics are the prefect middle ground, they are mobile health regen. plus i love playing them :)