Let me sum up what I said so you can understand.FieryTrainwreck said:You think 50 kill streaks should exist, dropped the "Pro Gamer" card, and referred to your opponents as idiots twice in the space of two short paragraphs.godofallu said:I couldn't disagree with you more/
I'm a very good multiplayer FPS player, in fact for over 5 years I was considered a Pro player, who traveled state to state and city to city playing FPS games in tournaments.
I was so good at Halo 1, but eventually no matter how good you were in that game you would die. Simply because lesser players would eventually chip away your health to thde point where any idiot could finish you.
It wasn't that big of a deal in Halo since you had a sheild that regenerated at least, but in resistance multiplayer it is literally a deal breaker. How can I go on a 50 killstreak if any idiot will at the very least get to permanently remove 1/4th of my health?
I don't think your side of this debate benefits from your allegiance.
Skill should determine the outcome of every firefight. In a game without regenerating health skill has less and less to do with the outcome because one player keeps coming back at full health and the other keeps getting less and less. That disparity in health will eventually make the "lesser player" win a fight that he shouldn't have.
A pro should kill an idiot 50 times in a row, I truly believe this. A chess master should beat a chess noob 50 games in a row. He shouldn't have to start with less pieces each time he beats the rookie. I'm assuming you understand how chess works, if you don't ask someone to explain the analogy to you please.
Oh and I used "any idiot" as a way to describe a very bad player, it's a common saying. You might have heard of it as, "any swinging dick" but the meaning is basically the same. Not all my opponents are idiots, but some of my theoretical ones are.