Hey guys,
Last night me and my friend were in a heated discussion about Regenerating health. I personally think its BS. it suits games like Call of Duty and Halo I suppose, but I'm starting to see nearly every game adopting it now. I know this is the new "thing", like people might've hated the transition from Lives to health bar. His argument is that he plays games to escape life (which we all do). I can agree with him that games are trying to be too realistic, but regenerating health is too easy and.. I don't know. Could you imagine games like Fallout or Half-life with regenerating health? It'd be too easy. Anyways, that's my really lousy opinion, so I put this post out there to see if I'm really the only one who doesn't like it...
Edit: Well, I'm already seeing everyone's going to disagree with me
So I'll explain my reasoning more. I can understand the situation of being stuck at the checkpoint, I guess I have no counter for that. Maybe player better? lol, nah. But a game like Left 4 Dead where more health packs are added when players are doing badly is perfect. I Don't know, I'll live. I'm not totally against it, just... wouldn't suit a game like Fallout or half-life
Last night me and my friend were in a heated discussion about Regenerating health. I personally think its BS. it suits games like Call of Duty and Halo I suppose, but I'm starting to see nearly every game adopting it now. I know this is the new "thing", like people might've hated the transition from Lives to health bar. His argument is that he plays games to escape life (which we all do). I can agree with him that games are trying to be too realistic, but regenerating health is too easy and.. I don't know. Could you imagine games like Fallout or Half-life with regenerating health? It'd be too easy. Anyways, that's my really lousy opinion, so I put this post out there to see if I'm really the only one who doesn't like it...
Edit: Well, I'm already seeing everyone's going to disagree with me