Poll: Regenerating health

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ThatDaveDude1

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Feb 7, 2011
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Magically regenerating health removes one more facet of strategy separating "interesting and unique interactive challenges, that are also fun as balls" from "PRESS BUTTONS NAO!!!!!!"
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
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It breaks immersion completely, but I would forgive it IF THE HEALTH METERS WERE ACTUALLY THERE!

Pulsing the screen up like you literally have bloodshot eyes is NOT a good indicator of your remaining health!
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Far Cry 2 almost had a good system.

You regenerated a small amount, but the rest needed to be fixed manually. If your health got TOO low, you had to set your dislocated foot, pry out a bullet, fix a broken finger, etc.

Where did it fail? One water bottle = full health.
 

Loonyyy

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Jul 10, 2009
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Health in games can never be realistic. Realistic FPS games are extremely punishing with 1 shot kill scenarios making skillful tactics rather than skillful playing the most important attribute of the player.
So the Realism arguement is invalid: health bars an regenerating health are not realistic.
Far Cry 2 as some pointed out has an interesting combination of the two that I liked, as did Half Life 2, in the latter's case, lower health levels meant taking less damage, and extreme low health was repaired.
The feel of the game is the important thing, games like Call of Duty have killstreaks, which are designed to be common, which are most easily attained if every fight is mostly "fair": both players have the same amount of health.
Games like Counter-Strike are about a combination of teamwork and extreme skill in terms of aiming. These are designed to be challenging encounters where a perfectly balanced battle involves no player killing more than one opponent. In a professional game of CS, making a Team Down is an incredible feat.
The different systems simply complement different games, no need for any hate.
 

TheYellowCellPhone

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Sep 26, 2009
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I like it as much as health bars. Both have their pros and cons: health bars mean you usually tank more damage at once, but have to find a way to replenish lost health; regenerating health usually means less overall health, but you usually are always at full health.
 

Gill Kaiser

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Sep 3, 2008
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It works with Mass Effect 2, but I would want to burn down Bethesda's offices if they put it in Skyrim, for example.
 

MasterOfWorlds

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Oct 1, 2010
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I don't mind it in certain games like Resistance: Fall of Man, because it's actually explained. You're given a reason behind the health regen and it's not even full health regen anyway.
 

Irriduccibilli

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Jun 15, 2010
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Jordi said:
What's the alternative? Stuff like potions and health packs aren't exactly realistic either. It depends on the game what works best.

Personally, I think a system where you have multiple health bars works the best. You can regenerate all of the health in one bar over time, but when a bar is completely depleted, you need some sort of health item to get it back.
I believe Far Cry 2 did this, and it actually worked out fairly well