Poll: Resident Evil 6: Probably The Best Zombie Game Ever Made

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ClockworkAngel

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Nov 9, 2008
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I had a good time playing through RE6 cooperatively with a friend, but sometimes we had fun for the wrong reasons. Leon's campaign was solid enough, but things started to break down during Chris's campaign and especially during Jake's.

I don't hold the plot responsible. Capcom = bad story, so what can you expect? And I liked the action in all the campaigns. But more often than not unrealistic things would happen just so something cool could take place. Especially in Jake's campaign things would happen or arrange themselves with no regard for any kind of spatial reasoning. A small but recurring example are enemies swarming you in areas they had no reason to be in or any knowledge that you would be there. But it's most glaring with Jake and Sherry's constant run-ins with the Ustanak. In one area he is seemingly in several places at once. In a couple others he magically has new weapons to attack you with after being off-screen for no longer than a couple of seconds. And the plot contrives at least two (to my memory) moments where the creature and the protagonists are forced together with no regard for reality. Admittedly, I liked all of the run-ins with Ustanak, but often times his 'timely' appearance was implausible.

Not to mention the game's inordinate amount of inconsistencies in the environment and the gameplay. RE6 has some very awesome bits to it, but sloppy programming holds it back. Here are some general examples:
-- Enemies getting cheap shots during cutscenes because they can move and you can't see.
-- Awkward camera shifts during chase sequences.
-- Player 1 HAS to be on the left for 'B' doors while Player 2 HAS to be on the right.
-- The camera needlessly focusing on things when you're trying to explore, even when there is literally only one path you could possibly take. Sometimes the camera focuses on things when you need to be able to fight.
-- Reused environments right down to the exact same placement of things like boxes, scattered papers, etc.
-- Arbitrary gameplay like needing to find a key for a fence that characters could vault with no effort.

And more specifically .. there is a puzzle in Ada's campaign that forces you to unlearn what RE6 has taught you about the enemies involved and how to deal with them, which is compounded by a bit of false teaching. And before that, there is one red canister you can't shoot to cause an explosion. This canister is located in a room with many other red canisters that you can shoot to cause explosions. .. You have to wait for a cutscene, whereupon the canister is shot to CAUSE AN EXPLOSION! There is literally nothing to show that this canister is any different from the others. I have little patience for lazy design like that.

There are a lot more examples of the terrible design. I wish I could remember more.

I like RE6. I can say that with a straight face. The action is solid and the QTEs are (mostly) implemented well. The game is a good length and has fun extras (Mercenaries especially). But it's a bad game. It's riddled with poor, inconsistent, and sometimes nonsensical game design. I don't care about whether or not you can call any RE game survival horror. Honestly, how long could RE keep the mystery? Once you realize what you're dealing with (in this case bio-terrorism), what else is there to do but go in with guns blazing? After six games and many side entries, there is no longer any mystery to frighten you. What I do care about is whether or not the game any developer intends to make was made well. And RE6 has some of the worst design I've encountered in a long time.

Also just to nitpick, Super Mario and Super Mario Galaxy are still basically the same genre of platforming. Both games are extremely identical. You run, jump, and collect things. Galaxy simply has a larger scope and is in 3D. RE1 and RE6 elicit very different types of emotions while playing. And the early RE games were indeed survival horror games. At least for your first time through. Again, once the mystery is gone .. what's left to be scared of?

Whew. I didn't mean for this to be so long. But I needed an outlet for this rant.

TLDR; RE6 is fun, but it's badly designed and not at all the best zombie game ever.
 

natster43

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Jul 10, 2009
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So far I have only played Leon's campaign and part of Chris'. Leon's is just dreadful, but Chris' is pretty okay. Chris' somehow has a better atmosphere for what it is doing than Leon's did. I need to play more before I can actually say what I think about it, but right now it is just average at best.
 

Magic Muffin Man

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Jul 20, 2009
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I own Resident Evil 6. I've beaten Jake's campaign, am halfway-through Leon's, and have yet to touch Chris'. My verdict so far? It's pretty terrible. It plays like a (mediocre) action game, looks like an action game, but has the ammo and health system of a survival horror game. This wouldn't be awful if it didn't make "kill ALL THE ZOMBIES" a pre-requisite to continue past almost every area in the game, leaving you with 2 bars of health and no ammo through the entire game, which again, wouldn't be bad if the game was scary. Plus, so far the plot is terri-bad, even by Resident Evil standards, and that's awful. It isn't even the fun sort of bad, it's just kinda dull. I hate to say it, but this'll probably be the first RE game I sell back, and this is coming from a guy who considers RE4 to be one of the finest games ever made.
 

xshadowscreamx

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Dec 21, 2011
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i liked the LEON story on the res6 demo... when i was chris i thought i was playing a tom clancy's gears of war love child with a stupid amount of guns, the jakob story was similer 'too many guns'' but his partnership with the girl seems interesting chemistry... so im looking ford to playing with leon and helena in the full game..and i do like that you can finally shot holes and stuff in the zombies,long time coming... and hey its its a lengthy game, will it be quantity over quality, probably.
 

TheUnbeholden

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Dec 13, 2007
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Best mindless zombie shooter? Yeah sure just pick the newest one, but best zombie game? Screw the games, theres none out there that are any good IMO. The few great ones are ones that aren't out yet like Codename Deadmatter, Contagion, Project Zomboid, Mortewood Plaza (Dayz is still a mod although it is working towards being standalone).

NMRiH is very slow paced (almost painfully slow) with small linear environments, Dayz is the zombie game, while Warz is a rushed product just trying to get in on the action & leech of Dayz hence why it borrows the name style & alot of gameplay elements.
Zombie Panic Source is PvP, so it automatically fails compared to the rest of the zombie games. Because theres no zombie AI, theres never enough zombies even if you manage to find a full server.
Fistful of Frags is pretty decent, it has similar elements to Dayz which moved forward the zombie genre. Loot respawns follow similar logic, zombies are connected to loot in some ways, and humans can kill each other although its AI could use some work. If you love westerns then its a automatic favorite.
 

Full

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Sep 3, 2012
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I only didn't like it because it tried to appeal to almost every demographic [http://www.vg247.com/2012/10/03/resident-evil-6-director-explains-why-mass-market-appeal-was-necessary/], and in doing so, ended up being cognitively dissonant while simultaneously trying to wave it's dick in my face.
 

CrimsonBlaze

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Aug 29, 2011
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Seriously, watch the Jimquisition regarding this game and then get back to us.

RE 6 is not a terrible game, it's just a terrible RE game.
 

mad825

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Mar 28, 2010
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Kopikatsu said:
Capcom never actually called RE6 'survival horror'. They call it 'dramatic horror'.

I really liked RE6, but I felt as though the distinction is important. They went and invented a new subgenre for this game to be put into, and then people (both reviewers and gamers) review bomb it for not being survival horror. Which it was never claimed to be in the first place. Derp.
The problem is that no-one knows what a 'dramatic horror' is. Off the top of my head, it must be like The shining or a more darker version of Hamlet (if we're setting high standards). Even so, I felt that RE1 was more 'dramatic' than RE6 itself.

It's just bullshit marketing to cover-up the fact it was an action - horror, I bet not even the publishers/developers even know what 'dramatic horror' is.
 

Kopikatsu

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May 27, 2010
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mad825 said:
Kopikatsu said:
Capcom never actually called RE6 'survival horror'. They call it 'dramatic horror'.

I really liked RE6, but I felt as though the distinction is important. They went and invented a new subgenre for this game to be put into, and then people (both reviewers and gamers) review bomb it for not being survival horror. Which it was never claimed to be in the first place. Derp.
The problem is that no-one knows what a 'dramatic horror' is. Off the top of my head, it must be like The shining or a more darker version of Hamlet (if we're setting high standards). Even so, I felt that RE1 was more 'dramatic' than RE6 itself.

It's just bullshit marketing to cover-up the fact it was an action - horror, I bet not even the publishers/developers even know what 'dramatic horror' is.
Nobody knew what 'survival horror' was before RE1, either, because RE1's ad campaign was the one that coined the term.
 

Rose and Thorn

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May 4, 2012
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Mr.K. said:
Not only is it the best game ever made, it is also on a whole new level where we can only really commemorate this achievement through song and dance.

That was beautiful, thank you for that.


OT: I haven't played Resi 6 yet, but I played and loved Resi 5, which to most people, wasn't a very good game. I like the idea of the story being shown through multiple people and being able to play these different characters, that all have different play styles.

LIke I said, I haven't played it yet, but I plan to and I hope I'll enjoy it. Left 4 Dead is probably my FAVORITE zombie game however, and I haven't even played the second one yet...god I am so slow.
 

mad825

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Mar 28, 2010
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Kopikatsu said:
mad825 said:
Kopikatsu said:
Capcom never actually called RE6 'survival horror'. They call it 'dramatic horror'.

I really liked RE6, but I felt as though the distinction is important. They went and invented a new subgenre for this game to be put into, and then people (both reviewers and gamers) review bomb it for not being survival horror. Which it was never claimed to be in the first place. Derp.
The problem is that no-one knows what a 'dramatic horror' is. Off the top of my head, it must be like The shining or a more darker version of Hamlet (if we're setting high standards). Even so, I felt that RE1 was more 'dramatic' than RE6 itself.

It's just bullshit marketing to cover-up the fact it was an action - horror, I bet not even the publishers/developers even know what 'dramatic horror' is.
Nobody knew what 'survival horror' was before RE1, either, because RE1's ad campaign was the one that coined the term.
It coined a term for a sub-genre that hadn't been named yet but had existed for some time.
 

Cabisco

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May 7, 2009
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I tried the demo, they tried my friends copy of it. I personally think it's a terrible game that makes me never want to try another capcom game again. They part I just couldn't get over though is just how badly it's written on a fundemental level. Everything about it makes me think 'fuck you writers', I sense they game didn't actually have a writing staff, it would explain a lot.
 

sadz4u

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Dec 23, 2012
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if you are judging the story, you have to judge the story as a whole. That's just how this game was made. No back story whatsoever was introduced. The characters are all regulars in the series and to fully understand them the other games must be played. RE1 chris and the starss discover Umbrella's experiments with zombies in a mansion where the experiments were held. RE2 Umbrella releases the result of their experiments, a virus, into raccoon city, thus turning all the inhabitants in to zombies. Leon and chris' sister claire venture into the forsaken city in order to find Chris where they meet Ada and Sherry. In the rest of the games these viruses are slowly improved etc, to the point where a new type of terrorism, bio-tterrorism, emerges. The Apex of bioterrorism is shown in RE6 where major cities around the world are massacred by these viruses.
No matter how mediocre, the story in RE6 did have SOME depth. To fully grasp it however, ALL the campaigns should be played, including the 4th bonus campaign! For the first few campaigns i had few of "wtf is going on?" and "i dont get it" moments. By the last one, everything was cleared up. Its not the greatest story in the world but i dont think it deserves bashing. Just look at any other action oriented game such as uncharted. That game series has a pretty dull and simple story yet it gets absolutely no hate for it. I dont get why RE6 deserves anything less.

When it comes to QTE's, nobody here should be complaining about that... if you're too unskilled for them then u should change the difficulty to amateur mode where the QTE's are done for you. RE6 the controls were really different. They are more complicated than in the other games, however now there's much more you can do with them which actually makes the game more engaging. Those who fail to utilise newly added controls are sure to face frustrating game overs, which i believe is the main reason people hate it.
Cinematics and graphics were beautiful. It felt like i was the main character in an action movie. some people may not enjoy that, as a common complaint about this game was that it had "too much action." That is definitely not the case for me. Loved the fast paced, and restless atmosphere. You cant even change game settings with the game paused anymore!

This was a fun experience. If you like shooting and explosions, or anything fast-paced you will love this game.There were annoying glitches here and there, but i havent played a single RE game with annoying glitches or other annoying shit in general. Actually most games piss me off at some point in time.

RE's fanbase just turned on them. Capcom made it to please new players, but since all the original RE fans bashed this game so hard, the new players arent even giving it a chance. Dont listen to classic RE fans. Most of them are blinded by the fact that this game doesnt make them remember how they felt when they played RE1 and RE2.
 

Johnny Novgorod

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Feb 9, 2012
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Cut the revisionism. Capcom coined the "survival horror" term themselves early on while marketing RE1. Here you come 16 years and dozens of sequels and spin-offs later to enlgihten us about how they were never really serious about survival horror? Please. RE6 is an OK game, I'm not foaming at it with rage nor am I questing the net spreading the good word about how it's the bestest zombie game ever made. You need zombies for a zombie game. Not Ganados, not Majini, not J'avos. The first few games were pure survival horror. Back in the day you died because you'd run out of ammo or healing items, not because they tossed QTEs at your face during a cutscene. I like RE4 and the action-ish direction the series took with it. And like I said, RE6 is a fine game. But let's call things by their proper name, please, and be a little more respectful towards their earlier incarnations. They're not better or worse per se, just different. Some dig it, some don't. The one universal truth I think we can all agree on, though, is what crap the story is, and how it hasn't gotten any better with time.