Well because I'm new here and I love hearing the imaginary voice that says everything that I type out, I have a question for Escapist users~
Did you actually role play and either think about what you personally would do or what the type of person you thought your Shepard/Hawke would do in the situations presented in Mass Effect 2 and Dragon Age 2?
I really like BioWare games because they are able to present me with situations in which a choice must be made, and I, the player, am able to consider the possible consequences of the action and then decide what to do. Of course the events of the game has no real life consequences on myself, but I can't help but take these decisions seriously so I find them extremely enjoyable to think about.
I personally took Mass Effect 2 way too seriously as it was my first foray into the wonderful story that BioWare is well known for making. My first time through the game ended somewhat neutral, but leaning slight towards the Paragon side of things. I ended up having a couple teammates who weren't loyal to me since I didn't have enough Paragon/Renegade to choose the option that resolved issues when two people had fights. I wondered how I could have play differently so that I could keep everyone happy and loyal. So I did a quick search and found out that the answer was really quite simple.
Just pick Paragon or Renegade and stick with it the entire game so you completely fill the bar.
This kind of ruined the whole role playing aspect of the game for me, since I started to question the point of being part Renegade and part Paragon, when the game specifically rewards players who stick with one type of response the whole way through.
*Disclaimer, This statement is pure opinion please try not to get offended by it*
I came to the conclusion that basically despite the game's boasted freedom of choice in the end, I feel like the designers wanted to just have a game where Shepard was just automatically completely Paragon but was forced to make a Renegade option to keep with the whole freedom of moral choice thing. In fact it seems being Renegade was discouraged in the form of Shepard's facial scars getting worse.
Now comes my experience with Dragon Age 2. The thing that really broke any chance of me taking the choices in conversation with other characters seriously were the party member bonuses based on whether you were a 'friend' or a 'rival'. All I ended up doing was looking at their skill window, seeing which bonus I would inevitably want, and just kept picking the option that would push their like/dislike of me in that general direction.
This once again seems like a reward system for being completely one sided. The thing is, I find completely one sided characters to be extremely boring. I like the idea of freedom of choice because it implies the construction of a complex character, but it just seems like with the whole 'this option is good' and 'this is one is bad' system coupled together with the 'here's a reward for only choosing the same exact option throughout the game' system defeats this idea.
What if these mages I meet are complete pricks that have been killing people, but the guards chasing after them just happen to be bigger pricks that have been killing people in the name of revenge cause the mages called them a twat? Then you're given the option of saving the mages as 'good' and helping the guards as 'bad'. By what standards are 'good' and 'bad' being determined? Is there no gray area to be found somewhere in between these two extremes? Can't I just kill everybody for being pricks?
Lastly I just want to say although I find problems in the Mass Effect 2/Dragon Age 2 system of approaching moral choice, I liked Dragon Age: Origins' approach by simply giving you a variety of different choices to make. The worst in game consequence aside from the direct consequences of the choice itself was whether your party members liked you or not, which never totally detracted me from doing what I felt like doing.
P.S Since I haven't played many other games with a moral choice system I have only discussed BioWare's Mass Effect 2 and Dragon Age 2 since they are the most recent ones (although still a bit old) to come out. Feel free to bring up or discuss any other games that had a moral choice system whether it was good or bad.
Did you actually role play and either think about what you personally would do or what the type of person you thought your Shepard/Hawke would do in the situations presented in Mass Effect 2 and Dragon Age 2?
I really like BioWare games because they are able to present me with situations in which a choice must be made, and I, the player, am able to consider the possible consequences of the action and then decide what to do. Of course the events of the game has no real life consequences on myself, but I can't help but take these decisions seriously so I find them extremely enjoyable to think about.
I personally took Mass Effect 2 way too seriously as it was my first foray into the wonderful story that BioWare is well known for making. My first time through the game ended somewhat neutral, but leaning slight towards the Paragon side of things. I ended up having a couple teammates who weren't loyal to me since I didn't have enough Paragon/Renegade to choose the option that resolved issues when two people had fights. I wondered how I could have play differently so that I could keep everyone happy and loyal. So I did a quick search and found out that the answer was really quite simple.
Just pick Paragon or Renegade and stick with it the entire game so you completely fill the bar.
This kind of ruined the whole role playing aspect of the game for me, since I started to question the point of being part Renegade and part Paragon, when the game specifically rewards players who stick with one type of response the whole way through.
*Disclaimer, This statement is pure opinion please try not to get offended by it*
I came to the conclusion that basically despite the game's boasted freedom of choice in the end, I feel like the designers wanted to just have a game where Shepard was just automatically completely Paragon but was forced to make a Renegade option to keep with the whole freedom of moral choice thing. In fact it seems being Renegade was discouraged in the form of Shepard's facial scars getting worse.
Now comes my experience with Dragon Age 2. The thing that really broke any chance of me taking the choices in conversation with other characters seriously were the party member bonuses based on whether you were a 'friend' or a 'rival'. All I ended up doing was looking at their skill window, seeing which bonus I would inevitably want, and just kept picking the option that would push their like/dislike of me in that general direction.
This once again seems like a reward system for being completely one sided. The thing is, I find completely one sided characters to be extremely boring. I like the idea of freedom of choice because it implies the construction of a complex character, but it just seems like with the whole 'this option is good' and 'this is one is bad' system coupled together with the 'here's a reward for only choosing the same exact option throughout the game' system defeats this idea.
What if these mages I meet are complete pricks that have been killing people, but the guards chasing after them just happen to be bigger pricks that have been killing people in the name of revenge cause the mages called them a twat? Then you're given the option of saving the mages as 'good' and helping the guards as 'bad'. By what standards are 'good' and 'bad' being determined? Is there no gray area to be found somewhere in between these two extremes? Can't I just kill everybody for being pricks?
Lastly I just want to say although I find problems in the Mass Effect 2/Dragon Age 2 system of approaching moral choice, I liked Dragon Age: Origins' approach by simply giving you a variety of different choices to make. The worst in game consequence aside from the direct consequences of the choice itself was whether your party members liked you or not, which never totally detracted me from doing what I felt like doing.
P.S Since I haven't played many other games with a moral choice system I have only discussed BioWare's Mass Effect 2 and Dragon Age 2 since they are the most recent ones (although still a bit old) to come out. Feel free to bring up or discuss any other games that had a moral choice system whether it was good or bad.