'Is that not what man has dreamed of since he first looked up at the stars?Danzaivar said:Liara in game 1, Tali in game 2. As the captain of a starship in a universe full of aliens it's IMPERATIVE that you make out with the hot alien chick whenever the chance arises. Honestly!
I can understand that, but unfortunately I didn't like most of Jack's dimensions.Marq said:Jack.
I like my characters' with more than 1 dimension.
Agreed on all counts. Why can't I just be friends with my crew? Why do I have to make love to them to learn about them? Why can't we just talk and be friends like normal people(or, aliens)?Internet Kraken said:None of them. I think that romances in video games are never handled well. I tried a romance in Mass Effect, and it didn't work out. The dialogue felt forced and awkward and the whole thing was to artificial. The inherent problem with a video game relationship is that they never feel real to me. I just can't accept that these two people are so deeply in love when they have only been around each other for a few hours and held about four conversations. Now in the game they may have been with each other for days/months/years, but I as the player have only seen them together for a few hours. For me the whole thing feels fake because of that.
Romances are something I wish BioWare would just drop because they actually have a negative impact on the game. There is a severe lack of dialogue for any character you don't romance. In Mass Effect 2, you could have only about 2 conversations with each romance option if you don't choose to fuck them. Garrus will always be calibrating the damn engines and Jack will just tell you to piss off. Both of these character have almost no dialogue when you don't romance them, and to me that is a big problem. Each character should have a large pool of dialogue. I wouldn't be opposed to romances if they clearly weren't robbing players like me of a good chunk of the game's dialogue.
I'm not surprised to see that most people romanced Tali either.