Poll: Scout Update - Pros and Cons (Updated)

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Haru_Elric

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Jan 12, 2009
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After playing the TF2 Scout Update, I've compiled my own ideas on the weapons released.

The Sandman - A wooden baseball bat similar to the steel one the scout already wields. It also has a secondary feature that it fires baseballs to stun enemies. The disadvantage of the new bat however is that the scout must sacrifice his unique double jump.
Verdict - Very fun idea. It's very comical to chase behind an enemy and plow a baseball into them, only to finish them off with the scatter gun. The removal of the double jump however is not too bad after a few test plays on live online servers, as the dodge ability the double jump gave is easily replaced by the stun effect of the ball.

'Bonk' Energy Drink - The item which replaces the scouts pistol, a consumable energy drink that "Packs all the 'Atomic Punch' you'll ever need". It has been said that drinking this power drink will allow for dodging bullets as if they never hit you. The downside however is there is a cool-down stage where the scout travels incredible slow
Verdict - Very limited usage. The inability to use any other items while invulnerable makes it near enough useless for anything except running away, and when that happens, you are at such as range that your weapons are useless. At best, it is a good distraction for your teammates to lay a beatdown on the enemy.

Force-A-Nature - A shotgun which provides a knockback feature and faster shooting speeds, which adds an interesting take on play.
Verdict - Quite mixed, I can't tell if this useful or not yet... The knockback feature, if used properly can lead skilled players into a triple jump feature, the faster shooting speed also makes it acceptable for combat, and there is an added bonus of every shot unleashing an extra 20% of bullets than the scatter gun. However, there is some serious disadvantages, like the 33.33% ammo clip of the scatter gun, the slightly slower reload time and the -20% damage per bullet, it takes skill to use this new item effectively.

So if you have unlocked any of these items and tested them yourselves, how do they fair in your eyes?

http://www.teamfortress.com/scoutupdate/
 

Theo Samaritan

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Jul 16, 2008
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Considering that even the Kritzkrieg has its usage, and Valve know what they are doing, I can safely say that yes everything will be worth using in certain circumstances.

I am also, as a pyro lover, really looking forward to seeing all the achievement whores on the first week.
 

RYjet911

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May 11, 2008
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Oh Theo, how the rings of a Scout's cry of "FIRE! FIRE! FIRE!" cause a warm feeling in the pits of the black holes us Pyros call hearts...

Seriously though, the Scout updates sound pretty awesome, especially the new bat.
 

Haru_Elric

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Jan 12, 2009
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Theo Samaritan said:
Considering that even the Kritzkrieg has its usage, and Valve know what they are doing, I can safely say that yes everything will be worth using in certain circumstances.

I am also, as a pyro lover, really looking forward to seeing all the achievement whores on the first week.
I believe I fall into that category, though I do look forward to seeing how people will try to get the easy achievements such as "Destroy three teleporter entrances" by running past enemy forces to get to the base
 

Vorpals

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Oct 13, 2008
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I get a feeling that the Sandman is going to be a bit tough to use effectively, the Drink might be useful for objectives, but just from that one tid-bit, the A-Force-A-Nature sounds awesome.
 

This-is-Hip-Hop

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Feb 21, 2009
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The sandman seem looks to be pretty useful, stun someone from a distance is always an advantage. But the double jump that is tooken away makes it a calcuated risk, But one I would gladly take.
 

Erana

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Feb 28, 2008
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I'm just half suprised that the energy drink doesn't pull a red bull slogan.

This-is-Hip-Hop said:
The sandman seem looks to be pretty useful, stun someone from a distance is always an advantage. But the double jump that is tooken away makes it a calcuated risk, But one I would gladly take.
But what does that mean for spies? I guess the bat itself would be easy enough of a I'm-not-a-spy signal, though...
I guess nothing's changed for 'em.
 

wedrinkritalin

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Aug 21, 2008
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Spy, pyro and scout are my favorite classes, with the latter being my best and most fun to play, I intend to not play for a couple of weeks or play on a private server as the updates cause people to come out of the woodwork and play for achievements.
 

Haru_Elric

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Jan 12, 2009
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Erana said:
I'm just half suprised that the energy drink doesn't pull a red bull slogan.

This-is-Hip-Hop said:
The sandman seem looks to be pretty useful, stun someone from a distance is always an advantage. But the double jump that is tooken away makes it a calcuated risk, But one I would gladly take.
But what does that mean for spies? I guess the bat itself would be easy enough of a I'm-not-a-spy signal, though...
I guess nothing's changed for 'em.
Can spies copy new items?
 

Enigmers

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Dec 14, 2008
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The Bonk! energy drink seems the most useful to me, seeing as how I die so often as a scout and anything resembling more survival is just what the doctor ordered.
 

Haru_Elric

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Jan 12, 2009
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Enigmers said:
The Bonk! energy drink seems the most useful to me, seeing as how I die so often as a scout and anything resembling more survival is just what the doctor ordered.
However, does the cooldown time of several seconds of sluggish movement make the initial perk worthwhile?
 

Haru_Elric

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Jan 12, 2009
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Vorpals said:
I get a feeling that the Sandman is going to be a bit tough to use effectively, the Drink might be useful for objectives, but just from that one tid-bit, the A-Force-A-Nature sounds awesome.
The knockback thing sounds good yeah
 

Siuss

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Nov 3, 2008
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I won't be using the new bat much actually, I'm a bit of a double jumper... I would like a new primary update for the scout though... :( Pwetty Pwease Valve?+
 

Daezd

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Mar 1, 2008
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Force-A-Nature for me, I love me some double jump and the knockback will be great for...tons of things.
 

Abedeus

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Sep 14, 2008
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Siuss said:
I won't be using the new bat much actually, I'm a bit of a double jumper... I would like a new primary update for the scout though... :( Pwetty Pwease Valve?+
There will be a primary weapon upgrade, Force-A-Nature.

I guess they'll reveal it tomorrow, 22 Central Europe time.
 

Undead Dragon King

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Apr 25, 2008
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Theo Samaritan said:
Considering that even the Kritzkrieg has its usage, and Valve know what they are doing, I can safely say that yes everything will be worth using in certain circumstances.

I am also, as a pyro lover, really looking forward to seeing all the achievement whores on the first week.
Weenie Roast, anyone?
 

DigitalSushi

a gallardo? fine, I'll take it.
Dec 24, 2008
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normally on a class update, they release a "meet the" video, any news of that?