whats not to like about it?Woodsey said:What?! Films are even worse! xDgmaverick019 said:holy god yes, i fuckin HATE having to go to the menu's and screw with the music/voice/sound effects for hours, where the sword and jumping sounds will make an earthquake but the voices at the top of there lungs are barely whispers...then after the dialogue, there is a cataclysmic roar from your speakers as the game goes back to its "normal volume"BNguyen said:Is there anybody out there who seems to find these problems with the games you buy?
First off, all text on the screen at any given point is so small that you need a magnifying glass to see it, and secondly, the dialogue is recorded at such a low volume that you need to have the speakers blaring to be able to understand what is being spoken
I find these problems especially bad when I need subtitles to see what the characters are saying but the text is too small to see
Does anybody else find these sorts of things a problem?
why dont they just amp up the font on the text, and make the right joystick a scroller for the text? is it really that hard? takes up the same amount of space but just bigger font
what games are you playing? i ALWAYS turn them on, because they are always off, hell i do that through half of the movies i watchWoodsey said:What? They're generally set 'on' - a total pain in the arse. Fire a game up for the first time, and have your eyes directed to the wall of text lined at the bottom.tellmeimaninja said:Why is the default option for subtitles always set on "off"?!
because it takes away from the "immersion" of it?
if its a good movie, having subtitles at the bottom of the screen (when its a widescreen movie anyways) really doesn't bug me at all, you could say the same thing about a map or hotbar on any game, its there for a purpose, in which you look at both the main screen and the "legend" or "key" as you prefer
not argueing just comparing and contrasting between game and movie, they both serve their purposes