Oh, shmups.
"Shmup" is a dumb word so I'm going to stop using it and refer to them indirectly instead.
For a lot of us, myself included, our only experience with the genre is horrible flash games and videos of people navigating ridiculous mazes of bullets, but outside of that, there are a lot of very well-regarded games and a decently sized audience of "hardcore" fans.
But for us average players, the idea of running through the same thing dozens of times in order to master it well enough to beat it isn't really the most attractive thing in a game.
...or is it?
Now that the Great Age of Indie Roguelikes and Dark Souls is well under way, maybe it's not such a niche genre after all?
But at this point, there are still very few people who play them. So why exactly is that?
I don't know. I'd guess it's because there aren't very many out there that are easily accessible. There are a few on XBLA and PSN, and maybe like five on Steam, but other than that the only reasonable way to play the good ones is by emulating them, which a lot of people just don't do. There's also the fact that even the most modern ones are still very traditional, which can seem counter intuitive since the "classics" were designed for the quick money-play-die arcade setting, and that, as opposed to roguelikes that incorporate random elements to make each run feel unique, they're very strictly designed and don't have any inherent replay value.
So to get to the point, do you play them? And if not, what kind of game would potentially get you into them?

"Shmup" is a dumb word so I'm going to stop using it and refer to them indirectly instead.
For a lot of us, myself included, our only experience with the genre is horrible flash games and videos of people navigating ridiculous mazes of bullets, but outside of that, there are a lot of very well-regarded games and a decently sized audience of "hardcore" fans.
But for us average players, the idea of running through the same thing dozens of times in order to master it well enough to beat it isn't really the most attractive thing in a game.
...or is it?
Now that the Great Age of Indie Roguelikes and Dark Souls is well under way, maybe it's not such a niche genre after all?
But at this point, there are still very few people who play them. So why exactly is that?
I don't know. I'd guess it's because there aren't very many out there that are easily accessible. There are a few on XBLA and PSN, and maybe like five on Steam, but other than that the only reasonable way to play the good ones is by emulating them, which a lot of people just don't do. There's also the fact that even the most modern ones are still very traditional, which can seem counter intuitive since the "classics" were designed for the quick money-play-die arcade setting, and that, as opposed to roguelikes that incorporate random elements to make each run feel unique, they're very strictly designed and don't have any inherent replay value.
So to get to the point, do you play them? And if not, what kind of game would potentially get you into them?