Poll: Shooters without multiplayer..

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gh0ti

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Apr 10, 2008
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Half-Life and Half-Life 2 are two of my favourite games and yet I'd never consider playing their multiplayer.

But in truth they're the exceptions. Only shooters of exceptional quality can afford to forgo a decent multiplayer setting, and most shooters just don't cut it. I'd say that CoD 4 is the last game for me that I would have enjoyed without multiplayer, because the action and story of the single-player kept me involved enough for more than one playthrough... and that had great multiplayer.
 

teisjm

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Mar 3, 2009
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I think they should at least slap some sort of (team) death match in the game if theres any chance it can support it, even if it'll just be a little bonus.

Metroid prime 3 was a great game, but i would've loved to be able to shoot my brother up after having finished the game.
 

Corpse XxX

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gh0ti said:
Half-Life and Half-Life 2 are two of my favourite games and yet I'd never consider playing their multiplayer.

But in truth they're the exceptions. Only shooters of exceptional quality can afford to forgo a decent multiplayer setting, and most shooters just don't cut it. I'd say that CoD 4 is the last game for me that I would have enjoyed without multiplayer, because the action and story of the single-player kept me involved enough for more than one playthrough... and that had great multiplayer.
But even though you play CoD 4 campaign again, it is the exact same story, enemy showing up the exact same spot as last time.. As a very linear story whatever action you take does not affect anything.. And that really kills replayability for me..
 

gh0ti

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Corpse XxX said:
But even though you play CoD 4 campaign again, it is the exact same story, enemy showing up the exact same spot as last time.. As a very linear story whatever action you take does not affect anything.. And that really kills replayability for me..
Yeah, some people I know are like that. One of my friends refuses to watch movies twice even if he REALLY enjoyed it the first time (though he's obviously an extreme example). I generally play through most games at least twice - the first I play for the challenge, usually on hardest difficulty. The second, I turn the difficulty down to concentrate more on the story, and the neat little things going on. That's what I mean about quality. If a game has a good enough backdrop, I'd still probably get 24 hours enjoyment out of it without multiplayer - if not, then it really needs a multiplayer hook to support it.
 

Corpse XxX

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slipknot4 said:
Fallout 3 and Bioshock went away with it. It's not necessary but it's nice
Yeah, but Fallout 3 does take more than 10 hours to play through if you go everywhere and search everything.. And you can choose between bad and good..
So comparing Fallout to Bioshock is a bit off, not really in the same genre..
 

VanityGirl

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Apr 29, 2009
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Obviously the person who played Bioshock didn't take time to look around.
If a person where to actually try to..
-Liberate (or harvest) all little sister
-Find all the audio tapes
-Get EVERY upgrade

Then the game should take quite a while. I'll admit the first time, I rushed through, but the second time around, I figured I should try to make everything as badass as humanly possible. And I did, and I was happy.

But I don't think multiplayer (at least with the 1st Bioshock) would have been a good idea. That's like making a multiplayer Silent Hill. It will ruin the atmosphere of the game. Bioshock has a creepy and at times lonely atmosphere. Knowing you're really the only SANE person left is kind of strange. Multiplayer would have killed that.

But others games.. like Rainbow Six, for instance, have wonderful and very fun multiplayer.
 

Ninjaottsel

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Apr 14, 2009
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It depends on the game tbh, some games just dnt fit in with the whole multiplayer thing, some games would have to get rid of alot of the main mechanics of the game for multiplayer to work sometime.
 
Jun 11, 2008
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It really depends on the shooter as some games are good for multiplayer and should probably be only multiplayer eg CoD, CS, TF2 while others have a good story but would never work in a million years for multiplayer as balancing would be hard eg Bioshock.
 

Doth

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Apr 2, 2009
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I agree, there should be a universally accepted law that forbid the creation of games without multiplayer.
 

BaldursBananaSoap

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May 20, 2009
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No, multiplayer is completely overrated.(see Halo 3, COD4, CODWaW, Modern Warfare 2 etc etc.) The only multiplayer I play now is the original Counter Strike, TF2 and some Socom Confrontation and Battlefield 2.

If anything they should focus less on multiplayer, to make the single players better, but that wont happen because of all the ADD kids who hadn't played an online game up until this gen so think it's the best thing in the world and wont buy or play anything without it.
 

IceFrogger1313

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Feb 11, 2009
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While I enjoy having multiplayer on any game, I would rather not have any multiplayer than see another game with the type of tacked on crap we frequently get.
 

Corpse XxX

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VanityGirl said:
Obviously the person who played Bioshock didn't take time to look around.
If a person where to actually try to..
-Liberate (or harvest) all little sister
-Find all the audio tapes
-Get EVERY upgrade

Then the game should take quite a while. I'll admit the first time, I rushed through, but the second time around, I figured I should try to make everything as badass as humanly possible. And I did, and I was happy.

But I don't think multiplayer (at least with the 1st Bioshock) would have been a good idea. That's like making a multiplayer Silent Hill. It will ruin the atmosphere of the game. Bioshock has a creepy and at times lonely atmosphere. Knowing you're really the only SANE person left is kind of strange. Multiplayer would have killed that.

But others games.. like Rainbow Six, for instance, have wonderful and very fun multiplayer.
I liberated all little sisters, systematically searched every room and area, i dont like to miss a thing.. Did not get upgrade all plasmids to highest level though, but found out you dont really need anything but electric bolt, incinerate and telekinesis to get by well..
Some of the hacks were insanely difficult though, in a matter of seconds u had to add an extra pipe and you had to know where it was to get the time to do it..
So did not manage to hack all safes, but still sure i did most that the game had to offer
 

BaldursBananaSoap

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ssgt splatter said:
Shadowed Intent said:
In my opinion if there were less focus on multiplayer a lot of shooters would be better.
Even Call of Duty, Gears of War, and Halo?
Especially Halo, the first was amazing, the second was great too, then three came along and completely ditched the great story and single player because Bungie spent most of the time on multiplayer.

Call of Duty? Same with that. The first had brilliant epic moments, loads of memorable ones too then the games slowly degraded over time until COD4 which had like two remotely cool scenes and a grenade spamming fest of a multiplayer.

Gears of War? If anything Epic need to at least play test their multiplayer before it's released, and make an actual story other than Doms fugly wife nobody cares about.

I think if a games way more multiplayer focused it should just be multiplayer only like TF2 etc which would make the multiplayer better and wont have a crappy tacked on single player.
 

ssgt splatter

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Oct 8, 2008
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Not all shooters need to have multiplayer; The Darkness is a good example of which games do NOT need multiplayer. That game's MP was so bad that it lagged when 4 people were in the same room and the game modes were unimaginative for the game's selling point of supernatual powers. All you could do was turn into a darkiling and even that stunk. Games like Gears, CoD, and Halo(even though I've never played a Halo game) has wonderful multiplayer becuse they know how to build it, impliment it, and balance it. The Darkness...it was just throw in there as a selling point.
 

Uncompetative

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Jul 2, 2008
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Shooters are expensive short-lived experiences if they lack Multiplayer and constrain the player to an overly linear path in order to better fit a pre-determined, inflexible, narrative. Stories should not have games, as all you get is a sequence of mini-games that you are forced to beat in order to get to see the next cut-scene that may hopefully make sense of the whole mess. It isn't as if the story to which these games are being sacrificed is any good most of the time. Half-Life 2 and Halo 1, 2, 3's stories don't bear much scrutiny (and I liked those games!).

Games should have stories. By that, I mean that they have a thematically coherent emergent narrative - the game "system", AI, physics, RPG statistics, your avatar's dubious morality (that was witnessed and reported by NPCs bystanders), undertaken quests, team morale, adrenaline, kudos skill, bizarre hidden achievements and the legendary feats (or freak accidents) you tell your mates about that you managed to pull off in combat that can make every fight different all contribute to your avatar's personal narrative. Just because none of it is formally scripted with a bunch of pre-recorded dialogue doesn't matter.

Don't veterans of World War II all have at least one war story to tell? WWII wasn't scripted though... it was a purely generative system and not as balanced as most of the games we curse for being unfair today.

ARMA II is an interesting case as you can use its editor to set up some troops/tanks/etc. and then jump into offline gameplay and repeatedly try to beat the superior odds you have set yourself.

Frankly, I doubt whether a typical 2-hour movie narrative can map onto a game, as the former is an intense continuous experience and the latter is fragmented across how ever many days/weeks/retries it takes you to be as good a "James Bond" as the role deserves, at which point you aren't really responding to the game system anymore, but taking the ideal 'racing line' through a habituated speedrun.
 

squid5580

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Feb 20, 2008
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Froobyx said:
Fracture... Alright campaign, shit multiplayer. That game is not supposed to have the multiplayer because it is awful.
And that is it right there. Just because a developer puts in MP doesn't mean it will be good. I would hazard a guess and say at least half of MP games are dead within the first month. So they wasted time, money and resources on something that wasn't needed in the first place. Resources that could have been used to improve the SP.
 

Patchi Knowledge

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Jul 17, 2009
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Its funny, its almost like choosing one over the other, Multiplayer depletes story, and story depletes Multiplayer.
Well I guess multiplayer increases its life, and even split screen does it, cause you can play with friends. but if its something like oblivion, the only kick my friends get is when they see my house filled with Watermelons, other than that theyre bored when I play it. But we have a blast playing Halo online with a guest, heck even Gears 2 with the chainsaw-o-matics. So it really depends on whether youre looking to play it with other people or not.
 

slipknot4

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Corpse XxX said:
Yeah, but Fallout 3 does take more than 10 hours to play through if you go everywhere and search everything.. And you can choose between bad and good..
So comparing Fallout to Bioshock is a bit off, not really in the same genre..
Just picking some examples. But if it suits you...
Halflife and uncharted got away with it