Ymbirtt said:
Firetaffer said:
I have worded it badly, I am saying that we should learn how games are made, how much work company's like VALVe put into their games so we can fully appreciate it.
Ahhh, I see, so taught in the same way that English is taught? Thing is, I don't think there are enough games out there that are quite worth studying just yet. Yes, Half Life is a very deep game which has some great storytelling and some good messages, but there are really only a handful of games like that, compared with the hundreds of books which you could make an essay of in English. Maybe as a bit of a side note in English, in the same way that I had to talk about a film in my English course, but there just aren't enough games out there to study today to make a proper subject of it.
I think studying games the way we study literature is a
very bad idea. I love games, and I don't want them to be ruined for me the same way a lot of books were ruined for me. Having to re-read the same book endlessly because others in the class were too slow, having to dissect every sentence and look for what the author was
really trying to say (and being fully aware that most of the time, what the author was really trying to say is
right there on the damn page!) and ascribing deeper meanings that were never there, basically making up shite that the examiner wants to hear rather than appreciating the story as a whole.
I love reading. I have a massive collection of books, more than half my belongings consists of books. Thanks to school/college English literature courses there are books (goods books, mind you) that I
hate with a fiery passion. Studying something with that much intensity destroys the experience - Of Mice And Men, Silence Of The Lambs, The Tempest; all good books, all of which I'd rather stab myself in the eyes than read again. I'd hate for that to happen to video games for some poor kid, who can never play Halo again because his idiot teacher made him write an essay on how the placement of a plasma rifle in level 3 is an expression of the game designer's inner angst, or whatever silly wank they come up with.
[/rant]