Poll: Should Modern Warfare 2 include the Martyrdom perk?

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keybird

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Jun 1, 2009
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I dont mind Martydom because most of the time you can hear the gernade drop and hit the ground.

Not to mention if they supposedly help "nooby" players get kills why cant anyone but me remember their GT so I know not to hump their corpse after I kill them
 

A010110100101102

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May 30, 2009
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its part of the game, but some people are stupid while using it, and it can be funny watching in hardcore matches when they blow up their own teammates from martyrdom.
 

Bigeyez

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Apr 26, 2009
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ablac said:
martyrdom just helps bad players get kills
More like it kills bad players. Whats up with all these threads today? Anyone complaining about Martydom/Juggernaut/Last Stand/RPG's/Whatever is most likely just mad because they died to said perk. If it's in the game, it's fair game. Calling something "noobie" is just an excuse for you dying to it.
 

TimeLord

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Aug 15, 2008
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Bigeyez said:
Whats up with all these threads today? Anyone complaining about Martydom/Juggernaut/Last Stand/RPG's/
Theres nothing wrong with any of those perks, people just hate them, and yet they still continue to play cod4
 

MarkusAurelius77

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Jul 2, 2008
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Only play HCHQ now, and if my clan spot (i.e. get killed by) Martyrdom, we name the guy and just cap him from a distance. Since he'll end up killing his teamates, he will end up sitting out for Friendly Fire. This will happen once or twice, and then one of three things happen:

1) He stops using the perk
2) His team mates kill him
3) He rage quits.

Thats how it usually goes. I'll cuss out anyone who TK's me more than once with Martyrdom, especially if they don't apologise after...I mean its just rude!


OT, I used Martyrdom when playing normal HQ, as it sometimes made the difference between the capture and denying the enemy the base. Like everything in the game, there are ways around it, if you are sufficiently tactically aware
 

DanielPowell33

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Jun 9, 2009
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I say yes, but you should get a extra gernade with that perk, and if you use all your gernades then you dont drop one when you die.
 

Whistler777

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Nov 14, 2008
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DanielPowell33 said:
I say yes, but you should get a extra gernade with that perk, and if you use all your gernades then you dont drop one when you die.
This is a good idea.

I'm in favor of leaving the perk in MW2. I myself don't use it, but it adds an element of urgency to mulitiplayer, because you can't simply stand around all the time. However, it does turn Shipment into a clusterfuck from hell.
 

VZLANemesis

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Jan 29, 2009
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Jumplion said:
VZLANemesis said:
It's just a game dude.
...your point? Being "just a game" doesn't excuse it from being unfair to a degree. I'm not really much into CoD online anyway, but it doesn't take a genius to see that there is some balance issues with that one little Martydom perk. If Infinity Ward wants people to stop bitching about this perk then they should make it more balanced. If not, people will still *****. In multiplayer, you want it to be balanced and fair, so where does this magical extra grenade come in your inventory when you've already used all 3 of your 'nades?

I'm just providing a little insight on how Martydom can be more "fair" so people can stop complaining, nothing more nothing less. If it's "just a game" then why are we in a gaming forum designed to dicuss these very games?
How is it unfair? kill after being dead or something? It doesn't actually take a lot to avoid those grenades, I mean, you kill somebody you DON'T for a change run over their dead body, is that so hard to do?
...alternately you still run over their dead bodies 3+ seconds after the you normally would so as to not get killed like a noob ^^
 

Jumplion

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VZLANemesis said:
How is it unfair? kill after being dead or something? It doesn't actually take a lot to avoid those grenades, I mean, you kill somebody you DON'T for a change run over their dead body, is that so hard to do?
...alternately you still run over their dead bodies 3+ seconds after the you normally would so as to not get killed like a noob ^^
Read my original post, compared to Last Stand, Martydom gives you magical pixie-nade powers that let you drop grenades when shot in the head or exploded and magically conjure up a newly formed grenade from the Forrest after you were out of your original grenade(s).

It's not the fact that it's "hard" to avoid grenades dropped from a dead guy shot in the head, it's just to make it more balanced and therefore "fair". Martydom is the only perk that works under every circumstance of death, if the same thing applied with Last Stand (shot in the head? No worries, it's just a flesh wound!) people would ***** about that to. Keep martydom, I don't care, just de-power it a bit and it's more fair for everyone else.
 

MetallicaRulez0

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Although Martyrdom is relatively easy to avoid, and you should absolutely expect to see it on 99% of people in random games, that doesn't nullify the fact that it's the dumbest perk/powerup in the history of FPS games. Players should not be rewarded for dying. That's ass-backwards.
 

Triple AD

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I say keep it's a perk like Juggernaught and it's part of the game. Also most of the time people complain about it to cover up their mistake.
 

Hyperactiveman

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Oct 26, 2008
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Oh God No... Not Because I think CoD4 is any good or I play it online but because people just wont stfu about it!
 

Skooterz

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Jul 22, 2009
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Depends on the map. It CAN get annoying on small maps like Killhouse or Shipment. Otherwise, it's pretty simple to get away from or throw away, just needs some reflexes.
 

Sky Captanio

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May 11, 2009
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Stop complaining. Just cause you not good enough to avoid a grenade doesn't mean it shouldn't be in the next game.
 

joe51498

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Apr 16, 2009
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look i dont think they shoulld have perks that make you invincable BUT you cant unlock till 55 i think perks should work like side grades that promote diffrent playstyles not that just helps get kills i also think LS is valid because its not insanely unfair because it requires actual work or human interaction i think if you were on the ground and you had 1 nerfed low damage and range not to low a bit lower that you would throw then die right after
 

DragonNOR

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May 4, 2009
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Patrick_FOAD said:
im sorry but why are soooo many people such a ***** about using Juggernaut!? ITS A PERK... IT WAS DESIGNED TO BE USED BY ANYONE...

the logic some people are using is like saying "Oh you shouldn't use stopping power as it's like saying "im not good enough to kill you with the normal amount of bullets"" some people have got to be kidding with their annoyance of it...

no i don't use it... but when i was starting up it was useful to have just a little bit of slack going so i could do better than if i had normal health...

soooo quit bein a ***** about it... suck it up and let people use the perk...
I think its because after almost ten years with counter strike, where you have to rely on nothing but what you have and your skill, it ticks people off that you unlock means to stay alive even longer. When you think about it, using juggernaught, to a CS player would be like admitting you are too clumsy, slow or just plain fail at dodging so much that you need a supporting wheel of extra health.

But all the complaining about perks sounds awfully similar to the gripes about the AWP, and that IS a frustrating weapon. I think that when over a million voices cry foul in unison there might be something to that complaint though?
I can't remember MW making weapons changes in their patches even once (do correct me if I'm wrong) and again comparing to CS who changed their weapons a LOT, with MW thats almost like saying our weapons are so awesome we don't need to modify them, when clearly there's a couple of weapons enthusiasts on their dev team who fubared the multiplayer beyond recognition by favouring a type. I'd make a long rant about how awful all the weapon balances are, but thats not what this thread is for xD

Back to the martyrdom grenade. I think that they could use it in MW2, BUT with some modifications:
1. You'd have to have the actual grenade in your inventory. What? Do you carry around a blessed grenade that you keep in a special place and that you manage to pull in your deaththrows after being shot in the face by a shotgun?
2. Lower explosive range: Shards would possibly not go as far seeing as the body of the martyr might take some of the shrapnel. Actually what stops him from falling onto it, covering the entire blast?
3. Only drop a grenade when dying from a body shot (who would manage to pull a grenade when shot in the head, or blown up?)
4. Make it random wether the character manages to drop the grenade or not with a higher percentage towards managing it. Should make the gameplay more exciting since you don't know if you will drop one or not.

Any ONE of these would've gone a long ways towards fixing the martyr gripe since the benefit is offset by a counter.
 

TimeLord

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miracleofsound said:
Everyone should use martyrdom on hardcore headquarters on Shipment.

Your team will love you.
Im enjoying your style.