Poll: Should RTS stick to just being for the PC?

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thiosk

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gyro2death said:
limited button console system
The mouse and keyboard are just plain superior to any input method for the console. Sure, my mouse and keyboard don't do platformers better, which is what the keypad was designed to play. Now that platformers are essentially modified a FPS in many cases, they still attempt to cling to their old gamepads. I could see doing some pretty interesting stuff with a Wii input system, gesturing could go a long way if they can get it right.

When the RTS becomes something besides the starcraft clone point click fest it is today-- and that will require real innovation from game developers-- it may do well on the console. Until then, it will be stuck in its current dumbed-down state. Some people like that, I tend to be the more grand strategy type, and can't stand to play glorified tower defense console RTS.
 

Simalacrum

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Apr 17, 2008
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i'm a console player, as well as an RTS fan... unfortunately i have a Mac and thus can't get many games... overall as a computer i prefer Macs though so... :'( i wish RTS's could work on consoles but i understand their just not the same

if the Total war series came to Mac, i would be satisfied forever
 

Rooster Cogburn

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It galls me that Halo Wars is now the poster child for the console RTS. If you list all the things PC players hate about consoles, Halo Wars is the only one which exaggerates them like a badge of honor. The others are far, far more functional. My favorite is BFME2, but at the end of the day the console version was given minimal attention. Red Alert 3 is an example of a really well done console game, if not quite my style.
 

ChromeAlchemist

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I could see them doing it well with the Wii's control scheme, however setting waypoints and grouping units and such will have to be either simplified or on the HUD.

Endwar seems to do it right, so I guess that system may work best for analogue stick consoles. Failing that, it would have to be either simplified or you could have all the necessary features on the HUD, but it would get a tad cluttered.
 

Iori Branford

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Jan 4, 2008
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No, but console devs should be smart enough to think outside the point-click-and-drag mouse interface. e.g. http://en.wikipedia.org/wiki/Herzog_Zwei
 

phar

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Jan 29, 2009
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Like all the people wanting Halo Wars on PC really need to wake up. The game will be trash on PC the micro is dumbed down quite a lot to allow for the control. It is a good strategy title for a console and would be absolutely terrible on the PC.

Strategy is only new to consoles using the joysticks, give it a few years and you will have all the commands you want at your fingertips. Like they could have easily used the right hand stick for control groups, I think I used the camera movement like once in the whole campaign to get a skull.
 

Theo Samaritan

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It depends how it is applied I think.

Take Endwar. It manages to be a decent RTS with the console releases mainly because it breaks from the norm and brings in a voice based command system, allowing more control than usual for a console RTS.

And then we have HW... No. I have tried it and I just can't get my head around it. Its too slow to interface with.
 

Anton P. Nym

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gyro2death said:
Lack of grouping, setting waypoints
Halo Wars does auto-grouping; separate your groups by hand into two separate "blobs", and the system will be able to skip from one to the other. You can also set waypoints for group movement by holding the "X" button briefly at each instead of just pressing it.

That being said, yes it's more limited in its ability to rely on hot-keys and similar standbys of the RTS genre... I don't think any console game will ever be another Starcraft that way, or will ever reach that level of micromanagement. If that's what you're looking for, console RTS games aren't for you. Me, well, I'll never be in the clicks-per-minute range that really good SC players can reach and I'm just not interested in that level of micromanagement anyway in a game... so games like Halo Wars and EndWar suit me fine.

-- Steve
 

Woe Is You

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Anton P. Nym said:
Me, well, I'll never be in the clicks-per-minute range that really good SC players can reach and I'm just not interested in that level of micromanagement anyway in a game...
Then again, are you interested in being that competitive in a game to begin with? The single player campaign for Starcraft doesn't require you to be a Korean pro for you to beat it and against friends who are just as skilled as you, you won't be having any problem just gathering a bunch of troops and sending them on their way.

The only reason why SC really is that hardcore is that it's over a 10-year-old game that's still actively played. Games that are played that long tend to become sciences within themselves: try to have a match in Quake Live against old Q3 pros. Or a match of Street Fighter II against tournament level players. Most likely the result will be about the same as trying to begin a competitive career in Starcraft today.
 

mike1921

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Vlane said:
No. Why should a genre be limited to just one system because of a minor control issue?
Saying the shift for an RTS to a mouse and keyboard is minor makes me wonder if you'd also consider it minor to be limited to one button and no janalog stick.
magicmonkeybars said:
Halo wars isn't a real RTS game anything on the console isn't a real game, like Halo isn't a real fps.
For certain games you just need a mouse, not a controller, like a fps or rts.
those idoits can shove their analog stick where the sun, (giant bright ball of fire in sky.) doesn't shine, like in your living room.
elitist scumbag, games on consoles are still games. Although you're right about RTSes needing to be on PC to be real RTSs. Fpses do fine on an analog stick, and yes I have played with a mouse and keyboard, so do RPGs, Fighting games, racing games I'm pretty sure, and I know I'm missing something.
 

THEMANWHOIS

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gyro2death said:
Everyone should know by now that Halo Wars came out and that it was supposed to make console based RTS's a reality. However, personally after playing it I wish they would have just made it for the computer rather than limit you to such extremes to make it playable on a limited button console system. Lack of grouping, setting waypoints, small number of troops, limited buildings...list goes on. However I'm a PC loyalist and so I'm wondering if everyone else feels as I do or if they think Console RTS's are a good Idea. Anyone care to say?
I agree. I've played RTSs on consoles and PCs and you can't even compare the two. PCs leave consoles in the dust in this particular genre.
 

gyro2death

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Mar 5, 2009
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mike1921 said:
Vlane said:
No. Why should a genre be limited to just one system because of a minor control issue?
Saying the shift for an RTS to a mouse and keyboard is minor makes me wonder if you'd also consider it minor to be limited to one button and no janalog stick.
Well I have to agree that you can't say the difference is minor, however more to the issue is if that "minor control" issue makes console RTS's just an insult to PC versions.
 

ElArabDeMagnifico

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Stormrise is basically the last attempt at this. If that doesn't work out, then I say it should just stick with the PC.

After playing Empire: Total War - I see it taking a long time to get something like that onto consoles. Likewise with games like CoH or WiC.

honestly though, did they really have to make you move the cursor WITH the camera?!
 

Vlane

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Sep 14, 2008
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mike1921 said:
Vlane said:
No. Why should a genre be limited to just one system because of a minor control issue?
Saying the shift for an RTS to a mouse and keyboard is minor makes me wonder if you'd also consider it minor to be limited to one button and no janalog stick.
The keyboard isn't really a plus in my eyes. The mouse is the only thing that makes PC RTS's better to control.