The mouse and keyboard are just plain superior to any input method for the console. Sure, my mouse and keyboard don't do platformers better, which is what the keypad was designed to play. Now that platformers are essentially modified a FPS in many cases, they still attempt to cling to their old gamepads. I could see doing some pretty interesting stuff with a Wii input system, gesturing could go a long way if they can get it right.gyro2death said:limited button console system
Halo Wars does auto-grouping; separate your groups by hand into two separate "blobs", and the system will be able to skip from one to the other. You can also set waypoints for group movement by holding the "X" button briefly at each instead of just pressing it.gyro2death said:Lack of grouping, setting waypoints
Then again, are you interested in being that competitive in a game to begin with? The single player campaign for Starcraft doesn't require you to be a Korean pro for you to beat it and against friends who are just as skilled as you, you won't be having any problem just gathering a bunch of troops and sending them on their way.Anton P. Nym said:Me, well, I'll never be in the clicks-per-minute range that really good SC players can reach and I'm just not interested in that level of micromanagement anyway in a game...
Saying the shift for an RTS to a mouse and keyboard is minor makes me wonder if you'd also consider it minor to be limited to one button and no janalog stick.Vlane said:No. Why should a genre be limited to just one system because of a minor control issue?
elitist scumbag, games on consoles are still games. Although you're right about RTSes needing to be on PC to be real RTSs. Fpses do fine on an analog stick, and yes I have played with a mouse and keyboard, so do RPGs, Fighting games, racing games I'm pretty sure, and I know I'm missing something.magicmonkeybars said:Halo wars isn't a real RTS game anything on the console isn't a real game, like Halo isn't a real fps.
For certain games you just need a mouse, not a controller, like a fps or rts.
those idoits can shove their analog stick where the sun, (giant bright ball of fire in sky.) doesn't shine, like in your living room.
I agree. I've played RTSs on consoles and PCs and you can't even compare the two. PCs leave consoles in the dust in this particular genre.gyro2death said:Everyone should know by now that Halo Wars came out and that it was supposed to make console based RTS's a reality. However, personally after playing it I wish they would have just made it for the computer rather than limit you to such extremes to make it playable on a limited button console system. Lack of grouping, setting waypoints, small number of troops, limited buildings...list goes on. However I'm a PC loyalist and so I'm wondering if everyone else feels as I do or if they think Console RTS's are a good Idea. Anyone care to say?
Well I have to agree that you can't say the difference is minor, however more to the issue is if that "minor control" issue makes console RTS's just an insult to PC versions.mike1921 said:Saying the shift for an RTS to a mouse and keyboard is minor makes me wonder if you'd also consider it minor to be limited to one button and no janalog stick.Vlane said:No. Why should a genre be limited to just one system because of a minor control issue?
The keyboard isn't really a plus in my eyes. The mouse is the only thing that makes PC RTS's better to control.mike1921 said:Saying the shift for an RTS to a mouse and keyboard is minor makes me wonder if you'd also consider it minor to be limited to one button and no janalog stick.Vlane said:No. Why should a genre be limited to just one system because of a minor control issue?