Poll: Should sniper rifles be able to kill people in one bodyshot.

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pwnatornr1

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Jun 30, 2009
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but what if it hits an artery? or the spine? or maybe some other vital part, like the heart?
sometimes, yes, but most times, NEIN.
 
Feb 9, 2011
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Furioso said:
Perhaps if they made a hit box for the heart, otherwise I can see how people would have issues with it, though the starting sniper rifle in BF3 is total bull, 3+ body shots to kill someone, no no no no no
I was going to say no, but I would get on board with this. A hit box for the heart sounds like a nice alternative.
 

zumbledum

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Nov 13, 2011
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i voted no but i wanted to clear up why.
Sniper rifles shouldnt ever 1 shot people , this whole "realistic shooter" riff we dont appear to be able to dislodge is to my mind utter pants. a camper rifle should at best get you the opening shot. a fight should then ensue where each player has to out think and out play his rival, basically f CoD , F mw , F BF, bring back quake and unreal! realistic = boring
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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Depends on the game... a whole lot actually. I mean single player or multiplayer and what other type of weapons and options there are and how fast players die plays a huge role here.
 

bl4ckh4wk64

Walking Mass Effect Codex
Jun 11, 2010
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Depends on the game. In Red Orchestra, I'm totally okay with this as it's a realistic game. Body shots will kill a person, and a lung shot will cause them to very slowly die. It's really well done in RO. In other, more popular games, like BF no. Fun is definitely better than realism. I still think they should be 2 shot body shots unless it's in the upper torso, but that's just me.
 

bl4ckh4wk64

Walking Mass Effect Codex
Jun 11, 2010
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TornadoADV said:
As previously mentioned, since Sniper Rifles are chambered for practically the same round as assault rifles (excluding the .50 BMG and .308 LUPA), that should make any non-pistol/shotgun/SMG hit auto lethal.
Actually, no. Most assault rifles are chambered in either 5.56 (.223) or 5.45. Most sniper rifles are chambered in 7.62 x54 or x51. The only "assault rifle" chambered in 7.62 (x39 also) is the AK-47, of which most modern militaries do not use, with the Russians preferring the AK-74 chambered in 5.45. There's a large difference between all of these rounds.

Also, Lapua is an ammunitions maker, not a type of ammunition. The .308 you're looking for is Winchester.
 

Tyrant T100

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Aug 19, 2009
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I won't answer the poll as it depends entirely on the game.
For a realistic military shooter: ARMA, Red Orchestra then yes.
For a pseudo realistic shooter: Call of Duty, Battlefield then no.
 

shadowform

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Jan 5, 2009
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Honestly, it depends on the type of game that you want to have.

In a game that focuses on deathmatches where everyone has to hold their own, you really can't just let everyone hunker down with sniper rifles in different corners of the map or else the game will get incredibly boring, so no, you can't allow ohk's for body shots (regardless of whether it makes sense or not). From a gameplay standpoint, it simply isn't allowable, so reality has to get bent a bit.

If you're trying to emphasize teamwork in a larger, more strategic combat scenario (one with actual objectives other than, say, "kill the guys in blue"), there are a number of things that you can do to both balance sniping, and allow for OHK body shots.
1. Force the sniper to deploy for any sort of ranged accuracy. This means either nuzzling up against cover (like a wall) or going prone, resting their weapon on something to steady it. This process should take a moment or two as the sniper gets situated, deploys their bipod, etc, and also limit their field of view somewhat, so they're overlooking an area rather than being able to spin like a turret.
2. Again, since this game is (apparently) focusing on teamwork, the appropriate way to counter a sniper would be to guesstimate where they are, then either send someone around to flank them while they're absorbed in sniping, or have a support class fire a LAW or similar long-range explosive to either spook them into redeploying (buying time) or eliminate them outright. The advantage of a sniper should be that they're extremely lethal at long range, but very vulnerable up close.
3. Give the sniper a reason not to fire. If providing intel on the opposing team is setting up can be just as valuable as attempting to actually engage, you let snipers fill into their true niche - intel gathering, with the ability to harass (not usually outright eliminate) oncoming forces, and support advancing forces. Give them the ability to place temporary virtual markers only visible to team members (with a few preset icon for things like 'supplies here' and 'enemy position'), sight laser designators to allow nearby ally command-classes to call in drone strikes without manually targeting, and a limited ability to track enemy heat signatures behind cover (but being unable to fire in this mode), and you have a class that is almost as valuable when they stay hidden as they would be when actively engaging an opponent.

[edit] With a bit more thought, only upper torso should be a OHK. Limb and lower torso (gut) shots should partially disable a player, killing them after a countdown (lets say, 20 seconds) unless a medic class can get to them and stabilize them. Aside from being a bit more realistic this also allows the sniper to set up the classic situation of one person being wounded and bleeding out in an open killzone while his buddies desperately search for ideas.
 

RN7

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Oct 27, 2009
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For the sake of realism, yeah. However that realism isn't going to outweigh the balancing needs, considering you have two vital areas an average sniper can hit for an insta-kill.
 

Cipher1

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Feb 28, 2011
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Depends on the game for something like Red Orchestra or ARMA its fine since almost any round will have you dead or on the ground bleeding out within the first hit.
 

GeorgW

ALL GLORY TO ME!
Aug 27, 2010
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I think it should be different for different games. In some games it's better suited for sniper to be HS only, and in other it's not. It's all about balancing. I enjoy both as long as it's balanced.
 

Shoto Koto

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May 13, 2009
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Seems that if you want one shot kills in the body, you're going for realism, in which case most guns would be a one hit kill (at least for the purpose of the game, suffice to say you wouldn't get up and carry on fighting with a couple of 9mm rounds in the chest, which is apparently fine in FPS's)
 

getoffmycloud

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Jun 13, 2011
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no if purely for the fact that there is nothing more satisfying than pulling off an awesome headshot from miles away.

From a practical point of view with most FPS games focusing on multiplayer it would mean that everyone would be using sniper rifles all the time because it would be to easy to get kills
 

madster11

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Aug 17, 2010
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Depends entirely on where in the body, an what ammo is being used.

.50cal?
Irrelevant where it hits you, your ass isn't going to be fighting anything for a long time even if you survive.

.308/7.62?
Has to hit vital organs.
 

duchaked

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Dec 25, 2008
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I say...above the waist

sure beats getting shot in the foot and dying from pain and shock (tho a 50 cal might just do that amongst other damages)