Then don't shoot them in the head still, because that's part of the realism imparted in the game, otherwise there would be no hit locations.TestECull said:And here you assume I use VATS. I don't. VATS is for lobster-handed accountants that don't trust the mis-guided flailing of their pincers.
You obviously do if you posted in a thread about it...That's cool. I'll let you know when I care.
Again, you're stating these like they're facts. And nowhere did I say they needed to be super realistic, I said they help with immersion.As I said, games don't need to be super realistic. That makes them boring and tedious. What it does on the tin in this context is not what they do in real life.
Yes, but the game still possesses hit locations, you can kill them easily with a well-aimed shot to the head with the 9mm, or plug away at center mass several times... Nice biased example you made there... Also, where in the game can you even aim at a target from over 300yards anyway?Gordon Freeman can one-shot combine soldiers in the hand with a .357 magnum, killing them, from several hundred yards away, all while firing from the hip and running at approximately the land speed record.
Let's see that happen in real life.
Actually, I don't play games like Halo, and COD, and BF, you're assuming again, and making an ass of yourself. You also assume I don't get outside or something? Now you're just slinging insults buddy.. and then you just run off... I guess I can see why you're not big on challenges, you're running away when someone poses a coherent view differing from your own...I don't play mindless drones to boost my ego. I play fun games to have fun.
See, you're a shining example of why I can't stand competitive multiplayer. It's people like you that make me wish I could nuke every server off this planet. You take it FAR too seriously. It's just a fucking game! Games are meant to be ways to relax and have fun, not second jobs you have to put hundreds of hours in just to be 'average', all while paying sixty dollars every couple of years for the privelege! And on top of that the games haven't changed at all! They're all the same. Sure the graphics are different, character names are different, context is different, but the overall game hasn't changed since Doom and Quake. At least with single player FPSs things change. What you're shooting, what you're shooting them with, where you're shooting them at, why you're shooting them, whether or not you even have to shoot them, your preferred method of shooting them, these things vary between game to game.
And with that, I'm done. I refuse to deal with your sort, as I'll have a better time debating the merits of healthcare reform with a brick wall. Now you go have fun in your mindless dime-a-dozen cookie cutter mutliplayer games that haven't changed at all since Doom and Quake first showed up 15-20 years ago. I'll be in good games that A: Aren't frustratingly hard for no apparent reason, B: Have more depth than a piece of notebook paper and C: Actually tell a compelling story. Or, optionally, are just pure madness fun. Or, hell, maybe I'll do this unheard of thing called 'going outside', who knows.
I do know one thing, any further quotes on your part will be dutifully ignored. Don't waste your time.
We're talking about a competitive multiplayer shooter here, if it didn't have any challenge, how would it be competitive? or even a game per se?gmaverick019 said:that was partially my point, it is my opinion, you were stating that if something didn't have a challenge then it wouldn't be worth/fun playing. which isn't always true as someone else also called you out on it.
No, I wasn't referring to broken game mechanics, I was referring to self-control, if you're raging over losing some game, then it's your fault. And I'd be a touch worried about what you'd do in a situation that actually warranted getting angry over...ah so broken game mechanics isn't a game's fault..i see..i'll just go play some more empire earth then where i'm stuck on the renaissance era while the computer is past nano technology after the first minute of play. (i actually like that game alot, but besides the point, that is an objective matter when the game's own mechanics are broken to give certain things edges.
if balanced gameplay is balanced, then sure i don't mind or anything at all at how tough something is, hence why i died 30 some times yesterday on the dragon age mod "quests and legends", but when everyone resorts to using cheese/OP strategies because the games mechanics were clearly in favor of that strategy, then yeah i'm going to avoid that "challenge" as you put it, because i wasn't looking for that when i bought the game, so i'll just stick to single player/easier modes.
No, I didn't say I feel sorry for you, I said I worry about you, that's a clear sign of obsession, I was stating it from a professional standpoint as legitimate concern, I'm sorry you took it the way that you did. I suggest a more careful reading next time, honest mistake otherwise, but you didn't have to turn into a sarcastic ass (Might want to work on that lashing out at those who show concern thing, you can put it in your notebook you mentioned)ah well i'm sorry, i found a couple of games i liked..and your feeling sorry for me because i replayed them?
huh, didn't realize that was the new hip thing to do round these parts...i'll have to write that one up in my handy dandy notebook.
Yes, that is true. But it's not the bullet itself that kills you as it is in a brain-scrambling headshot. Your body going into shock is a secondary effect of the bullet from the loss of blood and damage to your organs. The OP was talking about having high power long distance rifles do megadamage and kill you instantly, which doesn't happen with a body shot unless it's to the heart.Roggen Bread said:Actually it is quite probable to die from a body shot.Mookie_Magnus said:It doesn't work because IRL getting a body shot doesn't kill instantly. Unless you rupture the heart/lungs, shooting someone in the body doesn't kill, it lethally wounds. Most die from bleeding out or suffocation from an open chest wound when shot. Fuck, if they're wearing Kevlar body armor, it doesn't even penetrate the body... but it'll still fuck you up.
It's because of the shock.
You wont hear any BANG! because most sniper rifles fire subsonic (the bullet travels just under sonic speed - your brain will not have decided what to do with that loud noise) or supersonic.
You won't see your murderer (not if he's any good).
And suddenly, without knowing whats going on you got a quite f'cking huge bullet in your favourite bodypart. In quite a lot cases your body will just say "dude, I'm outta here!"
you went off on plenty of tangents that weren't revolved around competitive multiplayer, and so did i, so that point is null, and there is a difference between having fun/trying your best, and being "competitive", guess which one i don't really care for.Mischa87 said:We're talking about a competitive multiplayer shooter here, if it didn't have any challenge, how would it be competitive? or even a game per se?gmaverick019 said:that was partially my point, it is my opinion, you were stating that if something didn't have a challenge then it wouldn't be worth/fun playing. which isn't always true as someone else also called you out on it.
No, I wasn't referring to broken game mechanics, I was referring to self-control, if you're raging over losing some game, then it's your fault. And I'd be a touch worried about what you'd do in a situation that actually warranted getting angry over...ah so broken game mechanics isn't a game's fault..i see..i'll just go play some more empire earth then where i'm stuck on the renaissance era while the computer is past nano technology after the first minute of play. (i actually like that game alot, but besides the point, that is an objective matter when the game's own mechanics are broken to give certain things edges.
if balanced gameplay is balanced, then sure i don't mind or anything at all at how tough something is, hence why i died 30 some times yesterday on the dragon age mod "quests and legends", but when everyone resorts to using cheese/OP strategies because the games mechanics were clearly in favor of that strategy, then yeah i'm going to avoid that "challenge" as you put it, because i wasn't looking for that when i bought the game, so i'll just stick to single player/easier modes.
No, I didn't say I feel sorry for you, I said I worry about you, that's a clear sign of obsession, I was stating it from a professional standpoint as legitimate concern, I'm sorry you took it the way that you did. I suggest a more careful reading next time, honest mistake otherwise, but you didn't have to turn into a sarcastic ass (Might want to work on that lashing out at those who show concern thing, you can put it in your notebook you mentioned)ah well i'm sorry, i found a couple of games i liked..and your feeling sorry for me because i replayed them?
huh, didn't realize that was the new hip thing to do round these parts...i'll have to write that one up in my handy dandy notebook.
Deshara said:To everybody in this thread trying to discuss how to properly fix snipers so they can be strong, but not broken: Download TF2. Play the sniper. Enjoy the fact that ValvE beat you to the solution, years ago.
OT: The only solution I've ever seen is having the sniper's power "charge up" to full. It forces them to stop, stand, and focus on what they're shooting. They could quickscope, ect., but there'd be no point.
First off, I'm not a "bro" how many men do you know with the name Mischa? Also, it's ironic you're taking on the mentality of those competitive gamers you so despise.gmaverick019 said:raging over losing a game..?? when did i ever say that? out of all the friends i know that play video games i'm the last one to ever get angry..(true story bro.) so don't know where exactly you pulled that one out of.
Which, in your own words, implies that you rage over multiplayer RTS games, or games not on easy/normal (You may wanna stay away from the newer Ninja Gaiden games then)challenge =/= fun
main reason why i don't play RTS's in multiplayer and play next to all my games on easy/normal, i don't have to be stressed to the max raging at the AI every moment of the game to enjoy it, if that were true, i wouldn't have played kotor 1 and 2 over 100 times combined.
Not sure I'm seeing the difference between played, and total hours... isn't total hours what you've been playing? Or do you sit there and watch the game on the screen for a few hours or what?ah i did misread that word, woopsie, and obsession? i said PLAYED, not total hours, even then, it adds up to way less than most people put into run throughs of lots of games (see most jrpgs or bethesda games rpgs)
Yes, from a professional standpoint, I have over 5 years of counseling experience.but from a professional standpoint? really? i'm sorry i look like such a feeble sheep from your high horse up there, i was merely being a sarcastic ass on the point that not all people play games for pure challenge, as you assuredly made so in your original comment that most people seem to do as such.