What exactly's the question?
It's certainly possible In 3DS max, but don't expect it to be easy.
Cool concept though.
It's certainly possible In 3DS max, but don't expect it to be easy.
Cool concept though.
Hrm. That is a good point. But it'd still be aimed at us most of the time...and a floating platform of death which is in constant communication with the controller at all times? Seems like an opportunity for outside interference.Zahri said:Who's to say that we can't aim it at the aliens?
Thank you very much =D i still need to install it... yay for staples :3 nayways, yar -hug-SilentHunter7 said:Hmm. An orbital sniper rifle. Awesome? Yes. Practical? Not in the slightest. Personally, I'm a fan of Project Thor, where they wanted to put a tungsten telephone poll into orbit, and drop it on anyone who pisses us off. [http://en.wikipedia.org/wiki/Kinetic_bombardment#Project_Thor]
Hmm, I'll try to find the tutorial video I used to learn 3ds max. It's really hard to just jump in without knowing what you're doing. If I find it, I'll PM it to you.
-edit-
nvm, google found it for me in like 3 seconds
http://www.moddb.com/tutorials/beretta-9000-video-tutorial
This guy is awesome. His videos are PERFECT for absolute beginners. He goes step-by-step on how to model something relatively complex (a handgun). Open up your copy of 3DS, and follow along, and you should learn enough to do what you're thinking.
This thing could fire nukes too =DNeonbob said:Hrm. That is a good point. But it'd still be aimed at us most of the time...and a floating platform of death which is in constant communication with the controller at all times? Seems like an opportunity for outside interference.Zahri said:Who's to say that we can't aim it at the aliens?
Again, cool, but lots of issues with it.
I prefer the good old nukes.
Cocal said:You sir would be braking the laws of war.
Good point.Kollega said:Sniper sattelite? Yes please. Only problem with it would be that bullets are too small and won't make it to the surface. So it will have to launch anvils. Or telephone poles. Or battleships.
What if the bullet could withstand the heat of re-entry? =odarthzew said:It's a nice concept, yes, but the bullet would burn up in reentry long before it could hit the target. But if you're willing to suspend your disbelief...
I was thinking something about the size of an anvil yes. or a small puppy.Kollega said:Sniper sattelite? Yes please. Only problem with it would be that bullets are too small and won't make it to the surface. So it will have to launch anvils. Or telephone poles. Or battleships.
I think he means thaat it just a normal laser shooting satellite, only very accurate.masterjiji said:a satellite that snipes... sounds both impractical and just ridiculous. i hate to shit all over your great-idea party like the master asshole i am, but if you want to put a .50 cal round in someone's head, much less a satellite-sniper-rifle-sized round, just go do it yourself. also, my physics nerd side kicks in here and wonders about bullet speed to reach the target in a set amount of time, burning up on atmospheric entry, etc.
in short, a potentially good idea, but flawed. at least, in my opinion.
xD k, i was gonna go for the bolt action rifle feel with the thing but sure xD anyways, i'll delve into it all tommorow as it is rather late and i can't concentrate :3SilentHunter7 said:A few tips for your renders: when you start, you're going to have to decide how the satellite fires it's projectiles. There's rail-guns, coil-guns, cannons, and rocket-propelled. Deciding on which one will help in making the render look plausible.
Any good virtual railgun needs the iconic + and - rails in lieu of a gun barrel.
A coilgun will sometimes look a lot better if the coils wrapping around the barrel are exposed.
If you're using rockets, a simple rocket pod will suffice.
Of course, you can also make up your own firing mechanism. Like a giant robot arm that hurls anvils.
Also, bonus points if you can make an animation where some kind of mechanical arm loads rounds into the breech.