Poll: So does anyone still care about Dragon Age?

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ImperialSunlight

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Screamarie said:
I loved Dragon Age: Origins and I'm currently playing through DA2. I very much care about the series and I hope for a third.

Don't get me wrong Dragon Age 2 has it's problems, it's rushed, it's buggy, but I still think it's pretty cool. Truth be told though, I really don't think it could be called Dragon Age 2...it's more like Dragon Age: The Hawke Adventures. Not a sequal, just a really big side quest.
While I agree that DAII is very much focused on Hawke, perhaps too much, I don't think you can call it a side-quest as the ending (which I won't elaborate on) has far-reaching implications for the world at large that will definitely effect the next game in the series. I think the focus on Hawke really hurt the game, though. It hindered your role playing ability, when it comes to defining your character's personality and Hawke doesn't really have much of a personality himself.

Anyway, OT, I still am interested to see what hey'll do in DAIII, regardless of some disappointments in DAII. They said that they'll try to incorporate ideas from both DAO and DAII, That sounds good to me.
 

Agow95

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I loved Origins, I wish they spent another year or two on DA2, or at least made another city, Kirkwall is cool the first time you see it, still impressive the second time, not the 2 thousandth time, which is half way through the game, as long as they fix the problems in DA3 I'll be happy
 

Bat Vader

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Durgiun said:
kingthrall said:
screw dragon age. They monstrously screwed up dragon age 2 with homogenized replay dungeons and Final fantasy over the top fighting instead of sticking with the great game-play mechanics from DA1...
Dude, the fighting in DAII was at least exciting. In DA:O it looked like the characters were LARP fighting, and if I wanted to witness a damn LARP fight, I would've just gone somewhere where a LARP was taking place.
I like the combat system more in Dragon Age: Origins than I do in Dragon Age 2. The combat in DA:O was was slow but it also gave me enough time to plan out my attacks without pausing. The combat in DA2 feels a bit to fast paced to me. I pause it and assign orders but it still feels fast paced.

I am hopeful that DA3 will be better than DA2. It seems they know what problems people had with DA2.
 

Amaror

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Durgiun said:
kingthrall said:
screw dragon age. They monstrously screwed up dragon age 2 with homogenized replay dungeons and Final fantasy over the top fighting instead of sticking with the great game-play mechanics from DA1...
Dude, the fighting in DAII was at least exciting. In DA:O it looked like the characters were LARP fighting, and if I wanted to witness a damn LARP fight, I would've just gone somewhere where a LARP was taking place.
That was exciting to you? I had to try very hard not to fall asleep.
Click on an enemy - wait - click on an enemy - wait.
Theres was just no tactic to the combat whatsoever and that's makes it boring.
In Origins i had to do something (At least when you're not playing at baby difficulty), i had to cast the right spells, position my crew and so on.
In DA 2 i just click on my enemy and wait till he's dead and since you can't aggro manage, because enemys respawn and you can't crowd control, because enemys respawn, you basically have no tactic to the combat
 

spartandude

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irmasterlol said:
Here's my pipeline dream that's barely related to this. Bioware should combine DA and ME. Give us all of the standard fantasy elements of dwarves, elves, dragons, and magic. Then set that shit in the future. IN SPACE. Suddenly you have dragon-slaying snipers and wizards shooting down spaceships. Fuck yeah.

so... Warhammer 40,000? Not that im complaining id love a Warhammer 40k RPG
 

Kahunaburger

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Dragon Age 3 still might be good - it hasn't even been announced yet, aren't we jum-

ahahahaha no. The Dragon Age team is, what, Bioware's C-team now? And considering what amazingly glorious products the A- and B-teams created...
 

Bat Vader

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Dexter111 said:
kyosai7 said:
tippy2k2 said:
Yes, I still greatly care about Dragon Age (and Bioware in general) and am waiting with excitement for them to talk about the next one.

Did Dragon Age 2 have problems? Yes, of course but it took some risks and I'm curious to see where they decide to go with it. Like most Bioware games, it is very likely that Dragon Age 3 will get a pre-order by myself and we'll see if that is the right call in a few years.

I'm certain that had Dragon Age 2 been called something else, it would have gotten medium-high reviews (8's or so) by most people but it was so different from Dragon Age 1 that people expected much much more. Is it fair for them to expect so much? Maybe, maybe not but DA2 by itself is not that bad of a game.
Don't forget, critically, it was almost universally loved. In face, The Escapist here even awarded it 5/5 stars.
That says more about said sites than the game though, doesn't it?

Because that was a totally unforgivable piece of trash gobbled together within a single year and had like 3 different environments to explore!

At this moment I'm actually just waiting for EA to announce closing down or "abandoning the Bioware brand" or something, so everyone can move on and stop beating the rotten carcass...

Among them saying that "they want to copy SKYRIM now" (because apparently that sold and they can't do their own thing...): http://www.wired.com/gamelife/2011/12/dragon-age-3/
And moving large parts of the Dragon Age 3 team to work on "The Old Republic" (look how well that did, they're already talking about Free2Play): http://www.develop-online.net/news/40736/Pachter-Dragon-Age-3-devs-loaned-to-SWTOR

The next game will probably be just as abominable and just another cash-in.

Durgiun said:
I was refering to the fighting animations. My mistake, should have been clearer.
The animations were too slow and just felt awkward in a fight. Whereas in II, while stylized, the animations felt more brutal due to their increased speed and thus more inline with what was happening.
Yeah. fighting was totally fucking awesome and realistic, such an improvement!




And the waves and people constantly jumping from/appearing mid-air... and teleporting moves, what novel way of combat! GOTY!

If EA does close down Bioware it would mean that the Bioware employees that get let go could go and start their own gaming company. Maybe CD Projekt Red would think of buying Bioware from EA. That would be awesome.
 

TheCommanders

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irmasterlol said:
Here's my pipeline dream that's barely related to this. Bioware should combine DA and ME. Give us all of the standard fantasy elements of dwarves, elves, dragons, and magic. Then set that shit in the future. IN SPACE. Suddenly you have dragon-slaying snipers and wizards shooting down spaceships. Fuck yeah.
You should play the Shadowrun Tabletop RPG. Depending on how you play it, it could be pretty much that. Although if you're fighting a dragon you're probably going to die... plus wizards have this thing where going into space kills them when the magic is ripped out of their bodies... but otherwise yeah!.
 

Eamar

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I adore DA:O, but unlike Mass Effect, Dragon Age never struck me as franchise or trilogy material. Origins felt self-contained, and while it left some loose ends hanging it didn't actually require a sequel imho. As a result I was never too invested in DA2 and DA3 is a complete non-issue for me. If it's good, it's good and I'll have fun with it, but I'm not rushing out to buy it on release day or anything.
 

ProtoChimp

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I liked DA2 but I've forgotten what everyone hated about it. I know this may fill my inbox with quotes but apart from the ending and the combat (which I liked) what did everyone hate, oh and choices I already know about. I'm not trolling I'm asking a question.
 

ProtoChimp

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FelixG said:
ProtoChimp said:
I liked DA2 but I've forgotten what everyone hated about it. I know this may fill my inbox with quotes but apart from the ending and the combat (which I liked) what did everyone hate, oh and choices I already know about. I'm not trolling I'm asking a question.
Lack of variety in equipment(particularly companion gear), character choices (seriously if I want a healer I HAVE to have that whiny asshole or play one myself(Forgot his name already)), reusing the same environments for every cave/house ect, idiotic time jumps (why couldnt I play out a few adventures as a merc at the beginning of the game before getting into the city?), the stupid waves of enemy combat mechanic (seriously, just turn on godmode, you wont miss anything after the first wave), the removal of using your brain in combat situations (just spam the I win attack!)

Whew that was a lot!

Hope it helps though, and I am sure I didnt get it all.
Okay, fair enough, i liked the waves of enemies but those all make fair complaints.
 

Sexy Devil

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Yeah, DA2 killed it for me. And now with Mass Effect done I no longer care about any EA games and I will continue to not care.

I'm free guys! I don't care about EA anymore! No more lining up to eat shit for me, no sir!
 

endtherapture

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Sonic Doctor said:
Durgiun said:
kingthrall said:
screw dragon age. They monstrously screwed up dragon age 2 with homogenized replay dungeons and Final fantasy over the top fighting instead of sticking with the great game-play mechanics from DA1...
Dude, the fighting in DAII was at least exciting. In DA:O it looked like the characters were LARP fighting, and if I wanted to witness a damn LARP fight, I would've just gone somewhere where a LARP was taking place.
Totally agree. I felt that the combat of DA:O held it back horribly. I like your reference to LARPing, because my character didn't look like he was swinging to kill. Like with LARPing, hurting people is in bad form, lol LARP videos are hilarious, "Ouch, TOO hard!"

Though I like my go to reference, it looks like my character is swinging his sword through air that is made of molasses or tar.
Your character isn't holding a cardboard sword. He could be holding a greataxe, a greatsword, a large heavy longsword, etc. I found the fighting speed fine and not horribly slow but I suppose I don't have the attention span of a 8 year old watching Saturday morning TV.


Basically, DA2 gave me what I wanted to begin with, and what DA:O should have had to begin with, full control of the battle. DA:O battles determined by how fast your special powers recharged, because the auto basic attack, no matter what weapon I used or upgrades, wasn't powerful enough to deal with enemies alone. DA2 brought special attacks back to what they are suppose to be, support.
Full control? You have NO control over the battle. The wave system turned every battle into an endurance fest. DA:O was all about positioning and tactics, you had to position your characters at choke points, have the mages in the back line, then rogues then fighters etc. it was great. You had to use your threat raising/lowering abilities to keep attacks on your tank and away from your mages. You also had to carefully chose which targets to take down first.

DA2 was just spam abilities. Positioning meant nothing because enemies would just teleport in behind your lines and it just became a stupid clusterfuck of exploding bodies. Spell combos were dropped and enemies didn't use the same abilities as you so it was just awful.

The animations might have been better....for the first 10 minutes of the game but when you've seen them all they become rubbish.

Also less weapon selection for both rogues and warriors so that was stupid. And no prestige classes like the Arcane warriors. There was much less flexibility in the class system - it was just dumbed down.

The physical force mechanic was the only good addition to the game and the skills trees were quite nice.
 

cainx10a

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endtherapture said:
Sonic Doctor said:
Durgiun said:
kingthrall said:
screw dragon age. They monstrously screwed up dragon age 2 with homogenized replay dungeons and Final fantasy over the top fighting instead of sticking with the great game-play mechanics from DA1...
Dude, the fighting in DAII was at least exciting. In DA:O it looked like the characters were LARP fighting, and if I wanted to witness a damn LARP fight, I would've just gone somewhere where a LARP was taking place.
Totally agree. I felt that the combat of DA:O held it back horribly. I like your reference to LARPing, because my character didn't look like he was swinging to kill. Like with LARPing, hurting people is in bad form, lol LARP videos are hilarious, "Ouch, TOO hard!"

Though I like my go to reference, it looks like my character is swinging his sword through air that is made of molasses or tar.
Your character isn't holding a cardboard sword. He could be holding a greataxe, a greatsword, a large heavy longsword, etc. I found the fighting speed fine and not horribly slow but I suppose I don't have the attention span of a 8 year old watching Saturday morning TV.


Basically, DA2 gave me what I wanted to begin with, and what DA:O should have had to begin with, full control of the battle. DA:O battles determined by how fast your special powers recharged, because the auto basic attack, no matter what weapon I used or upgrades, wasn't powerful enough to deal with enemies alone. DA2 brought special attacks back to what they are suppose to be, support.
Full control? You have NO control over the battle. The wave system turned every battle into an endurance fest. DA:O was all about positioning and tactics, you had to position your characters at choke points, have the mages in the back line, then rogues then fighters etc. it was great. You had to use your threat raising/lowering abilities to keep attacks on your tank and away from your mages. You also had to carefully chose which targets to take down first.

DA2 was just spam abilities. Positioning meant nothing because enemies would just teleport in behind your lines and it just became a stupid clusterfuck of exploding bodies. Spell combos were dropped and enemies didn't use the same abilities as you so it was just awful.

The animations might have been better....for the first 10 minutes of the game but when you've seen them all they become rubbish.

Also less weapon selection for both rogues and warriors so that was stupid. And no prestige classes like the Arcane warriors. There was much less flexibility in the class system - it was just dumbed down.

The physical force mechanic was the only good addition to the game and the skills trees were quite nice.

Durgiun said:
I'm actually kind of hoping Dragon Age III goes the way of Mass Effect III, only even more dumbed down and insulting, just to taste the sweet Berserker Tears of all the fans.
Well the so called "core" fan base that unholy worship DA:O, will of course not be please. That is obviously seen from the comments bashing DA2 combat system and voiced protagonist, things that have been confirmed to be staying in DA3.
Very well written post. Add to that the laziness of the developers when "designing" the game dungeons etc ... DA 2 was, IMHO, not worthy of being a sequel to Dragon Age: Origins.

The story was good though.
 

Smooth Operator

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Sadly not anymore, at the time of DA:O I would beg and plead for more but with all that has happened with this franchise, Bioware and EA ... we are just done.

But hey Baldur's Gate is getting a revival so maybe we can again get back on track with RPGs.
 

Wayneguard

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I loved DA:O and liked DA2 (but fuck the wave-spawning enemies.... fuck them and the people who thought of them). That's a pretty solid record. I'm eagerly awaiting DA3.
 

Smeatza

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I just don't trust Bioware as a developer anymore.
I really want to get excited for DA3 but I'm not going to set myself up for yet another disappointment.