D_987 said:
I've made a significant contribution to this thread, so I get quoted!
keelzbunny said:
So will I, for I made a point as well!
poiumty said:
And I! Don't leave me out!
Terribly unfunny snip jokes aside, your opinions on the current situation that is before us as a culture is astoundingly asinine and ignorant of the bigger picture before us. Before you go running your fingers across the keyboard for some flaming or dismissing my post as just another uninformed internet troll, please, hear me out. You may just be overlooking some facts or just plain don't care, but I encourage you to read on as the argument presented is a good look at where we stand now as a culture in modern day society.
First off, I'd like to point out that all the comparisons to film, television, radio and other forms of media that are prevelent today are terrible comparisons. Do you know
why no one bats an eye when movies like "A Nightmare on Elm Street" or "The Expendables"? Are you certain you realise why music like Eminem and Slayer can be placed on shelves? If you haven't already figured it out, it's because these mediums have already been questioned, critisized and championed to be proven more beneficial than detremental to our society. Movies, for a very long time, were seen as something that would destroy the very moral fabric that was civilized society. Many,
many people had to show the virtues of cinematorophy and step around very controversial topics to win over the hearts and minds of the general public to be taken seriously before they could move onto deeper subject matter that obtained its view as true art. Music sees this crysis every generation or so in what tends to be much smaller squabbles, but I'm sure you remember the beginning of rap music and how hottly it was contested. People had to fight for their albums to be shelved and thankfully they won, because now we have another genre with artists able to make sounds we've never dreamt of before now. Heck, even literature has had its brush with this sort of level of controversy with periods such as science fiction and fantasy becoming mainstream all the way back to when the printing press was invented. Scholars actually didn't want it to be invented because it would give the common man printed books to educate themselves with, thus deminishing the importance of their medium! We'd all be no better than slobbish peasents if the working man had not risen up and demanded the rights and respect for the printing press to share knowledge and entertain everyone and not just those of the scholarly type.
Video games are now at that crux. There is a lot of preasure on us, as gamers, to defend our medium from the likes of government officials, parent groups and anyone outside the "hardcore gamer clique" in general who deem our medium as one that is inferior and should be heavily controlled, or even eliminated. Are you aware that there is talk within California to put steep regulations on what sort of games can be sold to whom? Are you aware that Australia already has these sorts of steep regulations on what sorts of content games can have in general? Games becoming an extinct medium (or at the very least a very sequestered one) is a harsh reality that could possibly come to fruition with the way things are going. Simply put, EA is not helping this and neither are you with your apathetic views on where our medium stands. I'm not saying it'll disappear immediately, but if we sit here and do nothing it only makes it easier for these anti-video game groups to control how our medium evolves instead of resting that power squarely within our grasp, where it belongs.
Then again, tons of people play video games now-a-days, right? Wy worry when people have such a familiarity with video games. Yeah, that sounds great when you realise that 95% of Generation-Y plays games (that would be anyone born from 1985 to about 2000) but doesn't sound great when you realise that Generation-X and the Baby Boomers dwarf their numbers significantly. It also doesn't help that the two later generations are under the 50% marker for gamers and that the majority of those gamers are the ones who play things like Farmville, Brain Age and the like -- something insignificant to dull my mind in tedium for a few minutes on my lunch break! I can almost garentee that the millions of people that play Farmville daily wouldn't even classify it as a video game because it doesn't involve something blowing up or a $600 consol or sitting in your basement for hours on end. The sad truth is that the majority of people still believe the average gamer to be a manchild living in a basement (which most likely belongs to his parents [because girls still don't play games]) and playing these games in a completely obsessive and addictive manner to which the rest of their life suffers because of it. Again, EA is not helping this image go away with the advertisements that are put on television and the internet. Things are not going in our favour.
To say that our purchases do not affect how people perceive us is another falsehood I hope you stop clinging onto. To take the job example that was given earlier, there are a few things that video gaming could certainly effect. First off, there's a reason why employers like to know what hobbies and interests you have. It shows if you're a well-rounded, adjusted individual. Putting video games on a resume would certainly not work in your favour, unless the job was working at Gamestop or a hobby store that sells Warhammer or something along those lines. If anything, it shows you're immature, irresponcible and not dependable. Sadly, these are the stigmata that video games carry with those that don't understand them. Another great thing to bring up is that if you're an open gamer and do happen to get that job, you'll probably be more likely to not get promoted in a traditional business setting than the All-American quarter back in university. Why? Because becoming semi-talented at throwing a football around takes years of training, hardwork and dedication (assets very much welcome in a corperate setting for middle-management) instead of wasting that time relishing in perverted acts of blowing some dude up fifty million times (again, that stigmata). Again, why? Because the majority of the corperate ladder is controlled by those people born in Generation-X and the Baby Boomers right now, who are also the majority of the ones that are campaigning
against gaming or just don't understand it to begin with so they trust their peers (I.E. not Generation-Y/the gamer generation) to explain it to them, whether if its extremely negative and biased or not.
The extremely public stunts that EA has been orchastrating are not going to change this perception for the better anytime soon, which is bad, because EA carries a lot of clout with its name. It's an industry leader. You want to see what's up in gaming, you basically have three choices: EA, Activision and Nintendo. Thankfully, Nintendo is a class act and strives to be this way in everything they do. Even people who don't like video games that much genuinely enjoy Nintendo products because they have great marketing and are fun for any age. Unfortunately, everyone else just aren't public enough to ever get any mention to people that just don't give two hoots about the inner workings of our culture and so we're stuck with EA and Activision to represent adult gaming. Then Ea starts to muck things up and when one of your big names starts to put the culture as a whole in a bad light, you tend to want to make them stop it as soon as humanly possible.
Now, I would like to make one thing clear about my argument which will lead into the next point. I'm not displeased with
what EA is trying to do with their marketing, I am simply displeased that they've chosen to make it extremely sleezy instead of classy. They focus on the lowest common denominator, which is not great when you have activists and government groups breathing down your neck about how you're impacting society. Honestly, I was really looking forward to what EA was going to do with the "Sin to Win" project they had going because I love Dante's Inferno (the poem) and was genuinely intrigued in how they would present each deadly sin. What we got was a pandering to what we, as gamers, should be striving to break as a stereotype. Tits and ass galore and a prize for being able to exploit your most degenerate behaviour on camera. Now doesn't that just put us in the greatest light to outsiders of our culture? Heck, it even pissed off a lot of people within gaming culture to think that this is what EA thinks of us. So what could EA have done differently? Here's a quick thought on how to change the promotion to be a positive light on gaming culture as well as keeping to the theme of what was going on:
The booth girls set up, as intended, to be sought after by our mostly male demographic, stemming from the frat boys who just love to show off and play gore filled slash 'um ups as well as our core nerdy audience who probably fit at least one trait of the gamer stereotype. However, instead of forcing these booth girls to be subjected to whatever whim these guys can get on camera, how about we get them to try to impress the girls with any sort of amazing, non-gaming talent they have. Like pick-up lines, or magic tricks, or, y'know, whatever they can come up with on the spot to impress them. Impress the girl and you get their phone number (not their real number, of course, because that would be silly to give out). Collect the most phone numbers and you win a night on the town with two of the booth girls in a V.I.P. club!
Now, this does seem like pretty much the same thing as the contest EA had decided to run, but there are a few key differences...
#1. It's classy instead of sleezy. Anyone can understand that guys pick-up girls, even those that don't play games. However, it's based upon talent rather than debauchery and can easily be seen as impressive, sauve and smooth rather than being a sexually frustrated, chauvanistic pig. +1 PR for gamers and EA!
#2. Your booth girls aren't getting man-handled all day by guys they don't even know and probably don't even like being around. Rather, they're being treated like godesses for their 10+ hour shifts with (hopefully) talented individuals attempting to garner their attention for more than five seconds. They're being paid to be entertained with a wide veriaty of talents all in the hopes of them pretending to be interested in them and slipping the guy (or girl) their number. Heck, if this was the job description, I'm sure EA could get a much wider selection of gorgeous girls (+1 PR for EA for getting top notch booth girls) for a much lower wage because of the acctual effort involved in the job (+1 PR for EA for having a great job people will want to come back and do and +1 to EA Sales for being able to charge less because of how attractive the job is in perks alone).
#3. It teaches gamers a skill that might come in handy in the real world! I know, I know, breath taking, but still true. We all know gamers, in general, aren't the strongest socializers. This little game certainly would be a great confidence booster for a lot of guys out there and if nothing else, a really fun and care-free way to get guys to realise rejection isn't the worst thing in the world. Besides, what girl can resist giving her number to a guy that's just trying his darndest to impress and striking out every time? +1 to gamers for learning a relevent skill.
#4. It saves EA time and money in organisation for the event. Because the girls are the judges and you only really need to count up who got the most phone numbers, you can have whomever was supposed to judge the raunchiest pictures at EA to do something useful with their time and/or not have to hire a group of people just to judge said contest. Either way, EA isn't spending time/money on silly things and can instead use those resources for better things like, say, making their game better! +1 to everyone playing that particular game.
To me, this seems like it would have gone
so much better than what they had planned. It still has shock value, as how many game companies ask you to go around a pick up girls?, it gives the contest a little more class because you aren't trying to look as raunchy as possible and it sends a message that gamers are fun people and can go out and do something spontaneous like this and still have time to play the games they love. Overall, it seems like this idea, that took me a whole twenty minutes to think up and type out, would have been much more well recieved than what EA had opted for.
Lastly, I want to touch on the negativity surrounding the choice to send EA something in regards to a letter or e-mail to express displeasure about how they've been conducting themselves. There seems to be an air of "it won't matter" concerning our voices on this issue -- that Ea will continue to do what they do no matter how many people complain. In fact, the concensus seems to be that you couldn't get one thousand gamers to write in about this even if your tried. Aside from the obvious point that this simply reinforces the apathy and undependability stated earlier in my argument, it also shows our complacancy to let our medium stagnate and near-sightedness about how companies view us. Simply put, we make EA what it is. If we asked them to change, they will certainly change. However, it's the asking part that seems to confound gamers as a whole. You don't need to stop purchasing EA products, you don't need to swear at them for five paragraphs to show your displeasure. Even something as simple as...
"Dear EA Customer Service,
Your recent advertisements for your larger titles has caught my eye recently. Unfortunately, this has not had the impact you intended it to have as it made me think twice about purchasing your titles. The way you depict our maturity, habits and understanding of the world is insulting and I do not wish to be associated with those stereotypes. While I have enjoyed your products in the past, if this imagery is to continue in further ad campaigns you conduct, I will be forced to stop purchasing your products. Please, do not make me and gamers like me choose between the games we love and our self-image.
Sincerely,
(your full name here)"
...speaks volumes to a customer service representative. People often think that one voice isn't enough to change the minds of a huge company like EA, but I know for a fact that's not true. As an example, I work at a grocery store. If a product is mentioned as not being stocked by our store by even one customer, we take serious consideration as to if we should start to stock that product. Two or three customers mention it and it's garenteed to be on the shelf within the week. We serve about ten thousand customers within a week's time, so though we are not as large a market as EA's, even if you scale those numbers up, that's only about two to three thousand people out of the millions that buy specific EA titles that need to speak up for EA to change the way they think about advertising their games. Guys annd girls, three thousand people is a handful if we
really put our minds to it. We can change EA and they will change if we ask, but only if we do ask and ask in earnest.
I hope you take into consideration what I've put here today and hopefully I've changed your viewpoint at least a little, if not to feel compelled to do something about what EA is doing to our medium. Yes, we need hack and slash games as much as artistic ones, but now is not the time to be reveling in how deep the bullethole goes into the torso. Now is the time to show what games are truly made of; how they can evoke such deep and raw emotion from oneself, tell compelling narratives and teach us through interactivity what we could never learn from the momorization of a movie or book. Most importantly, we need to stand-up and mature as a culture before we can rest on our laurals of knowing our medium is to have a secure future in the minds of generations to come.
I thank you for taking the time to read this. =)