Poll: Starcraft 2: Are Terrans overpowered?

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snow

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Jan 14, 2010
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Odbarc said:
My infestors keep getting killed. I can't ever get them close enough to use Fungal spores without them dying in the attempt.
Even if I spam infested terrans as fodder targets. Neutral Parasite is next to useless! Gotta get so close for a couple of seconds to have one unit and again, they get killed so easily being so close.
it'd definitely something that's based on reacting to what your opponent is doing. The Zerg race is a reactionary race on it's own actually.

probably would have been best to try and catch him when he starts moving out, so that way he's not sieged up. If he was doing that slow push where he only moves a few tanks up at a time, then perhaps Brood Lords would do the trick? The broodlings would cause the other tanks to splash each other, distracting the player enough to hopefully get some Fungal Growth down on his ass. After that, run in with your main force for additional hurt.

if you run into that situation again, try that out and let me know, because obviously it's a lt easier to play these things out in my head than it is to play the game. xD
 

Odbarc

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Jun 30, 2010
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Broodlords aren't just something you pull out randomly. If your caught by a large enough fleet of tanks they could easily steam roll through the map.
Mainly because they come out of Corruptors, you either have them prepared because they already have air (and you don't really need Broordlords as a counter) or you specifically (and luckily) wanted Broodlords to begin.
 

MThex

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Aug 20, 2010
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Terran are indeed overpowered.. and its pretty easy to show just with statistical evidence, and quotes from pro terran players.

A poll from blizzard revealed that approximately
33% of players play protoss
31% play terran
26% play zerg and
10% play random.

But when examining the presence of such races amoung the top 200 players revealed, we see that

43% are terran
34.5% are protoss
17.5% are zerg and
5% are random

Terran players like LzGamer are coming forward and calling for nerfs on specific aspects of terran, such as the marauder damage to buildings, the cost of marauders, and the production rate of tanks.

Even when examing the blizzard suggested units to fight against marauders (zerglings, zealots, marines) , the only unit effective against them is the terran unit, marine.

Other Nerfs that have been called out for supported by evidence is the mining rate of Mules. Its been shown that 2 saturated terran bases with one half saturated, has the same mineral production rate as a zerg player with 4 saturated bases. Considering that one of the most core units of terran, marines, only cost minerals, it can be seen how a marine supported army could easily steamroll a force. Not to mention that of all races, its easiest for terran to secure an expansion.

Its not that the learning curve is easier, its not that people have stopped trying new ideas, its mostly that terran is just too strong at this point. Not by enough to make them unstoppable, but enough to make them stronger than the other races.
 

Catalyst6

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Apr 21, 2010
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Terrans aren't overpowered in the sense that they are counterable.

However, I would say (as a Zerg player) that the fact that even with advance notice of what they're popping out, they are still incredibly hard to counter. MMM can be done easy enough, there's nothing more satisfying than seeing a bioball get 75% knocked away by three banelings, but if you let them go mech or air then it's a major pain in the ass to counter. Really, it's the fault of Zerg for not having solid hard counters against the later units, but still. A terran can easily counter almost anything that Zerg throws at them, while the Zerg has to scramble to even squeak by. That has to mean something.
 

MThex

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Aug 20, 2010
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Kuhkren said:
Dormin111 said:
I'd say the Terrans definetely have the best defense with siege tanks and anti-air towers, but they are not too strong over all. They don't have the air force capabilities of the protoss, nor quite the storming capabilities of the zerg.
Let them turtle up. I will devour the map and nom on all the resources. In my opinion from having watch many professional matches in the original and in the second starcraft all the races in the sequel are just as balanced. I've heard a lot of people talk about how Zerg is underpowered. Not true, they have the ability to switch unit type instantly, fast production, and the bonuses of a creep are incredible. The downside is Zerg need expansions to be effective as their strength lies in numbers and quickly replacing lost units. Protoss and Terran can survive off of one or two bases, especially in low rank pub games. More or less it takes a more macro gamestyle for Zerg for a lot of builds even in the lower ranks ;) .

Edit: This is providing extra information, not disagreeing at all.
I'm not exactly sure what you would call "pub" or "low-ranked". I'm rank 13 in my diamond league, is that low? Because I sincerely believe that I can beat a terran player, and do it all the time, but I also sincerely believe that either marauders, tanks, and mules need a nerf, or zerg needs a buff. Because 3 tanks with just 10+ maruaders/marine demolish a a mix of 25 or so units, of any zerg unit tier 2 or under composition, in seconds.. and I have the replays to prove it.

I would like to have some other way to fight something off, without a gimmicy style of defense like burrow and hope he doesn't detect, burrowing banelings along pathing and hope his marines move over them, sneaking roaches and hope he doesn't have scan ready, spreading creep and hoping he doesn't have a scan ready, sneaking infestors praying to get a mind control, using fungal growth to delay his push, or rushing tech to t3. Honestly, we need some help here. I've tried a lot of things and I'll continue to try more, but in my opinion, and the opinion of several pro players... if zerg isn't AT LEAST 30+ on their opponent at all times past the 10 minute mark, they'll lose against a terran, and thats just not right.

The run-ons are on purpose by the way.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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Frankster said:
Twilight_guy said:
but instead zerg were hit with a series of nerfs right before release, like nydus build time went from 10 to 20 seconds
That example of a nerf doesn't seem like a bad one. Could you imagine how friggin devastating nydus would be if they could be made in 10 secs? o0
Bronze league i might be, but this seems to me a good nerf.

Still agree zerg need a bit more though, but making nydus in 10 secs wouldn't balance them, just give them one insanely effective strat.
You misquoted me, I think you accidentally got the wrong quote tag. Here's the guy you really want:
DarkDain said:
Twilight_guy said:
No. Blizzard put far too much time into beta testing and balance tweaks for anything to be overpowered. Heck, the game was in beta so long people started to forget it wasn't even out yet.
Acccctttuuuuaaaallly alot of pro sc2 players that played beta tried to tell blizzard that zerg were UP back then, but instead zerg were hit with a series of nerfs right before release, like nydus build time went from 10 to 20 seconds >< and once exposed to more people it became more evident. Even just looking at how user friendly the terran are makes them better than zerg. Even the computer zerg can almost never beat terran computer, at the very least two a.i.'s should be equally matched.
Well that's too bad for Blizzard because considering how big SC1 was and its supposed level of balance lots of people will be disappointed if they mess up the balance.
 

XXintercepterXX

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Jun 2, 2009
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I would say the terrans are the weakest of the 3 but only because they made nukes weaker and got rid of medics in multiplayer
 

Firetaffer

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May 9, 2010
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Everyone who says they are OP have the wrong mindset, instead of complaining about it find a way to counter it.
 

DarkDain

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Jul 31, 2007
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Firetaffer said:
Everyone who says they are OP have the wrong mindset, instead of complaining about it find a way to counter it.
Your assuming there are ways that are practical and effective, that the terrans cant easily counter and are available for zerg and protoss, there are tons of ifs and buts, and lots of pro players have been trying to do this and sharing with the community to help bring people back to zerg. but the terran are simply better.

@intercepter lost medics? they got medivacs. weaker nukes? they'er cheaper and easier to get. Everything they 'lost' has been replaced threefold.

@Twilight_Guy most of the disappointment is that the zerg dont feel like zerg anymore, protoss and terran can both easily swarm units fast, and most zerg units are 2+ supply now and move very slow off creep.
 

Peter Chiang

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Aug 21, 2010
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I think terran's r easy to learn but i think 1 thing that annoys me a little is that their buildings can take off and fly to some unknown area if u choose to rush them or in a stalemate sistuation
 

Zaik

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Jul 20, 2009
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honestly i was playing terran and totally gave up after playing nothing but zerg players over and over and getting stomped by nonsensically ridiculous numbers of roaches before i could even get siege tanks going.
 

Nouw

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Mar 18, 2009
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wolf thing said:
bansees are really over powerd in large groups they deal lots of damage and are invisible. but thats my only real complant
If you're zerg, Overlords should easily beat this.

They're just right, taking away Medics has been a nightmare...
 

Lyri

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Dec 8, 2008
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Catalyst6 said:
Terrans aren't overpowered in the sense that they are counterable.

However, I would say (as a Zerg player) that the fact that even with advance notice of what they're popping out, they are still incredibly hard to counter. MMM can be done easy enough, there's nothing more satisfying than seeing a bioball get 75% knocked away by three banelings, but if you let them go mech or air then it's a major pain in the ass to counter. Really, it's the fault of Zerg for not having solid hard counters against the later units, but still. A terran can easily counter almost anything that Zerg throws at them, while the Zerg has to scramble to even squeak by. That has to mean something.
Imo, Terrans imbalance is mostly to do with how uncost effective it is to fight them. Even baneling busting during early game, your initial attack on "the wall" you'll lose probably about three or four.
That and if they go air, you have to rush/plan for Hydras or a spire, which doesn't ease up on cost either.

Zaik said:
honestly i was playing terran and totally gave up after playing nothing but zerg players over and over and getting stomped by nonsensically ridiculous numbers of roaches before i could even get siege tanks going.
Marine & Maruaders with concussive shells and stimpacks will roflcopter those roaches.
Then just tech air and laugh.
 

Kuhkren

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Apr 22, 2009
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MThex said:
Kuhkren said:
Dormin111 said:
I'd say the Terrans definetely have the best defense with siege tanks and anti-air towers, but they are not too strong over all. They don't have the air force capabilities of the protoss, nor quite the storming capabilities of the zerg.
Let them turtle up. I will devour the map and nom on all the resources. In my opinion from having watch many professional matches in the original and in the second starcraft all the races in the sequel are just as balanced. I've heard a lot of people talk about how Zerg is underpowered. Not true, they have the ability to switch unit type instantly, fast production, and the bonuses of a creep are incredible. The downside is Zerg need expansions to be effective as their strength lies in numbers and quickly replacing lost units. Protoss and Terran can survive off of one or two bases, especially in low rank pub games. More or less it takes a more macro gamestyle for Zerg for a lot of builds even in the lower ranks ;) .

Edit: This is providing extra information, not disagreeing at all.
I'm not exactly sure what you would call "pub" or "low-ranked". I'm rank 13 in my diamond league, is that low? Because I sincerely believe that I can beat a terran player, and do it all the time, but I also sincerely believe that either marauders, tanks, and mules need a nerf, or zerg needs a buff. Because 3 tanks with just 10+ maruaders/marine demolish a a mix of 25 or so units, of any zerg unit tier 2 or under composition, in seconds.. and I have the replays to prove it.

I would like to have some other way to fight something off, without a gimmicy style of defense like burrow and hope he doesn't detect, burrowing banelings along pathing and hope his marines move over them, sneaking roaches and hope he doesn't have scan ready, spreading creep and hoping he doesn't have a scan ready, sneaking infestors praying to get a mind control, using fungal growth to delay his push, or rushing tech to t3. Honestly, we need some help here. I've tried a lot of things and I'll continue to try more, but in my opinion, and the opinion of several pro players... if zerg isn't AT LEAST 30+ on their opponent at all times past the 10 minute mark, they'll lose against a terran, and thats just not right.

The run-ons are on purpose by the way.

Adjusted in the rest of the forum posts by me. Don't take it so seriously ;).
 

Ijoinedtopostthis

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Jul 29, 2010
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I think Terran's real problem is that it is incredibly easy to learn and micro, although a few units seem a bit strong.
1) Marauders. Before you roll your eyes, hear me out. I don't think the unit's damage is overpowered, I think its the microablitly of the unit. Seriously, 6 range, Concussive Shells, and Stim? The unit's range needs to be lowered. This would also make Marauder concaves in the late game less deadly, and it would even the playing field in the early game.
2) Vikings. Don't get me wrong, I think this is a damn sexy unit. Even when they land in my mineral line, I smile. Unfortunately, I think their range in air mode is a bit unfair, and the fact that the Phoenix only does 10 damage to it is lame. I believe the Viking should be light, should have a faster air mode, but only have a range of 7.
3) Ravens. Love the auto-turret and hunter-seeker missile. Hate the PDD. Terran doesn't even use the spell that often and still has an advantage. The spell comes pretty early and allows Terran to completely demolish Stalker, or Hydra-Roach armies. Replace it with Irradiate or something.
4) Ghosts. I only don't like EMP. It completely demolishes Protoss. It's just too easy to cloak a few ghosts and remove all shields and energy from a Protoss. No storms, no immortals, and an army at half life. And I could freaking do it. Solution: Make EMP originate from the Ghost. It shouldn't have range. OR, put it on the Raven instead of PDD.
 

Oliver Pink

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Apr 3, 2010
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I imagine they might be if you're playing against uber-pro players, but overall I'd call the game balanced.
 

Ijoinedtopostthis

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Jul 29, 2010
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I'm not uber pro and I find the units I mentioned above overpowered, even when I use them. Being a Zerg player, maybe I'm just used to Dark Swarm, but the Raven still seems overpowered to me.
 

Jenkins

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Dec 4, 2007
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nah dude I play Protoss which is super easy. All I do is rush to build 6 void rays to rape their base. If they get shot down I stand back and build up 12 carriers and a mothership to rape their base.



Terran DO have amazing defenses with air towers and siege tanks, however those towers dont do shit when 48 interceptors are running around. Thors are pretty strong and reaver rushes are a *****. but thats about it.