Kuhkren said:
Dormin111 said:
I'd say the Terrans definetely have the best defense with siege tanks and anti-air towers, but they are not too strong over all. They don't have the air force capabilities of the protoss, nor quite the storming capabilities of the zerg.
Let them turtle up. I will devour the map and nom on all the resources. In my opinion from having watch many professional matches in the original and in the second starcraft all the races in the sequel are just as balanced. I've heard a lot of people talk about how Zerg is underpowered. Not true, they have the ability to switch unit type instantly, fast production, and the bonuses of a creep are incredible. The downside is Zerg need expansions to be effective as their strength lies in numbers and quickly replacing lost units. Protoss and Terran can survive off of one or two bases, especially in low rank pub games. More or less it takes a more macro gamestyle for Zerg for a lot of builds even in the lower ranks

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Edit: This is providing extra information, not disagreeing at all.
I'm not exactly sure what you would call "pub" or "low-ranked". I'm rank 13 in my diamond league, is that low? Because I sincerely believe that I can beat a terran player, and do it all the time, but I also sincerely believe that either marauders, tanks, and mules need a nerf, or zerg needs a buff. Because 3 tanks with just 10+ maruaders/marine demolish a a mix of 25 or so units, of any zerg unit tier 2 or under composition, in seconds.. and I have the replays to prove it.
I would like to have some other way to fight something off, without a gimmicy style of defense like burrow and hope he doesn't detect, burrowing banelings along pathing and hope his marines move over them, sneaking roaches and hope he doesn't have scan ready, spreading creep and hoping he doesn't have a scan ready, sneaking infestors praying to get a mind control, using fungal growth to delay his push, or rushing tech to t3. Honestly, we need some help here. I've tried a lot of things and I'll continue to try more, but in my opinion, and the opinion of several pro players... if zerg isn't AT LEAST 30+ on their opponent at all times past the 10 minute mark, they'll lose against a terran, and thats just not right.
The run-ons are on purpose by the way.