Poll: Starcraft 2: whats all the hype about?

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The3rdEye

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WoT

gagalloogie said:
Right so starcraft 2 is coming out, now personally i only played the original a couple of time and way after it came out, but i really can't see why so many people are excited about. The main problem i have with Starcraft 2 is that it looks like a classic RTS, (the first type of game i played = Age of empires etc.)and after playing many different genres i realised RTS had very little strategy element, essensially build troops, collect reasorces: archer beats infantry beats cavalry beats archer etc. for me RTS is a dying genre that cannot live up to others in todays gaming world, being neither particularly exciting or strategic.

Anyway my point is this, i don't think that even with the shiny new graphics Starcraft 2 will build on the RTS genre, it won't suddenly make it good, and i can't see why so many people are desperate for it, especially with other better releases due to come out later in the year (for me Fallout New Vegas)
RTS games can offer a lot of strategy elements, but just because they are there doesn't mean that the game will force you to use them. There's no prompt or indicator that says that your unarmed troops can be the most deadly, or that two attacks are better than one but I can't even recall how many times I've laughed myself silly after ending a match with a handful of engineers and a troop transport (C&C) or a land-based throw away attack providing a distraction while I airlifted siege weaponry and air support into the back of someone's base (Protoss).

You can't decry a game for having systems in place that clearly define a genre. Saying that RTS games are obsolete because they boil down to "build troops, collect reasorces: archer beats infantry beats cavalry beats archer etc" is like saying FPS games are one dimensional because they boil down to "Shoot guy in head, get bigger gun, shoot next guy in head". All that aside though, I did find it amusing that you refer to Starcraft as a "looking like a Classic RTS" when every RTS game since C&C and Warcraft:Orcs and Humans has used those two as some form of template because those two games defined what an RTS was. Starcraft doesn't just look like a classic, it actually is a classic, even though it did come out a year after Age of Empires.

Starcraft doesn't need to "make RTS's good". One of the big draws to Starcraft is that we haven't had a chance to play new Starcraft content in almost a decade, that rather than hammer out shitty sequel after shitty sequel until the consumer's wallet is as dry and barren as Carol Channing (cookie to whoever gets the reference), Blizzard has taken the time to properly plan and design a new game that will (hopefully) contain the formula of being partly what we remember and love (For the swarm!), partly what we had hoped for (a Zerg unit that can move while burrowed), and partly cool stuff we wouldn't have even thought of (a walking alien tank that counts as both a land and air unit which fires sweeping laser blasts).

The real shocker for me is that I'm not sure how you can claim that Starcraft 2 won't bring anything new to the genre in the same breathe that you call Fallout New Vegas a comparatively better game. Because the latest Fallout wasn't basically just another (excellent) Elder Scrolls game with the setting swapped to a post-apocalyptic future. (Seriously though, Bethesda are my heroes, just not for Fallout)


Onyx Oblivion said:
The thing I don't like about them is the lack of persistence. You play a long multiplayer match, you win or lose...and the next match, you're back to square one.
Can't the same thing be argued for online FPS games? After every match you're back to how you started the last one? As a genre, RPG's would seem to have the strongest examples of persistence, but that's because their central element (no matter how disjointed) is the story and as far as online content goes I have not played an MMORPG with anything more than basic flavor text spread liberally over "Go find these guys, kill them dead, take their stuff".

My personal eagerness to play Starcraft is that it was (and is) one of the most refined and balanced strategy games ever made, while presenting three sides each with unique play styles and strategies. I'm also speaking chiefly to the single player instant action and story modes, for a quick hit of self-contained fun and for Blizzard's obscenely well done cut scenes respectively.

After the travesty that was Supreme Commander (a game that could not even hold an unlit matchstick to it's predecessor Total Annihilation), feeling a little cheated by both Tiberium Sun and Red Alert 3 (for poor ai, balancing and some design issues and excessive slapstick/cliche-ness respectively) and the supposed disappointment that was Halo wars (a game that I admittedly missed), I look forward to playing an RTS that is familiar in terms of polish and quality while also being allowed to toy with new and interesting tech trees and units in a setting which is both familiar and evolved. Or giving a huge 5-toed hoof in the 'bits if I'm disappointed (which is incredibly unlikely but it's good to be grounded I guess >.>)

/WoT
 

Cliffie

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I've never been a big fan of RTS games. I've played WC2, WC3 and SC single player mainly 'cause of all the hype, to be brutally honest... I think they are alright, nothing too special. Seriously.

... but then something happened. I started watching a few replays of SC and SC2 on YouTube, commented ofc, and now I'm a hardcore SC and SC2 fan. I just got into the beta and it's every bit as awesome as I thought it would be. Sure, I suck at it (or atleast kinda, I'm in Silver) but it's a TON of fun. So yeah, I'm excited. I've already placed my order on the collectors edition :>
 

gagalloogie

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John Funk said:
gagalloogie said:
John Funk said:
Because it's a sequel to one of the most beloved games of all time, and in its multiplayer beta format it's already one of the best games of the year?

Just going out on a limb here.
The original was good for its time yes, but so was age of empires and i probably wouldn't buy a new age of empires either. But one of the best games of the year...? Apparently i'm in the minority here but i wouldn't say that compared favourably to later releases this year: Fallout new vegas, Civilization 5, COD7 (i presume, which will be decent as usual), OR some already out: Napoleon TW, STALKER Call of Pripyat
You've made it abundantly clear that you don't like RTS games. Of course you won't think so.

SC2 is the most fun I've had with any game so far this year, hands down.
Thats the thing though, I DO like some RTS games, what we need is another Company of Heroes!
I just thing that it will be too like Dawn of War 2, which was baaaaaaaaaaaaaad
 

Onyx Oblivion

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The3rdEye said:
Onyx Oblivion said:
The thing I don't like about them is the lack of persistence. You play a long multiplayer match, you win or lose...and the next match, you're back to square one.
Can't the same thing be argued for online FPS games? After every match you're back to how you started the last one? As a genre, RPG's would seem to have the strongest examples of persistence, but that's because their central element (no matter how disjointed) is the story and as far as online content goes I have not played an MMORPG with anything more than basic flavor text spread liberally over "Go find these guys, kill them dead, take their stuff".
Yes, but FPS games have started giving you unlocks with ranks now. And matches tend to be 10 minutes, tops.
 

flaming_squirrel

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A_Parked_Car said:
I really enjoy RTS games. I never got into Starcraft because I found it well, lacking tactics. But the Total War series has a special place in my heart.
Likewise, I'm not saying that Starcraft type 'RTS' games arent fun, but they're not exactly very strategy intensive.

I'll most probably get flamed by the "OMG U R SO RONG N UNEDUKATED" fanboys at this point.
 

Eggsnham

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Well, it looks cool and is supposed to be much better than the original, which I liked alot.

You're right, all you do is build enough troops to have a decent army, or at least something better than the enemy's army, and attack, lather, rinse, repeat. But I like the feeling of having a massive army, forcing them into combat, watching a massive bloody battle, and coming out on top after having decimated the enemy. I also (almost like a masochist) like having to recover ASAP after a failed invasion of an enemy base. It just gives my brain a perfect balance of an adrenaline rush and that splash of dopamine that I love and crave in an RTS videogame.

I'm going to go play Age of Empires III, I think.
 

Btheking

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The3rdEye said:
WoT

gagalloogie said:
Right so starcraft 2 is coming out, now personally i only played the original a couple of time and way after it came out, but i really can't see why so many people are excited about. The main problem i have with Starcraft 2 is that it looks like a classic RTS, (the first type of game i played = Age of empires etc.)and after playing many different genres i realised RTS had very little strategy element, essensially build troops, collect reasorces: archer beats infantry beats cavalry beats archer etc. for me RTS is a dying genre that cannot live up to others in todays gaming world, being neither particularly exciting or strategic.

Anyway my point is this, i don't think that even with the shiny new graphics Starcraft 2 will build on the RTS genre, it won't suddenly make it good, and i can't see why so many people are desperate for it, especially with other better releases due to come out later in the year (for me Fallout New Vegas)
RTS games can offer a lot of strategy elements, but just because they are there doesn't mean that the game will force you to use them. There's no prompt or indicator that says that your unarmed troops can be the most deadly, or that two attacks are better than one but I can't even recall how many times I've laughed myself silly after ending a match with a handful of engineers and a troop transport (C&C) or a land-based throw away attack providing a distraction while I airlifted siege weaponry and air support into the back of someone's base (Protoss).

You can't decry a game for having systems in place that clearly define a genre. Saying that RTS games are obsolete because they boil down to "build troops, collect reasorces: archer beats infantry beats cavalry beats archer etc" is like saying FPS games are one dimensional because they boil down to "Shoot guy in head, get bigger gun, shoot next guy in head". All that aside though, I did find it amusing that you refer to Starcraft as a "looking like a Classic RTS" when every RTS game since C&C and Warcraft:Orcs and Humans has used those two as some form of template because those two games defined what an RTS was. Starcraft doesn't just look like a classic, it actually is a classic, even though it did come out a year after Age of Empires.

Starcraft doesn't need to "make RTS's good". One of the big draws to Starcraft is that we haven't had a chance to play new Starcraft content in almost a decade, that rather than hammer out shitty sequel after shitty sequel until the consumer's wallet is as dry and barren as Carol Channing (cookie to whoever gets the reference), Blizzard has taken the time to properly plan and design a new game that will (hopefully) contain the formula of being partly what we remember and love (For the swarm!), partly what we had hoped for (a Zerg unit that can move while burrowed), and partly cool stuff we wouldn't have even thought of (a walking alien tank that counts as both a land and air unit which fires sweeping laser blasts).

The real shocker for me is that I'm not sure how you can claim that Starcraft 2 won't bring anything new to the genre in the same breathe that you call Fallout New Vegas a comparatively better game. Because the latest Fallout wasn't basically just another (excellent) Elder Scrolls game with the setting swapped to a post-apocalyptic future. (Seriously though, Bethesda are my heroes, just not for Fallout)


Onyx Oblivion said:
The thing I don't like about them is the lack of persistence. You play a long multiplayer match, you win or lose...and the next match, you're back to square one.
Can't the same thing be argued for online FPS games? After every match you're back to how you started the last one? As a genre, RPG's would seem to have the strongest examples of persistence, but that's because their central element (no matter how disjointed) is the story and as far as online content goes I have not played an MMORPG with anything more than basic flavor text spread liberally over "Go find these guys, kill them dead, take their stuff".

My personal eagerness to play Starcraft is that it was (and is) one of the most refined and balanced strategy games ever made, while presenting three sides each with unique play styles and strategies. I'm also speaking chiefly to the single player instant action and story modes, for a quick hit of self-contained fun and for Blizzard's obscenely well done cut scenes respectively.

After the travesty that was Supreme Commander (a game that could not even hold an unlit matchstick to it's predecessor Total Annihilation), feeling a little cheated by both Tiberium Sun and Red Alert 3 (for poor ai, balancing and some design issues and excessive slapstick/cliche-ness respectively) and the supposed disappointment that was Halo wars (a game that I admittedly missed), I look forward to playing an RTS that is familiar in terms of polish and quality while also being allowed to toy with new and interesting tech trees and units in a setting which is both familiar and evolved. Or giving a huge 5-toed hoof in the 'bits if I'm disappointed (which is incredibly unlikely but it's good to be grounded I guess >.>)

/WoT
Just wanted tou quote you :D
I have the beta its ok but it is totaly different tot he first game (not a bad thing) I just can't seem to get the hang of it and it seems like there is alot more to micro now seems like everything has a castable ablity and you have to know them all or you will lose!
 

gagalloogie

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flaming_squirrel said:
A_Parked_Car said:
I really enjoy RTS games. I never got into Starcraft because I found it well, lacking tactics. But the Total War series has a special place in my heart.
Likewise, I'm not saying that Starcraft type 'RTS' games arent fun, but they're not exactly very strategy intensive.

I'll most probably get flamed by the "OMG U R SO RONG N UNEDUKATED" fanboys at this point.
I agree with you, the total war series (and as u said, this will probably result in "educated rebbuttles") offer a greater strategy element and feels more epic than most RTS games
 

nicholaxxx

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Horticulture said:
Yup, no strategy here:

that's actually my favorite match posted by HDS,

OT: so basically, what you're saying, is that because you played a few games and (I'm assuming) won by means of massing a huge army and steamrolling into the enemies base, there is no strategy in RTS games? I would love to know what RTS games you've played.

While it is true that some RTS games only offer one resource (red alert did this, correct?) all that does is let you focus less of the resource gathering and more on the unit and structure building for more strategic play.

Though this is a lost cause as you have already stated that you don't like the RTS genre and at this point it's opinion vs. opinion, so I'll just say that it's because people find it looks fun (myself included)
 

flaming_squirrel

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gagalloogie said:
I agree with you, the total war series (and as u said, this will probably result in "educated rebbuttles") offer a greater strategy element and feels more epic than most RTS games
Although having said that the Ai in some of the total war games is abysmal, I'm not sure what they did when making Napoleon:TW but sometimes the engine just falls over...

But when playing against real people it is much more of a pure strategy game rather then shitty micro managing, selecting 50 units and just clicking attack or a memory game of which buildings to make after the first 20 seconds of play.
 

gagalloogie

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nicholaxxx said:
Horticulture said:
Yup, no strategy here:
OT: so basically, what you're saying, is that because you played a few games and (I'm assuming) won by means of massing a huge army and steamrolling into the enemies base, there is no strategy in RTS games? I would love to know what RTS games you've played.

While it is true that some RTS games only offer one resource (red alert did this, correct?) all that does is let you focus less of the resource gathering and more on the unit and structure building for more strategic play.

Though this is a lost cause as you have already stated that you don't like the RTS genre and at this point it's opinion vs. opinion, so I'll just say that it's because people find it looks fun (myself included)
As i've said i used to play aloooot of RTS, and like many, i just havn't played a good one in ages, (well since COH/World in conflict) but yeah i just think when it comes down to it most games end with "steamrolling" into the opponents base, the only difference between games is length and degree of Pwnage, which sure you could argue is the basis of most games. You want a list heres a few : ALL of the Age of empires games, Empires:DotMW, Empire earth 1+2, Dawn of War 1+2, LoTR battle for middle earth 1+2, COH, World in Conflict
(i'm sure theres more but i can't remember)
 

gagalloogie

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flaming_squirrel said:
gagalloogie said:
I agree with you, the total war series (and as u said, this will probably result in "educated rebbuttles") offer a greater strategy element and feels more epic than most RTS games
Although having said that the Ai in some of the total war games is abysmal, I'm not sure what they did when making Napoleon:TW but sometimes the engine just falls over...

But when playing against real people it is much more of a pure strategy game rather then shitty micro managing, selecting 50 units and just clicking attack or a memory game of which buildings to make after the first 20 seconds of play.
Yeah but th AI has room to improve for the TW series, its the gameplay thats good on TW, and not so much on most RTS.
 

microhive

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Avaholic03 said:
ciortas1 said:
Avaholic03 said:
Also, to throw in a few new missions for those who actually follow the SC storyline.
I kind of hate the fact that everyone is completely disregarding the singleplayer (you know, where you complete the story) that comes with SC2. I mean, come on, what Blizzard game had a story just 'thrown in' with the multiplayer? By the trailers and the recently released in-game cutscene alone it's easy to see just how much work they've already put in the campaign. Everybody discarding that makes me a sad panda.
Oh, I didn't mean to imply that the story is bad in any way. It's one of the most underrated parts of the game. But it's pretty obvious that the majority of players are more excited about the multiplayer, and some might not even play the single player campaign since they already know the game mechanics and probably have played the Beta.
If anything, Blizzard are doing more into the single player campaign than they've ever done in Blizzard history.

http://www.gametrailers.com/video/wings-of-starcraft-ii/64741

And watch everything here.

http://www.gametrailers.com/game/starcraft-ii-wings-of-liberty/4868
 

Contun

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I'm not getting it because I'm awful at RTS games, but I'm guessing that all the hype is because of oh, I dunno... Starcraft sold more than 11 Million copies worldwide, maybe?
 

TerranReaper

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The metagame of Starcraft is constantly evolving, with different strategies being employed to counter another. The thing about Starcraft is that it has lasted for quite a while now, tons of people still play it (a certain country is crazy over it).
 

The3rdEye

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Onyx Oblivion said:
The3rdEye said:
Onyx Oblivion said:
The thing I don't like about them is the lack of persistence. You play a long multiplayer match, you win or lose...and the next match, you're back to square one.
Can't the same thing be argued for online FPS games? After every match you're back to how you started the last one? As a genre, RPG's would seem to have the strongest examples of persistence, but that's because their central element (no matter how disjointed) is the story and as far as online content goes I have not played an MMORPG with anything more than basic flavor text spread liberally over "Go find these guys, kill them dead, take their stuff".
Yes, but FPS games have started giving you unlocks with ranks now. And matches tend to be 10 minutes, tops.
I know this is going to sound frank, but there is no other way to put it; are you saying that FPS's now allow you to level up and gain access to new abilities and weapons, and that's what gives them variety and persistence? Doesn't that just mean that you have to grind in an FPS in order to play the game with the load-out or abilities that you wanted in the first place, or are you referring to unlocks that don't directly affect gameplay? I will have to admit ignorance here, as the only FPS's I play multiplayer are LFD2, GoW2 and Borderlands, but it sounds like you're suggesting that grinding substantial amounts of time on an FPS (as I assume the more desirable unlocks take more than one match to obtain) is preferable to the 10-20 minutes required to progress up the tiers in an RTS, to say nothing of Quickstart games which can have you fighting with the biggest, most powerful units in minutes.

In all honesty though, if your main concern is the downtime between each instance of having a massive army, quickstart modes might be fun for you, and also provide a unique challenge of their own.
 
Jun 11, 2008
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gagalloogie said:
Right so starcraft 2 is coming out, now personally i only played the original a couple of time and way after it came out, but i really can't see why so many people are excited about. The main problem i have with Starcraft 2 is that it looks like a classic RTS, (the first type of game i played = Age of empires etc.)and after playing many different genres i realised RTS had very little strategy element, essensially build troops, collect reasorces: archer beats infantry beats cavalry beats archer etc. for me RTS is a dying genre that cannot live up to others in todays gaming world, being neither particularly exciting or strategic.

Anyway my point is this, i don't think that even with the shiny new graphics Starcraft 2 will build on the RTS genre, it won't suddenly make it good, and i can't see why so many people are desperate for it, especially with other better releases due to come out later in the year (for me Fallout New Vegas)

What are your opinions on Starcraft 2 and RTS games in general?

EDIT: let me elaborate over "very little strategy", what i mean is that RTS games try to fit the very complex procedure of a "real" strategy (that is the complex aquisition of specific resources, researching technologies over long periods of time, wars lasting years etc.) into a small time space, which just feels cheap, i mean ffs some RTS games have 1 resource which is used to produce everything. The worst part is that at the end of the game (1 hours +) you have acheived nothing, except the ability to start again....and its not as though you can say RTS have any story resemblence really...sure somepeople will argue there is a story, but cmon RTS games can never have as much emersion as other genres, especially in the storyline department
While I do have to say you are entitled to your opinion there is a lot of strategy to these games. As not only do you have to balance out research, resource management and troop building you have to constantly be on the offensive trying to get the upper hand and trying to counter your oppenents troops. There is actually a lot of depth to strategy in RTS games it isn't just build tanks and throw wave after wave of tank at the enemy base if you do that against an anyway decent human oppenent in a balanced enough game you will lose simple as that.