gagalloogie said:
I just don't think that RTS games are interesting enough to hold a persons attention, once you've played a few games of an RTS, you probably won't see anything new in the next 1000 games, when an RTS game finishes, the result has no further impact
When an RTS game finishes, you are, hopefully, a better player than you were before. You know, just like in any competitive game, sport, or activity. I can tell you that out of 1000 games of Starcraft (if I've even played that many) each one was different and full of surprises.
gagalloogie said:
Right so starcraft 2 is coming out, now personally i only played the original a couple of time and way after it came out, but i really can't see why so many people are excited about. The main problem i have with Starcraft 2 is that it looks like a classic RTS, (the first type of game i played = Age of empires etc.)and after playing many different genres i realised RTS had very little strategy element, essensially build troops, collect reasorces: archer beats infantry beats cavalry beats archer etc. for me RTS is a dying genre that cannot live up to others in todays gaming world, being neither particularly exciting or strategic.
On the contrary, the RTS is the one genre I think needs constant thinking, adapting, and strategizing in order to win. With an FPS, you can usually keep moving and shoot whatever comes your way, in an RPG you can sit there and grind without much real thought, or you can walk around and open treasure chests and kill monsters for equipment, but that's more discovery than strategy.
Anyway my point is this, i don't think that even with the shiny new graphics Starcraft 2 will build on the RTS genre, it won't suddenly make it good, and i can't see why so many people are desperate for it
Starcraft II has more than shiny new graphics, I suppose if you had played it you'd know. (Then again, if you had played it maybe you wouldn't have started this thread to begin with.)
EDIT: let me elaborate over "very little strategy", what i mean is that RTS games try to fit the very complex procedure of a "real" strategy (that is the complex aquisition of specific resources, researching technologies over long periods of time, wars lasting years etc.) into a small time space, which just feels cheap, i mean ffs some RTS games have 1 resource which is used to produce everything. The worst part is that at the end of the game (1 hours +) you have acheived nothing, except the ability to start again....and its not as though you can say RTS have any story resemblence really...sure somepeople will argue there is a story, but cmon RTS games can never have as much emersion as other genres, especially in the storyline department
First Person Shooters must have no strategy at all then, since essentially what they try to do is take a long period of war and compress it into a meaningless five-minute shootout between two squads of whiny 12-year olds with microphones.
There is a lot of story and lore and character behind the Starcraft universe. I find myself thinking about the conflict between the races even when I'm not playing the game, how the Zerg are like a huge, rampaging virus, spreading uncontrollably, how the Protoss are desperately trying to incinerate all the planets with Zerg presence, how the Terran are caught up in the middle of this conflict.
Starcraft II has exactly what you said, the complex acquisition of resources and development of technology, etc. etc. The idea is that A: there are lots of mineral patches and vespene geysers on the map, and you need to control and watch over as many as possible in order to gain the most resources you can get to build more units, constantly. But the issue is that, not only do you have to get to a particular space first, but you need to defend it from continued onslaught. Focusing too much on your economy will leave you open to attack, whereas focusing too much on your defenses will drain you while your opponent slowly gains a huge advantage over you until your defeat is guaranteed.
As for the "technology" there are many different "paths" and combinations of units you can focus on which are all powerful at different points in the game against different units, etc. etc. I could go for an early-game force of Zealots, Stalkers, and Templars, or I may note that my Terran enemy is focusing heavily on Siege Tanks and decide to go for a more air-based approach, focusing more on Void Rays and Phoenixes in case he builds more anti-air later in the game. Your long-term strategy varies greatly depending on what you're comfortable with, what your opponent is using, what resources you have available, and, of course, what you think looks cool. (Personally, I like going for Zealots, Stalkers, and Dark Templar, with Sentries and High Templar for support, because I think those units are cool.)
gagalloogie said:
COD7 (i presume, which will be decent as usual)
You're comparing a game that has been in development for years, constantly re-developed, re-iterated, and polished, to a game that's being re-skinned and churned out every year.
I, um, wow.