I don't see why not. It's an option. If people don't want blood it could be a simple matter to turn off. But leave the gore in for people that naturally want it.
Hmmm... It depends if the gore is part of the kill animation or a seperate entity. If the game was built a certain way then yes it can be very easy to sinply not call teh resources but if the gore is simply part of the kill animation (lets say the gears chainsaw kill for instance) then removing it could be a massive pain in the hole.WalrusPowers said:I happen to know that adding in a no-gore option is about as easy programming-wise as game programming gets. Some people like it, some people don't. The choice is yours. Everyone is happy.
And the gameplay's intentionally gory. "strategic Dismemberment".apsham said:Gore isn't the selling point of the game - the gameplay is, that isn't hard to understand. Cussin' doesn't help your nonsensical, linear view.AndyFromMonday said:I suggest you read this bit again and realize just how fucking nonsensical it sounds. The game wasn't made to be gory?! Why the fuck is it full of gore then?apsham said:1. This doesn't hold water in the least bit to me - Dead Space is a very gory game, but it wasn't made to be gory. It was made to be a game - a game that happened to feature extremly brutal deaths.
I didn't say that you didLukeje said:I didn't say that the blood was what made it good. The point was that a violent game is still violent even without the blood.KnightOfHearts said:Why play violent/combat heavy video games?Lukeje said:What's the point of removing the blood if you still have all the dismemberment and decapitations? If you don't like violence, then why are you playing violent games?
Because their fun hahaha
I guess it's all based on your own perception on what makes a game good
Be it Blood
Challenge
Story
Gameplay or whatever
What if someone really liked say.... gears or wars game play and reeeeeeallllyyyyyyyy wanted to play it, but just didn't like the tons of gore, the blood/gore switch makes that possible.
You're in luck! [http://en.wikipedia.org/wiki/Dudebro:_My_Shit_Is_Fucked_Up_So_I_Got_to_Shoot/Slice_You_II:_It%27s_Straight-Up_Dawg_Time]Golem239 said:that game has to be made now I'd buy itFelstaff said:Dudebro: My Shit Is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time
Indeed, and this is why games haven't really lived up to the technological possibilities of "different types of blood". Basically, as is my experience with games, blood comes out in spurts. The bigger the gun, the bigger the spurt. But otherwise, it's all just varying sizes of spurt. Many games have 'body part damage' (Fallout, Soldier of Fortune, AvP), but these are generally Ken Doll style detachments (arms rip off at the shoulder in one clean slice, etc.) There's not enough nuance over how the human body is damaged, and injuries (IRL) vary wildly depending on so many factors. Not just 'type of gun' and 'part of body', but things like distance, angle, position of the victim, bullet-type, wind speed, clothing/armour worn, general demeanour of the victim in question. A multitude of chaotic factors with massively interrelating relationships. That's why it's more realistic to have the victim react the right way. If you were to shoot someone, say, in the shoulder, they would drop like a friggin' stone. Harder, in fact. The only moviefilm I've ever seen it done that way is Insomnia, and no game, as far as I'm aware, employs this. There's no staggering or Terminator-esque recoil; a human being, when shot, hits the floor with such speed and force, only my wife's underwear can go faster, when Ryan Gosling comes on screen. Naturally, it would make games less exciting (having to shoot that average guy fifteen times in the head before he dies is *so* much more fun than a single bullet catching his elbone and him squealing and writhing on the floor as you saunter up and finish the job.) The blood, as well, would not spray in a comical jet; depending on the type of weapon used, it would probably be several seconds if not longer before you even saw it spreading out in pools across that crisp, white shirt of your fallen foe.Golem239 said:and plus wasn't Vincent from pulp fiction using a stronger gun than what Michael used?
They're both still violent.KnightOfHearts said:I didn't say that you did
All I said was that some people may like certain parts of the game and may find it more playable without blood/gore.
Yeah it's still violent
Big difference between hitting something with a sword and then your enemy falling over to
hitting something with a sword and watching it blow up in a massive explosion of bloody glory don't you think?
I'm sorry, I don't want to seem like a jerkLukeje said:They're both still violent.KnightOfHearts said:I didn't say that you did
All I said was that some people may like certain parts of the game and may find it more playable without blood/gore.
Yeah it's still violent
Big difference between hitting something with a sword and then your enemy falling over to
hitting something with a sword and watching it blow up in a massive explosion of bloody glory don't you think?