Poll: The best way to control an FPS

Recommended Videos

I_LIKE_CAKE

New member
Oct 29, 2008
297
0
0
Mouse and keyboard are far superior to any other control scheme I have used. If it were possible for me to use a mouse and keyboard against someone using a controller, I would wreck them 100% time, and that is a direct result of the control scheme, not my personal ability. However, I would like to give a shout out to dual analog, because while it may be an inferior way to control game, I associate dual analog with the all of the fun of splitscreen multiplayer.

EDIT:
InvisibleSeal said:
dogstile said:
dual analog, because i'm more accurate with them than i am with a mouse
I have to agree, dual analog seems way more "natural" (I don't think that's the right word)- meaning they are so much easier to control than with, say pc controls.
I would theorize that this is a result of what you are familiar with. I say this because I have only converted to PC gaming in the last year, and before that I would have agreed with your assessment.
 

Chimpzy_v1legacy

Warning! Contains bananas!
Jun 21, 2009
4,789
1
0
Keyboard/mouse. My aims precision and speed are far superior compared to dual analogs. I also always remap the standard key configuration so all keys are within easy reach for maximum efficiency. It allows me to easily pull of advanced movement that just feels awkward or impractical on analogs.
 

ChromeAlchemist

New member
Aug 21, 2008
5,865
0
0
chromewarriorXIII said:
I prefer using dual analog but I have to admit, the Wii-Mote controls really good if done (Metroid Prime 3, haven't played Conduit).
They are very flexible, it controls very well.

Keyboard and mouse, but Wii-Remote comes in a close second. I find it so much better than dual analogue control, which I'm terrible at, and I like the point and click appeal to it. If you miss, chances are it's because you're too jittery or not accurate enough.
 

Zacharine

New member
Apr 17, 2009
2,854
0
0
Mouse and keyboard. Better accuracy with a well-configured mouse, more intuitive and less painful for hands. Also, allows for complex commands to be chained about as fast as your hand can reach hotkeys. A console controller is inherently limited by the fact that you can only put so many easily accessible buttons on it, because your hand cannot leave a certain position as it has to hold to controller: thus your hand only has at any given time at most 4 fingers to use effectively, most of the time only three. With a table removing this aspect from a keyboard, the advantage is obvious: You have over 25 different buttons at your disposal, with the additional use of control- and shift- keys this number is tripled for available hotkeyed commands and five fingers to use them. And this is with only a single hand.

While an FPS does not usually need this many hotkeys, it is still an advantage over console controllers with their limited number of 8-10 different buttons. Most of which will need to be used for effective gameplay. And most of which cannot be used without moving your hands.

An example: PS2 controller. In order to use the right-side buttons you either have to move your thumb from the analog-stick to the buttons OR your index finger away form the R1 button OR your right hand so that your pinky is holding the controller, ring- and middle finger the R1 and R2 buttons and your index finger pushing the four other buttons while keeping your thumb on the analog stick. Also your left hand is restricted to L1 and L2 buttons plus the arrows/analog stick.

Whereas with a mouse the other hand can fly over the keyboard and the other has control of the mouse with simply the palm of the hand leaving five fingers, each a dedicated button with more specialized mouses. Even on a standard mouse there is the equivivalent of an analogue stick (the mouse itself), three buttons and 1-axis scrolling mechanism to use without repositioning the hand or any of the fingers.

So yeah, keyboard and mouse FTW.

I'm unable to comment on the Wii-mote due to having never used one.
 

GonzoGamer

New member
Apr 9, 2008
7,063
0
0
It should be the Wiimote but there aren't many decent shooters there so I would have to say Mouse & Keys.
 

nick4118

New member
Jun 4, 2009
95
0
0
I'm saying Wiimote, because I miss lightguns, they're awesome in the arcades and yet they like never use them for consoles any more.
 

TheSeventhLoneWolf

New member
Mar 1, 2009
2,064
0
0
keyboard and mouse, just i don't use a mouse. it's a touchpad attached to the laptop - brilliant for short, sharp movements such as aiming at anything infront of you, though it does lack the ability to about-turn without swiping your finger across it several times.

I did get a mouse recently (yesterday), it is so bloody hilarous.
My little sister got some barbie doll that came with a small usb mouse that looks like it is as strong as a buscuit in a cup of water, it's just about over 2-3 inches long, left and right clicks, mousewheel, optical, no mouseball and pink (<enough said). i tried it in my laptop and it's so bloody smooth you can just place your finger on the left click and move the mouse around with that, i've found it incredibly easy to get kills in tf2 and it works better than those £50 mouses out there. The mouse is textured too so your fingers wont slip off. This manufacturer must've liked counterstrike. (terrible joke)

I'm afraid if i tried going scout in tf2 it would fall apart, but it's held up. :D

i guess it doesn't matter how it looks, but it does it's job well.
 

General Alexei

General of Dark Wulf
Mar 21, 2009
155
0
0
I am equally good with both, but I'm more accustomed to dual analog as I play Fps's on my console more than my PC. Also as said before, sometimes there are moments where I have to quickly do something and I press the wrong key, because there are so many goddamned keys. Sure it makes for more complex FPS's but there are too many keys. If they can simplify the controls onto a controller, surely they can simplify it on a keyboard.
 

Fallingwater

New member
Mar 20, 2009
177
0
0
Mouse and keyboard. There is no contest, the level of skill a player using any other control system needs to have to own a mouse-and-keyboard player is so much higher it's not even funny.

I can't quite understand why people willingly subject themselves to the torture that is playing FPS games on consoles.
 

The Youth Counselor

New member
Sep 20, 2008
1,004
0
0
InfectingTheCrypts said:
Bleh, I'd say Dual Analog. The mouse and keyboard is good for accuracy, but when you're in the middle of an intense firefights it seems like there's a million buttons on the keyboard and finding the right one to call for help or switch weapon is a real pain.

Dual Analog is also more relaxed and comfortable, and I think more fair as well in online play.
First person shooters have standardized keys. Unless there is a gimmicky feature, they're all going to be pretty much the same. The number keys and the scroll wheel change weapons and shift or v is the microphone button.

The same can't be said for a gamepad. You'd think it'd be as simple as left analog/directional pad controls movement, and right analog controls camera but game developers still get this wrong.
 

CaptainCalvin

New member
Jun 7, 2009
122
0
0
I personally prefer dual analog over moose and cyborg because there's something satisfying about using the thumbstick to line the sights over the enemies' drooling faces and squeezing that lovely trigger while watching the joyous particle effect that is their blood fill up the screen.

Although that's not true for all games, Dual analog is great for games like Gears of War and Call of Duty because those games are about being precise about your shots while standing relatively still behind cover (moreso in Gears obviously), but for high-speed games like TF2 where you're always moving i couldn't stand to use Dual analog, and i'm completely amazed that i was able to play TF2 on the Xbox 360 without Mousse and Psycho...I mean, Moose and Cyborg, dammit, I mean Mouse and Keyboard...
 

Fat Hippo

Prepare to be Gnomed
Legacy
May 29, 2009
1,991
57
33
Gender
Gnomekin
You forgot pure keyboard controls (oldschool like Wolf3D or DOOM) but nitpicking aside, it should be obvious to anyone who has spent even ten minutes with keyboard and mouse that it's the way to go: Fastest aiming, most buttons for efficiency, and just generally the by far most precise controls. If someone prefers a controller that's fine, but calling it the best borders on retarded (or means the person is terribly, terribly ignorant).