Daget Sparrow said:
I always saw Destroy as the worst option, as it destroys all technology available to the galaxy.
Destroy doesn't wreck all technology. Not even close. EC shows the Normandy taking off after presumably not very long at all. The exposition slide show spectacular also shows Hackett and co in what I can only assume are the same ships they were in during the battle, still working fine.
Plus, with the extent Bioware went to assure us that much of the widespread death implied by the original ending didn't happen, I like to assume that things like life support systems of people in space, or medical equipment didn't just stop working.
At it's worst, Destroy just wrecks everything using
mass effect technology. Which, yeah in the setting is pretty much everything cool, but it wouldn't be too hard to fix. Even then, as I said above, the Normandy is able to take off, and that thing ain't flying without its drive core. So maybe the 'absolute' worst is that everything mass effect-y is simply taken offline by the pulse, but easily fixed straight after. Yeah that means that any poor sod unlucky enough to be flying in one of those aircairs, or shuttles or gunships is probably going to fall out the sky. But hopefully there's enough safety equipment that not too many people die.
undeadsuitor said:
Technically, while we could rebuild the Geth, we wouldn't be able to rebuild EDI as the reason she was a full fledged AI was because she had Sovereign parts in her (which is why she was affected by the Destroy Ending, along with the reaper code in the Geth). So, a non-reaperized EDI would just be the simple AI that you met on the moon, far far removed from her ME2-3 self.
Gah! Why have I never been able to make that connection before? Destroy was the only option I really accepted as making any sense. The Crucible is just a massive reactor and control box for turning the Citadel into a massive broadcast array, and giving it enough strength to reach across the galaxy. The red space magic in Destroy is just a visual representation of a kill code being sent to the Reapers 'programming' centres, for lack of a better term. So I accepted it killed EDI, because it's made very clear that she was not only created with elements of Reaper tech, but also integrated that Reaper IFF.
The geth always bugged me, though. I didn't like the idea that the Crucible couldn't be made discriminate enough to only target Reapers. But of course, the only way to get the geth as an ally as to let them use the Reaper code. So finally it makes sense to me why losing the geth was unavoidable. Thanks
A couple of people have mentioned the Starchild's warning that anything vaguely synthetic will also be affected, the most damning line being 'you yourself are part synthetic'. Indeed, a small detail though it may seem on the scale of some of ME3's perceived missteps, the only thing that bugs me more than that one line are the ghastly ethical implications and incomprehensible violation of logic and science present in Synthesis.
Look, Shepard's implants aren't all that spectacular in the grand scheme of transhumanism. Yes, there's a strong argument they keep him alive, but the game also takes great pains to stress that Shepard is still Shepard after the Lazarus Project. Still his/her own mind, still functioning completely normally biologically speaking (with the possible exception that Shep doesn't need to eat or take a crap, we've seen him/her do pretty much everything else). To me, that makes those implants pretty mundane. They're just life support. Where does one draw the line between that and, say, pacemakers? Or respirators? What about biotics? They use implants in their brains, after all. If Shepard is at risk of dying from the Crucible, the death toll of using Destroy would be
vast.
So I'm comfortable in ignoring Starchild's chat about anything vaguely synthetic being at risk. After all, Destroy is the only ending that completely wrecks his 'plan'. To Starchild, Destroy means a return to the 'chaos' he's convinced himself he was built to prevent. Destroy, to me, is the only option Starchild has a vested interest in discouraging you from. I don't think he's above lying, or even simply being downright wrong. Certainly the fact that Kaidan, Miranda, Jack, and any other non-asari biotic you care to mention is shown as being completely unaffected by the Destroy ending (should they have survived up to that point, of course) is evidence enough to me that Destroy doesn't play havoc with anyone who happens to have a synthetic implant. Oh yeah, and isn't Garrus said to have got some implants after taking a rocket to the face? Presumably life supporting to a degree, and he can make it out okay.
Short version. Don't buy Starchild's line about potentially killing 'part-synthetics'. There's nothing to say he couldn't be wrong about it, intentionally or otherwise, and a bunch of evidence
supporting the opposite view.
Agayek said:
Mimsofthedawg said:
I also don't think the galactic military scale is in the billions. I don't think the entire galactic population exceeds more than 100 or 200 billion.
The Citadel is explicitly said to have a population of
trillions of individual beings. They never specify exactly how much, but it's at least 1x10^12
Not even close. Map description explicitly says 13.2 million. Even if it didn't, use a little common sense. You've seen the Citadel right next to Earth, how small it is in comparison. Do you really think a station that small could possibly support
a thousand times the population barely supported by a planet?
wulf3n said:
AD-Stu said:
plus Shepard taking a breath at the end.
I think this is the part that hasn't been debunked.
Shepard isn't the only one in the galaxy with N7 armour, hell it could even be Conrad.
the "one more plothole" refers to the idea that Shepard could once again survive unprotected atmospheric re-entry.
From a backstory point of view, yes you're right that Shepard isn't the only N7. But from an imagery perspective, N7
is Shepard. Everything from the very first scene of the first game, to the 'KIA' teaser for the second, the covers of both collector's editions, the fact that ME2 went out of it's way to drop the palette swap armours of the first game and keep you in N7 branded gear the whole time. Every single time it is used, N7 is intrisically linked with Shepard and Shepard alone.
And that 'take a breath' scene is pure imagery. There is no one else it could be. Besides, why would they
bother showing some random guy in N7 armour taking a breath,
especially in the circumstances through which it happens (essentially 'hidden' ending you only get for putting enough effort in).
I won't argue if you tell me that scene is stupid. It feels like it has been put in to give the fans something to speculate on, something to interpret. But like most of these 'stingers', the mere fact it exists allows for one interpretation alone. If it was not meant to represent Shepard surviving, they would not have put it in. Simple as. But that just raises the question of why bother with the pretense. Just give us a scene of Shepard crawling out of the wreckage, with a brief shot of his/her face. Maybe even smiling, it would be a nice if spectacularly cheesy bookend to the first game.
As for the 'plothole', I don't buy that either. People seem adamant that the rubble means it's London. I really don't get that sort of detail from it. To me, it could quite easily just be debris from the Citadel half blowing up. And even if it is London, surely the implication is that during the pretty magic light show cutscene, Shep was staggering back to the Conduit and hopping back down to Earth, finally passing out at the bottom before waking up. There is no reason whatsoever to conclude it could only be Shepard if he/she somehow survived freefalling back to Earth. It's patently stupid, you said it yourself. So why jump to it when there are far easier explanations available?