AD-Stu said:
JamesStone said:
Yeah, at least in the second one, you could go to the planet Shepard felt and read about it: The planet had almost no atmosphere, and as such, no air resistance, and Shepard wouldn't burn on reentry. What does Destroy has to explain Shepard surviving?
Shepard's death and resurrection at the beginnning of ME2 was a gigantic (and pointless) asspull too.
At least in the Destroy ending there's a sort-of logical sequence - Shepard is alive, Shepard sets off a great big explosion, Shepard somehow survives the explosion just barely because Shepard is a boss. Unlikely but it at least has some logical consistency.
I'm not saying it wasn't, I'm just saying it was a very small asspull when compared to surviving the point blank equivalent to a nuclear explosion, when he himself has synthetic parts based on Reaper tech. Project Lazarus was sort of an asspull? Yes, no denying that. But at least it was somewhat justifiable. There are tons of conditions which could make Shepard survive. The trauma unit in his suit, the planet (alleged by the info card) "soft" ground, the possibility of him being caught by the planet's gravity and becoming an artificial satelite...
The poin is, many things can be used to explain it and it's still consistent with the game.
Destroy is an illogical mess which follows a logical conclusion.
While Lazarus is a logical "leap-of-faith" which follows a somewhat asspully scenario.
Both are not very good, sure (although I still argue Lazarus was necessary to follow the plot, because I doubt Shepard would join Cerberus otherwise if they didn't do that big faffy act - by Cerberus' part - that was the ME2 crew recruitment), and, although Destroy more the Lazarus, both are an asspull.
But at least Lazarus isn't the best ending for the game.