Poll: The Dragon Age 2 hate

Recommended Videos

Marik Bentusi

Senior Member
Aug 20, 2010
541
0
21
Well, this comes from a guy that already found DA:O only "so-so" (but I played it to the finale - lost interest there tho, lol), but I'd say yes.

It wasn't a terrible game if we take the really, really terribad games as standards. But I'd say it was most definitely a step down from the original and a step down from BioWare's usual quality. Many parts were jut outright lazily done. Without this strong reaction, considering BioWare's influence and that of their AAA franchises, I think many other devs and publishers may have reconsidered their ways of doing/financing similar games.

Yes, it can be a curse to be the pioneer and have so much influence and responsibility, but when I consider how repetitive the game was and how little fun I really had because of bad design decisions, I don't really feel sorry for BioWare. Not sure who is to blame tho, publishers can put a lot of pressure on the team.

I think Yahtzee already covered a lot of reasons why I didn't like it, but most importantly I think it was because DA2 was such an obvious cash-cow-sequel. To me anyway. And for me the characters, many stock BioWare characters, degraded even further into the shape of "trope pile on legs".
 

blizzaradragon

New member
Mar 15, 2010
455
0
0
It was rushed, but it wasn't bad. It was a good game, it just had flaws like any other game. There were parts that were good and parts that were bad.

In the good category, the party characters were top notch and really well written. People who play get really connected with Hawke, something that most people can't say about their Warden in Origins. The combat was also a step up, which is something that was greatly needed.

In the bad category, the environments being rehashed over and over was not cool. I can understand that with a year to work they needed to cut some corners, but this could easily have been remedied by simply taking more time to work. The other really bad part is the story. It is hands down the worst story to come out of Bioware, and as well written as the characters are they just don't make up for it.

So it deserves some hate, just like any other game released ever. However, the amount of hate it is getting is unrealistic.
 

Skoosh

New member
Jun 19, 2009
178
0
0
I don't know why people keep saying it got so much hate. Most people seem to have very legitimate complaints. It had 1 mediocre dungeon that it reused 25 times. Sure, it was fun, but a lot of it came across as a bit lazy and unfinished compared to DA:O.

I bought it, enjoyed it, but wasn't too impressed or felt the need to replay it. People just complain because it messed up more than it fixed from DA:O.
 

DarkTenka

New member
Apr 7, 2010
95
0
0
The thing that I really disliked about DA2 wasnt the controls or the setting or the story. It was the god-awful ugly characters .. they all look like ass. Voice acting is also sub-par compared to Origins.

Mind you I might come back and play it again now, hopefully there are some good facemorph mods.
 

Tryforlive

New member
Sep 1, 2009
110
0
0
i loved dragon age two i've played through on every console (including PC) with all classes
 

KwaggaDan

New member
Feb 13, 2010
368
0
0
The thing that drove me up the wall was killing an Arcane Horror, Revenant and two Shadow Assassins and still getting more EXP for discovering an Elfroot.

I'm beginning to believe Bioware is actually a front for quantity surveying >_>
 

Arluza

New member
Jan 24, 2011
244
0
0
I think DA2 deserved SOME of the hate it got. DAO felt different. It played its own way. I didn't like everything about it, but it did not feel like Mass Effect, which I am not a huge fan of. So I liked DAO. DA2 felt like ME meets fantasy setting. Like I said, I don't like the ME style. It is too much a Black or White moral choice system, and when i selected an option, it was not what I was expecting my character to say. Was DA2 a bad game though? No. It doesn't deserve ALL of the hate, but I can understand some of it.
 

Undeadpool

New member
Aug 17, 2009
209
0
0
Frankly, it's all the same people. When DA:O was announced there was a massive movement of pissed off fanboys because it wasn't enough like Baldur's Gate II. I'd imagine those SAME people were, by and large, behind the movement that DAII wasn't "enough like" DA: O. Because apparently change and game evolution are ONLY required of shooters and fighting games. When you start making RPG sequels that are different from their predecessors, suddenly you're "dumbing down" or "ruining a good thing."
 

Telemachus

New member
Dec 13, 2010
90
0
0
I'm just gonna talk story here.

DA:O had a good story:
Big evil things comes back and tries to kill everybody, the only people that can stop are dying off and help is unreachable. Thats cool i like that
But it's delivery was awful. No voice for the main character, and un engaging combat.
That aside, the story, themes, and over arching mission was really good in DA:)

DA 2 had a not as good story
But it was 10x better at delivering the story then DA:O. You pretty much spent Act 1, and 2 doing nothing and faffing about. Only adding to the main story every once in a while. Even the third act was a little disappointing. But the way your companions interacted and talked to each other was great. I loved how your companies would talk and have lives outside of Hawke. They would talk about it and it would create good dynamics between characters.

I think that these games are actually incomparable because of these things. They are 2 different games, almost so much that they shouldn't be the same series. But that's ok. If they plan on making a DA universe, simliar in the way KOTOR contributed to the Star Wars universe, thats fine. But I think of them to be good examples of different kind of games.

-and ME3 is going to be the greatest thing ever...ever! (i hope)
 

Klepa

New member
Apr 17, 2009
908
0
0
It wasn't a bad game on it's own merits, but it wasn't great either. I still fail to see the point of the control scheme, to be honest. I played a rogue and a warrior, and couldn't stop wondering why the controls were like they were. I would've enjoyed the game more if it was just straight action hack 'n' slash, because that's how I played it.

They somehow kept the controls of DA:O, while making the gameplay way more action oriented. I felt like playing God of War with Starcraft's controls. They should've focused either on the action, or the tactical side. Now they sort of tried to facilitate both, and ended up with something that doesn't really work for either. I'm guessing the game was kind of rushed. Would explain the recycled environs and the placeholder UI.
 

teutonicman

New member
Mar 30, 2009
2,565
0
0
Souplex said:
My Bioware obsessed friend put it like this:
DA:O: An improved version of KOTOR, an apology for Jade Empire.
DA:2: An improved version of Jade Empire.
That's a really good way to put it. Though I'm not sure what is meant by the "..apology for Jade Empire." I would only agree that DA2 significantly improves upon the mechanics of Jade Empire and nothing else.
 

PinochetIsMyBro

New member
Aug 21, 2010
224
0
0
I liked DA2, but it was nowhere as good as DA1. Fortunately as I was apparently the only person who posts reviews on metacritic that was aware of the 5 year development time difference, I wasn't expecting it to be.

The only people who had their hopes crushed to the point where they were frothing at the mouth about how "bad" it was(Kane and Lynch 2 is a BAD video game, Monster Truckers XVIII is a BAD video game, DA 2 was not BAD) were the people too stupid to look up anything about it and the first one.
 

honestdiscussioner

New member
Jul 17, 2010
704
0
0
Condiments said:
honestdiscussioner said:
Condiments said:
Planescape Torment is a masterful example of a personal tale. DA2's story nature being 'personal' doesn't excuse it from sloppy writing and a disjointed story. I'm all for less epic stories, but DA2 isn't the way to do it.
I disagree that the writing was either sloppy or disjointed. It was broken up into three sections, sure, but that doesn't mean it is disjointed. I found it to be an excellent story of a rise to the top.

Perhaps you can give us an example of where it was sloppy or disjointed.
I could go into a long rant of how the game's plot is haphazardly constructed, but these guys do it better:

Dragon Age 2 Plot analysis:
http://www.youtube.com/watch?v=CA1KPsFV1tQ&feature=channel_video_title

Dragon Age 2 What went Wrong(Rock Paper Shotgun):
http://www.rockpapershotgun.com/2011/03/31/analysis-dragon-age-ii/

Quote for article:
"But the issue goes deeper than just mechanically. The game doesn?t seem to have the wherewithal to manage such a complex and nuanced story in its own narrative. At a certain point I had no idea which blood mage was which, as every single quest blurred into one. I?d deliberately defy orders to kill them/arrest them, and try to set them free (the angle I?d chosen to take for my character), and nearly every time they?d turn into a demon and I?d have to kill them anyway.

Which is, in fact, the model for most of the game. Where BioWare?s wonderful Knights Of The Old Republic offered the illusion of choice, changing the way you behaved in the fixed events, Dragon Age II offers not even an illusion. Do you want to open door A or door B? Both open up into a fight where you kill someone, but door A meant you wanted to. And this, tragically, even applies to the game?s floppy, hapless ending.

I?ve carved out a path through the game ? at every junction I?ve chosen to fight for the mages against the Templar, I?ve argued the mages? cause in every discussion. So why am I being asked whose side I?m on at all?! Let alone why does that make absolutely no difference whatsoever to what I?m actually going to play?

In the end Dragon Age II has nothing to say about slavery, subjugation, or acculturation ? themes that shone in Origins. It pretends it does, but it?s all flap and waffle to excuse some more fights. It has nowhere to go, nothing to reach for.

The plight of the elves, either City or Dalish, is trivialised to a couple of asides, and the dwarven caste system that surely provided Origins? most controversial elements is completely absent, maybe alluded to in one or two lines. We?re just left with the mages, and it?s offered to us in such a silly way that it doesn?t allow us to think anything interesting. Every blood mage turns into a demon, and yet no one seems to notice. Fighting for them begins to make blurry sense, and yet fighting against aligns you with psychopaths who wish to see horrific acts of mental abuse and eugenics."
That last line is key. Did it occur to the author that such writing was done intentionally? That so often on your side, righteous or not, will be unrighteous people making you look bad?

While certain criticisms can be maintained, such as the game looking for excuses to stuff another battle in there, the main jist of the author you cite appears to only be looking on the surface, expecting a cut and dry black and white tale. Good guys vs. bad guys. Well, life is rarely like that, and it is certainly not the case in the Mage debate. Both sides have good arguments, and they're both approaching it the wrong way. The Mages really are a threat, and the response is to clamp down harder, which causes them to be more of a threat all while giving Mages like Anders fuel to want to go to the other extreme and just be about freedom. Kirkwall is quite literally a microcosm for a political debate between two extremists groups who continually ignore the moderates. Sound familiar? ::stares at current American political climate::

That's the problem, if you believe Mages should be free, how do you reconcile that with their inherent danger? If you believe Mages are dangerous, how do you reconcile that with the harsh measures it takes to contain the problem? This writing explores the reasons and flaws to each ideology, before the middle ground or solution is reached in DA3.

And that's the thing that we should take into account, that DA2 is quite obviously a set-up for DA3. I think they've had an end game since DA:O, something that involves both Flemeth and Morrigan's child, and obviously the fate of Mages. Since it is a set-up, then I'm not surprised there is a little less choice as far as the end game is concerned. There is plenty of choice of how you get there. The fate of Isabella, the fate of your sibling, the fate of the Qunari, and how the war between Mage and Templar got started, are all in your control. The true implications of your choices in DA2 will have more of an affect on DA3 than in its own game, I imagine. Similar to Mass Effect . . . ::spoiler alert for anyone who hasn't played:: I can bet it will matter a whole big deal on whether you spared the Rachni Queen in ME1, as far as the ME3 story line is concerned, but it had almost no impact on ME2 . . that's even a further leap than DA2.

Lastly, the set-up for the big event, the mage war, had to take precedence. The plight of the elves and the inner workings of the Dwarven caste system should take a back-seat to the Mage struggle. That's something that effects the entire world, something that can be worthy of a huge finale. Those things can wait till DA3. You should know this based on Bioware's history. In KotOR, you work your way towards being a member of an exclusive order of warriors, the Jedi. In Mass Effect, you make your way towards being a member of an exclusive order, the Specters. In DA:O, it's the Gray Wardens you aspire to. In each sequel, that order you joined takes a back seat, and it's all about building up for the finale, as we are seeing best in ME3 and how we never got to see it in KotOR because . . . well it's probably Obsidian's fault.

In conclusion, while I can't say mistakes weren't made, I don't think you're giving the writing enough credit, and need to keep in mind the end goal. It was an unusual attempt at story telling, and while on the surface it may seem unfamiliar and clunky, the underlying current is taking us to a grand destination which everyone can enjoy, and many of the problems are there for a reason.
 

00slash00

New member
Dec 29, 2009
2,321
0
0
i never played DA:2

DA:O felt like an extremely simplified version of baldur's gate, and i was expecting much more. when i heard DA:2 was even more simplistic, i kinda lost all desire to play it. also, it seemed like more than half the enemies in DA:2 were spiders...i dont like spiders (i know there are mods to fix that but still...)
 

LordRoyal

New member
May 13, 2011
403
0
0
What is this? The 9th something Dragon Age 2 thread?

I've already posted the reasons why I didn't like Dragon Age 2 (Hawke being a generic hero and not particularly likeable/nor worth giving a voice, the gameplay being tedious, the repetative-ness of the whole experience, etc.)

00slash00 said:
i never played DA:2

DA:O felt like an extremely simplified version of baldur's gate, and i was expecting much more. when i heard DA:2 was even more simplistic, i kinda lost all desire to play it. also, it seemed like more than half the enemies in DA:2 were spiders...i dont like spiders (i know there are mods to fix that but still...)
Baldur's Gate would never sell well in today's world. It sold well in the 90's because it's target audience was D&D players. Today D&D players are a lot harder to find and the market would rather sell it's liver then market to them.

Dragon Age Origins was designed as an homage to Baldur's Gate rather then a full blown remake/sequel. Dragon Age 2 however was designed to appeal to a larger demographic.

Also Spiders are in every RPG, even Baldur's Gate
 

Cenequus

New member
Jan 31, 2011
385
0
0
Condiments said:
J03bot said:
I actually liked the single city thing. It (at least partially) got across the whole "everyone's a refugee fleeing the blight" thing, and got closer to the scale of an actual city than most other games I've seen. More environments would have been nice though...

The story depends on whether or not you're comfortable swapping traditional 'Im'ma gonna save the whole world!' fare for a more character driven thing. I liked it, but others won't/didn't.

Also, I love how this thread is full of people defending the game despite the fact that the vote suggests people actually liked it.
Their city design was probably inspired by one of their previous games Baldur's Gate 2, where you spend a lot of time in the hub portion of the game Athkatla.


DA2 didn't anywhere near CLOSE to how epic and cool that city was.
That city felt so empty compared to Baldur's Gate.

Anywhore,it's internet people hate on different thing,things they don't understand,things in general.

Is Dragon Age 2 a good game,hell yeah,is it the best game ever? no. Still loved every minute I spent playing it.
 

Imbechile

New member
Aug 25, 2010
527
0
0
MADrevilution said:
Ever since Dragon age 2 was released i have heard nothing but fans of Origins complain about it. I loved origins it is one of my favorite games, hell i even loved awakening!, and i also love Dragon age 2. I only complain about 3 things in this game, The fact your only in one city, Reused enviornments and the story isnt as good as Origins. I often hear people complain about the controls but all i heard for Origins was that the controls where utter s**t even though i liked them, and then when the 2nd one came out they were to easy to use. This is not true they are so much better (this is just my opinion though) and the mage class is fantastic unlike in Origins in which it was horrible and boring. I do prefer Origins beacause the world is bigger and the story is alot more epic but Dragon Age 2 is a great game that imo does not deserve the hate it gets. Its far from perfect but i really do think if the third one had a story as epic as Origins and the controls, graphics and companions like in 2, it would be the best of the 3. What do you think? do you hate it? like it? if so what are your reason and do you think this game does'nt deserve the hate it gets? or are you one of the haters.
Having played it the second time I can say that it FULLY deserves the hate, and even more.
Overused terrain, fucking filler combat fucking everywhere, easy and boring combat, almost every damn quest bring XX amount of, bad writing, shit rpg elements, ....
What pisses me the most is the amount blood and gore that makes the game so fucking immature, and then they have the nerve to put in some dramatic elements in the story.
 

Ganath

New member
Jan 24, 2011
265
0
0
A good game, not -brilliant- but good. The re-used environments weren't really something that got to me though and the combat was smooth and pleasant, but in the end, I only played through the game 1 and a half times, Uh.. other..things got my focus after a while. I would say that there are worse things out there to despise and spit on, so no. I don't think it deserves the hate.