I've never played the Mass Effect games (I have ME2 from the DA2 deal thing, but I haven't really played it much), but from what my friend has told me, the transition from ME to ME2 is similar to that of DA:O to DA2. In other words, it was very much streamlined.
I think that the rush job of the environments was a major let-down (they did it a fair amount in origins, but it wasn't noticeable because they'd either make one huge map and have different encounters on different halves (using the other as scenery), or use huge white boulders to cut you off from certain areas, or throw in some caravans and stuff and run you through it differently) because even though they re-used environments they didn't put much effort into making them feel different.
But yeah, apart from the environments, I think DA2 works as a stand-alone example, because all of those stream-lining thing they did (like class-specific weapons, fewer specialisations, faster-paced combat, limited companion customisation, etc) all worked together. I mean, it would've just been jarring if you had Origins crafting with the rest of the streamlining, or Origins auto-attack animations (and speed) with the new fast-paced combat.
The one thing that I miss the most is the tactical approach to battling. These 'mid-battle spawning enemies' means that strategies from origins where you'd block a doorway and thrown in all your AoE and CC spells doesn't work, because the moment you kill something, an abomination or a rage demon spawns behind you and suddenly your choke tactic is useless. You can't plan for an upcoming battle, or stealth-scout your way forward to lay a billion traps so you can go back, shoot an arrow and watch as the warriors throw themselves at a wall of explosives and sleeping gas. I really hope they keep the option for button mashing combat in DA3, but apart from that (and ability trees, because I like upgrading abilities) I think most of the stuff from DA:O should come back. The bigger story, wider range of environments, party customisation ...
Actually, you know what else pisses me off!? The way they took away all those odd builds you could make. I loved my strength shape-shifter, and my archer-warrior-champion, and my 2-handed[footnote]When I say two handed, I actually mean using giant swords and hammers. I'm not saying 2-handed but getting confused and meaning dual-wield. I actually mean 2-handed.[/footnote] stealth-trap-bomb-ranger-strength-rogue.
Sure, nuke mages, or 2-handed warriors are all fun and games, but where origins really shone was in letting you decide how you play, even if your choice was counter-intuitive or weird. They put all the options in front of you, and the only thing that made something unplayable was if it was just a bad build.
... This went a lot longer than I thought it would. I'm getting DA2 back today, so I'm going to play it, but I'm thinking of playing a force/blood tank/mage. High fortitude, grave robber for health, a rogue to put all the aggro on me, high magic and constitution, with 18 willpower for the Champion's armour. I'd see if I could use Void's hammer, and make a warrior-mage, but I'd probably just end up abusing it.
I'm pretty sure this (if it works) will be one of the oddest builds you can make without abusing glitches or developer-screw-ups.
I think that the rush job of the environments was a major let-down (they did it a fair amount in origins, but it wasn't noticeable because they'd either make one huge map and have different encounters on different halves (using the other as scenery), or use huge white boulders to cut you off from certain areas, or throw in some caravans and stuff and run you through it differently) because even though they re-used environments they didn't put much effort into making them feel different.
But yeah, apart from the environments, I think DA2 works as a stand-alone example, because all of those stream-lining thing they did (like class-specific weapons, fewer specialisations, faster-paced combat, limited companion customisation, etc) all worked together. I mean, it would've just been jarring if you had Origins crafting with the rest of the streamlining, or Origins auto-attack animations (and speed) with the new fast-paced combat.
The one thing that I miss the most is the tactical approach to battling. These 'mid-battle spawning enemies' means that strategies from origins where you'd block a doorway and thrown in all your AoE and CC spells doesn't work, because the moment you kill something, an abomination or a rage demon spawns behind you and suddenly your choke tactic is useless. You can't plan for an upcoming battle, or stealth-scout your way forward to lay a billion traps so you can go back, shoot an arrow and watch as the warriors throw themselves at a wall of explosives and sleeping gas. I really hope they keep the option for button mashing combat in DA3, but apart from that (and ability trees, because I like upgrading abilities) I think most of the stuff from DA:O should come back. The bigger story, wider range of environments, party customisation ...
Actually, you know what else pisses me off!? The way they took away all those odd builds you could make. I loved my strength shape-shifter, and my archer-warrior-champion, and my 2-handed[footnote]When I say two handed, I actually mean using giant swords and hammers. I'm not saying 2-handed but getting confused and meaning dual-wield. I actually mean 2-handed.[/footnote] stealth-trap-bomb-ranger-strength-rogue.
Sure, nuke mages, or 2-handed warriors are all fun and games, but where origins really shone was in letting you decide how you play, even if your choice was counter-intuitive or weird. They put all the options in front of you, and the only thing that made something unplayable was if it was just a bad build.
... This went a lot longer than I thought it would. I'm getting DA2 back today, so I'm going to play it, but I'm thinking of playing a force/blood tank/mage. High fortitude, grave robber for health, a rogue to put all the aggro on me, high magic and constitution, with 18 willpower for the Champion's armour. I'd see if I could use Void's hammer, and make a warrior-mage, but I'd probably just end up abusing it.
I'm pretty sure this (if it works) will be one of the oddest builds you can make without abusing glitches or developer-screw-ups.