Confession: I started playing with RE4 and 5.
A while back I suggested that the next RE be set in a futuristic-looking city in order to face players with multiple paths through the myriad architecture. Over-the-shoulder seems to be the most popular but really every camera has had its problems. I would prefer a dynamic camera which allows transition between viewpoints when you're climbing something or shooting something. The virus kind doesn't matter, and in a game set many years after the previous ones its plausible for a brand new one with even more terrifying effects to have come into being (thinking one that also affects electronics).
From what I can tell RE has often stumbled between the desire to be survival horror and straight-up zombie blast-a-thon, particularly with RE5's Co-op taking away a great deal of the possible tension factor. Not a big fan of the Co-op myself, but hey, public knows best. Even in a Co-op situation, making the big beasties appropriately persistent and brutal (both visually and statistically; a two-bite kill) could maintain the horror, particularly in a limited-ammo environment where the real goal is merely to get on to the next checkpoint with both players alive. To further that end, the vanilla zombies will be back to their traditional sluggish gait but will be plentiful and will always return to unlife several minutes of real-time after they are taken down. Only the big beasties are fast enough to chase you further than a few areas. Smart teams resort to only shooting the ones in the way of where you need to go, running from the rest.
A while back I suggested that the next RE be set in a futuristic-looking city in order to face players with multiple paths through the myriad architecture. Over-the-shoulder seems to be the most popular but really every camera has had its problems. I would prefer a dynamic camera which allows transition between viewpoints when you're climbing something or shooting something. The virus kind doesn't matter, and in a game set many years after the previous ones its plausible for a brand new one with even more terrifying effects to have come into being (thinking one that also affects electronics).
From what I can tell RE has often stumbled between the desire to be survival horror and straight-up zombie blast-a-thon, particularly with RE5's Co-op taking away a great deal of the possible tension factor. Not a big fan of the Co-op myself, but hey, public knows best. Even in a Co-op situation, making the big beasties appropriately persistent and brutal (both visually and statistically; a two-bite kill) could maintain the horror, particularly in a limited-ammo environment where the real goal is merely to get on to the next checkpoint with both players alive. To further that end, the vanilla zombies will be back to their traditional sluggish gait but will be plentiful and will always return to unlife several minutes of real-time after they are taken down. Only the big beasties are fast enough to chase you further than a few areas. Smart teams resort to only shooting the ones in the way of where you need to go, running from the rest.