The story isn't really about that character though. That character is just a catalyst for you to experience the story thats going on around you. That's my view of it anyway. I've always considered the real characters to be the other commanders, Cortana, and after Halo 2 the Arbiter. Master Chief to me could have just never spoken or been definitively identified, and the story of the games would actually seem slightly more rich to me.greenflash said:it needs more back story and to not have a faceless space marine as the main charictor
I'm kind of impartial to the whole Halo thing, always meant to play at least the first one but have never really got around to it. Also, I obviously have never acclaimed or trashed the Halo story. But I gotta ask, when it all comes down to it is it really about people unfairly trashing it claiming the story horrible, or is it a negative reaction to Halo fans claiming the story is great/amazing/awesome?Eipok Kruden said:Over the years, I've noticed that Halo's story has gotten a lot of shit from people who know NOTHING about it. I always see people dismiss Halo's story has Sci-Fi garbage without even knowing the first thing about it. I've created this topic for that reason.
I would like to know exactly WHY people think Halo's story is horrible garbage. I don't want to hear "It's Halo, of course it's shit." or "Why would you expect story from Halo?" or just "You're an idiot.". I want to see REASONS. What you think is bad and why, not simply that it is.
Also, why is Halo's story dismissed as utter shit in the first place? Where did this idea start that anything Halo has a bad story with shallow characters and unrealistic characters or whatever? As I remember, Halo: Combat Evolved's story was presented very well and Halo 2, while it did have its issues in storytelling, still told a fascinating and deep story. The only game that could be said to have a poor story is Halo 3, which was more like a linear blockbuster than a story-driven game, but Halo 3 came out in 2007 and people have been saying things like this as far back as 2002. I also wonder how people can criticize Halo 3's story if they haven't played it in the first place.
So, can people discuss why they think Halo's story is either good or bad? Give reasons and explanations? No flaming.
Eipok Kruden said:I never stopped playing. I didn't even pause. I just thought a bit about it and figured it out. It's not like I had to pause and look it up in the Halo Encyclopedia (which, to be honest, I don't even have). I just put myself in the Hierarchs' shoes for a bit and thought about it from their point of view.manythings said:They tried to make that case with 28 days later until they finally admitted that yes they are just fast zombies. Parasitic fungi are all well and good but that doesn't change the fact that they are reanimated corpses bent on spreading the contagion, RE: Zombies. You can't use a word like eldritch and talk about something that is meant to be scientific.manythings said:It has one? *ba-dum-bum*
I played halo one through, generic and boring characters, samey places, space religious fundamentalists, honest they're not just zombies and the old maguffin of ancient, extinct hyper-advanced civilisation. I liked the master chief and I really just wanted to run and gun. It gave me that and I ignored the rest.
Halo 2; Played this through with a friend trading levels (Me, master chief; him, the arbiter). It had more of the same. Characters who i didn't care about, enemies were about the same, better weapons and some stuff that made no sense (basically why this whole genocide of the jackals was a great idea to the leaders). The not-zombies are actually the plant from little shop of horrors and still not interesting. The end was clearly just a clean break to allow halo 3. After that I no longer cared.
The story is dumb, there are plot holes a-plenty and it is just standard sci-fi jiggeries and whats-its.
Plot holes solved by looking? If I have to stop playing the actual game to find out about the story then the story has been stupidly made, the game is made to convey the story to me. What purpose is there to hiding shit from me? It's not clever or interesting it's just shitty planning.
They set out to kill the jackals because the brutes... were hairier? I never got a satisfactory explanation. The halo builders build them to defeat the flood by destroying all life and, in an unbelievable act of stupidity, left samples of it in protected containers that could withstand the halos whatever. Humanity is at war with the covenant because they are jerks I guess. The master chief gets and armour and shield upgrade at the begining of halo 2 and is now less resistant to any form of damage but later survives atmospheric re-entry AND unslowed planet fall without a single injury. And don't get me started on Cortana...
Also, the zombies from 28 Weeks Later ARE just zombies. They aren't reanimated flesh, they're still perfectly alive, they just have a virus. They're more like unintelligent versions of the Reavers from Firefly/Serenity. They don't have any sort of plan, no organizational structure, no hive mind or ruler, no goal, they're just really angry people that act like zombies by way of some freaky virus.
And what the fuck are you talking about with the brutes killing jackals? The Jiralhanae never declared any sort of war on the Kig-Yar... For the most part, the Kig-Yar sided with the Covenant Loyalists in the Civil War. I don't even understand your question. Unless you're talking about why the Jiralhanae attacked the Sangheili, but that was because of that bastard Truth and his selfish machinations.
And wait a second, what are you talking about "less resistant to any form of damage"? The shields took more damage and recharged faster and you didn't have to worry about healthy packs anymore. He became MORE resilient with Halo 2. And the reason he survived the fall from the dreadnought was because his armor locked up and its gel layer hardened. Even with that, a normal human would have died instantly, their bones shattered. He survived because his muscles are ten times denser and his bones are covered in a layer of a ceramic composite, making them even harder than steel. Even with all his augmentations, it's a miracle (not an actual godly miracle, just really amazing) he survived. He was knocked unconscious and I think his heart nearly stopped. Hell, he had internal bleeding for much of Halo 3. Probably broke quite a few bones too.
And what's wrong with Cortana?
The story in Halo is mediocre at best.Eipok Kruden said:Over the years, I've noticed that Halo's story has gotten a lot of shit from people who know NOTHING about it. I always see people dismiss Halo's story has Sci-Fi garbage without even knowing the first thing about it. I've created this topic for that reason.
I would like to know exactly WHY people think Halo's story is horrible garbage. I don't want to hear "It's Halo, of course it's shit." or "Why would you expect story from Halo?" or just "You're an idiot.". I want to see REASONS. What you think is bad and why, not simply that it is.
Also, why is Halo's story dismissed as utter shit in the first place? Where did this idea start that anything Halo has a bad story with shallow characters and unrealistic characters or whatever? As I remember, Halo: Combat Evolved's story was presented very well and Halo 2, while it did have its issues in storytelling, still told a fascinating and deep story. The only game that could be said to have a poor story is Halo 3, which was more like a linear blockbuster than a story-driven game, but Halo 3 came out in 2007 and people have been saying things like this as far back as 2002. I also wonder how people can criticize Halo 3's story if they haven't played it in the first place.
So, can people discuss why they think Halo's story is either good or bad? Give reasons and explanations? No flaming.
He meant the Elites. There's really no reason explained in the game why the Brutes suddenly took over for the Elites. It just came out of left field because Bungie wanted us to be able to play as the Arbiter and not kill humans.Eipok Kruden said:I never stopped playing. I didn't even pause. I just thought a bit about it and figured it out. It's not like I had to pause and look it up in the Halo Encyclopedia (which, to be honest, I don't even have). I just put myself in the Hierarchs' shoes for a bit and thought about it from their point of view.
Also, the zombies from 28 Weeks Later ARE just zombies. They aren't reanimated flesh, they're still perfectly alive, they just have a virus. They're more like unintelligent versions of the Reavers from Firefly/Serenity. They don't have any sort of plan, no organizational structure, no hive mind or ruler, no goal, they're just really angry people that act like zombies by way of some freaky virus.
And what the fuck are you talking about with the brutes killing jackals? The Jiralhanae never declared any sort of war on the Kig-Yar... For the most part, the Kig-Yar sided with the Covenant Loyalists in the Civil War. I don't even understand your question. Unless you're talking about why the Jiralhanae attacked the Sangheili, but that was because of that bastard Truth and his selfish machinations.
Soft science at absolute best. It doesn't matter how strong your bones are or how dense your muscles are, any organic thing in an uncontrolled fall from orbit will die. If it's not incinerated by the friction of re-entry (which is highly likely, he Mjolnir armor was never designed for heat upwards of 5,000 kelvin), the impact will liquify them. I don't know the real values, but let's assume he was traveling at approximately 5,000 m/s at impact, and he weighed 1,000 kilograms (or a metric ton) with all that armor on when he hit the ground. That is a kinetic energy value of 25,000,000,000 J. One ton of TNT contains 4,184,000,000 J. That means he impacted the ground with energy roughly equivalent to 6 tons of TNT. There is no way he could survive that, let alone still be functional enough to fight off 400 times his number in random aliens. Especially since you can't take more than a handful or two of shots from anything without dying.Eipok Kruden said:And wait a second, what are you talking about "less resistant to any form of damage"? The shields took more damage and recharged faster and you didn't have to worry about healthy packs anymore. He became MORE resilient with Halo 2. And the reason he survived the fall from the dreadnought was because his armor locked up and its gel layer hardened. Even with that, a normal human would have died instantly, their bones shattered. He survived because his muscles are ten times denser and his bones are covered in a layer of a ceramic composite, making them even harder than steel. Even with all his augmentations, it's a miracle (not an actual godly miracle, just really amazing) he survived. He was knocked unconscious and I think his heart nearly stopped. Hell, he had internal bleeding for much of Halo 3. Probably broke quite a few bones too.
And what's wrong with Cortana?
ill try and answer some of these. at least in my opinionAgayek said:The story in Halo is mediocre at best.Eipok Kruden said:Over the years, I've noticed that Halo's story has gotten a lot of shit from people who know NOTHING about it. I always see people dismiss Halo's story has Sci-Fi garbage without even knowing the first thing about it. I've created this topic for that reason.
I would like to know exactly WHY people think Halo's story is horrible garbage. I don't want to hear "It's Halo, of course it's shit." or "Why would you expect story from Halo?" or just "You're an idiot.". I want to see REASONS. What you think is bad and why, not simply that it is.
Also, why is Halo's story dismissed as utter shit in the first place? Where did this idea start that anything Halo has a bad story with shallow characters and unrealistic characters or whatever? As I remember, Halo: Combat Evolved's story was presented very well and Halo 2, while it did have its issues in storytelling, still told a fascinating and deep story. The only game that could be said to have a poor story is Halo 3, which was more like a linear blockbuster than a story-driven game, but Halo 3 came out in 2007 and people have been saying things like this as far back as 2002. I also wonder how people can criticize Halo 3's story if they haven't played it in the first place.
So, can people discuss why they think Halo's story is either good or bad? Give reasons and explanations? No flaming.
Positives:
Told quite well, in my opinion
Lots of depth, when you get into it
Negatives:
Almost everything in it is a sci-fi trope or cliche
The plot is unimaginative and bland
Not to mention there's a few bits of it that simply don't make any sense. For example:
1) Why would the Forerunners keep the Flood alive on the Halos? They know it's a direct threat to every major living organism in the galaxy, why in all seven hells would they not eliminate it entirely?
2) Covenant structure, especially the brute -> elite transfer of responsibility in Halo 2. There's no reason for it, and even if there was, the Sanghelli wouldn't relinquish their position without a fight.
3) The elites would never side with the humans. It's been beaten into them over and over again for decades that humanity is Evil. No matter how mad they are about the Brutes usurping their position, they'd never ally themselves with those they perceive to be basically Satan.
4) Humans being descended from the Forerunners is just about the most cliche, silly, and outright ridiculous plot decisions it's possible to make. The odds of such a thing happening are almost infinitely many to one. Especially since in the story, they activated the Halos. That should have eliminated all of them, and even if it didn't, there's no way to keep a viable population sample stable long enough for the food supply to re-stabilize. It's not as bad as the other three, if only because it's actually possible (if not necessarily plausible), but it requires a rather massive amount of suspension of disbelief.
There's a few more, but I don't care enough to dredge through my memory and remember them.