Poll: The lack of holstering in ME3 is driving me NUTS.

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Jacco

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I did a quick search but I didn't find a dedicated thread on this so I thought I'd make my own.

I just want to say that Bioware taking out holstering was the worse idea in the history of bad ideas. It's awful. Trying to explore with your gun up all the time is ridiculous and the camera, while great for combat, is WAY too close to the character to really see anything when you aren't in the middle of a firefight.
I've heard it was a memory issue of 3-4 megabytes or that it was replaced in favor of the quicksave. I just can't figure out what the hell was so important that they couldn't leave it out in favor of an established and useful game mechanic. Or worse, why they couldn't have added a toggle in the control menu to choose what the back button does: quick save or holster.


Also, the cover system sucks.


Does the lack of holstering during missions bother you like it does me?

EDIT: I do agree that the quick save function on consoles was a cool feature to add. My problem with it is that they didn't give us the option to toggle what the back button does: quicksave or holster. I'm perfectly fine with pausing the game to save manually. I'd like to be able to holster my weapon when there's nothing to shoot at for both aesthetic and gameplay reasons. Other people like quicksave over holstering. I just don't get why they couldn't add a toggle option to accomidate that when they took so much care to make it accessible to everyone by adding different game modes.
 

CrazyBlaze

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I perfer the quicksave over the hostler anyways. I never really used it in E2 expect when I was bored just walking around. Other than that no big loss. I use the quicksave much more than the hoslter. Its more convinent if you want to save and turn off the system. I wish that more games had it if they have the extra button.
 

endtherapture

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Nov 14, 2011
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The new cover system is a great and the lack of holstering doesn't really bother me, there's no situation in which you're on a mission and DON'T need your gun holstered.
 

DeadYorick

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Jan 13, 2011
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I really didnt believe it when I heard ME3 removed the weapon holstering, justifying it by saying it cuts memory costs is simply lying to the player. The reason they did it was because they felt the game was too slow if you holstered your weapon, and there wasnt enough shooting.

Weapon holstering is what? An animation on the character, some code and maybe a sound file?

Next they are going add a mode that removes conversations, because that costs memory, or remove walking and instead make Shepard sprint everywhere like he's a Eunuch because walk animations cost money. Or remove a good ending because, you guessed it, making a long ending that covers all your bases like the Fallout games (and probably one of the most appreciated things New Vegas did) costs money.

What a world we would live in.
 

The_Blue_Rider

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Quicksave > Weapon holstering any day, I didnt even realize you could holster your gun until my 4th playthrough of Mass Effect 2, and my experience was completely fine
 

TheCommanders

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Nov 30, 2011
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Whoops, I just realized after posting that I had misunderstood the thread... I thought you meant the fact that the guns don't have holsters, and are just glued to your back when not in use... sorry. Still, I feel my comment is slightly relevant.

(Slightly OT)
Can I just say, I agree, but this isn't the only game that needs to get grief for this. It especially annoys me when medieval era games (i.e. ones with swords, bows, and so on) don't have sheaths. Future games, I can suspend my disbelief and pretend they have magical magnets or something, but seeing swords floating several inches behind people's backs (I'm looking at you both dragon age games) is disconcerting and annoying.
 

AD-Stu

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It was a complete non-issue for me - in fact, in a lot of cases I think it actually added to the tension, reinforcing that even though you might not be shooting at anything right now, you may very soon need to.

Plus the guns only come out in combat situations and, much though it may seem silly to bring up realism in a game centred around so much space magic, it's realistic that the characters have their guns out the whole time. Real marines don't even have holsters for their rifles and when they're investigating a potentially hostile area they have their guns at the ready. Makes sense.
 

Keava

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Mar 1, 2010
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I never really bothered with holstering ... but the camera is an issue.
Gladly the fix for it is pretty easy, You just need to edit Coalesced.bin and increase FOV (default is 70, at 90 it looks way better). Suddenly You actually get to see the surroundings.

FOV = 70

FOV = 90

Apparently adding slider in options is too much work for big studios these days...
 

Sacman

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May 15, 2008
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Keava said:
I never really bothered with holstering ... but the camera is an issue.
Gladly the fix for it is pretty easy, You just need to edit Coalesced.bin and increase FOV (default is 70, at 90 it looks way better). Suddenly You actually get to see the surroundings.

FOV = 70

FOV = 90

Apparently adding slider in options is too much work for big studios these days...
Heh thanks for that man... the camera placement is my biggest problem with the game... next to not being able to holster my gun... just can't see a damn thing... and it isn't helped by Shepard's body taking up a third of the damn screen so I'm constantly being blind sided...<.<
 

Jacco

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Sacman said:
Heh thanks for that man... the camera placement is my biggest problem with the game... next to not being able to holster my gun... just can't see a damn thing... and it isn't helped by Shepard's body taking up a third of the damn screen so I'm constantly being blind sided...<.<
Ditto. In ME2 I liked having the option to put the gun away during missions for purely aesthetic reasons, but my main issue is the fact that you can't see anything when the gun is out. The camera works for combat since youre generally only focusing on one or two things at a time, but then walking around and looking for and at things is freaking HARD because you can't see anything.
 

boag

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Id rather they restore the old Camera system from ME2, im angry that I cant check out the asses of NPCs and look up my fem sheps dress..... what dont look at me like that, you all probably did that too with the Asari Dancers
 

unoleian

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Is it a quicksave function on console as well?! I only tried pressing it once and didn't really pay attention to what it did, just noticed what it didn't.

If my back button on 360 is a quicksave, that's infinitely better than a vanity holster button.

If it's not a quicksave button on console, don't care either way.
 

RagTagBand

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Jul 7, 2011
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At what point is holstering your weapon a useful thing? You're either in a combat situation, so you'd have to be stupid to holster your weapon, or you're not in a combat situation, in which case you don't need to have your weapon drawn.

Why is this a thing? Are people that pathetic? Oh wait. Yes, Yes you are. Clearly. Undeniably.

Being able to holster your weapon isn't beneficial, it doesn't aid immersion, this shouldn't be a thing. You can't jump whenever you like either, where are the people weeping about that? Where are people bleating "I need the ability to jump whenever I please! I want to be able to hop and skip in-between combat encounters! The lack of the ability to jump outside of when I actually need to jump is ruining my game!"

You people take first world problems to a whole other level.
 

synobal

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Jun 8, 2011
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Mr.Tea said:
Jacco said:
I've heard it was a memory issue of 3-4 megabytes or that it was replaced in favor of the quicksave. I just can't figure out what the hell was so important that they couldn't leave it out in favor of an established and useful game mechanic.
CrazyBlaze said:
I perfer the quicksave over the hostler anyways. I never really used it in E2 expect when I was bored just walking around. Other than that no big loss. I use the quicksave much more than the hoslter. Its more convinent if you want to save and turn off the system. I wish that more games had it if they have the extra button.
The_Blue_Rider said:
Quicksave > Weapon holstering any day, I didnt even realize you could holster your gun until my 4th playthrough of Mass Effect 2, and my experience was completely fine
Ok, wait. I must be missing something here so maybe you guys can help: Quick-saving and holstering existed alongside each other just fine in the previous two games, where the hell does this "dilemma" suddenly come from anyway?
Maybe they changed the holster button on the xbox controller for a quicksave button? I dunno I've never played it on the xbox, but it would make sense. Still doesn't explain why I can't holster my weapon on the pc.
 

The_Blue_Rider

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Sep 4, 2009
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Mr.Tea said:
Jacco said:
I've heard it was a memory issue of 3-4 megabytes or that it was replaced in favor of the quicksave. I just can't figure out what the hell was so important that they couldn't leave it out in favor of an established and useful game mechanic.
CrazyBlaze said:
I perfer the quicksave over the hostler anyways. I never really used it in E2 expect when I was bored just walking around. Other than that no big loss. I use the quicksave much more than the hoslter. Its more convinent if you want to save and turn off the system. I wish that more games had it if they have the extra button.
The_Blue_Rider said:
Quicksave > Weapon holstering any day, I didnt even realize you could holster your gun until my 4th playthrough of Mass Effect 2, and my experience was completely fine
Ok, wait. I must be missing something here so maybe you guys can help: Quick-saving and holstering existed alongside each other just fine in the previous two games, where the hell does this "dilemma" suddenly come from anyway?
The xbox version never had quicksaving, they replaced the weapon holster button with a quicksave option.