Poll: The lack of holstering in ME3 is driving me NUTS.

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RatRace123

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Dec 1, 2009
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Eh, it doesn't really bother me. What I wish they would fix is the fact that the "A" button is used to do everything.

It's not too much of a big deal in single player, but in Multiplayer when I'm trying to revive someone, more often than not I end up magnetically attaching myself to the nearest wall instead.
 

CrazyBlaze

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Jul 12, 2011
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Mr.Tea said:
Jacco said:
I've heard it was a memory issue of 3-4 megabytes or that it was replaced in favor of the quicksave. I just can't figure out what the hell was so important that they couldn't leave it out in favor of an established and useful game mechanic.
CrazyBlaze said:
I perfer the quicksave over the hostler anyways. I never really used it in E2 expect when I was bored just walking around. Other than that no big loss. I use the quicksave much more than the hoslter. Its more convinent if you want to save and turn off the system. I wish that more games had it if they have the extra button.
The_Blue_Rider said:
Quicksave > Weapon holstering any day, I didnt even realize you could holster your gun until my 4th playthrough of Mass Effect 2, and my experience was completely fine
Ok, wait. I must be missing something here so maybe you guys can help: Quick-saving and holstering existed alongside each other just fine in the previous two games, where the hell does this "dilemma" suddenly come from anyway?
For the consoles the holster button was changed for the quicksave, something we didn't have before. I don't know why they would change it on pc. Maybe made for consoles in mind instead of PC most likely. Though I don't see the big deal anyway. It never seemed important before.
 

putowtin

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Jul 7, 2010
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sorry but quicksave over holstering a gun any day for me, and seriously when don't you need your gun in this game?!
 

Mystify

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Apr 15, 2009
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RagTagBand said:
Ateniably. what point is holstering your weapon a useful thing? You're either in a combat situation, so you'd have to be stupid to holster your weapon, or you're not in a combat situation, in which case you don't need to have your weapon drawn.

Why is this a thing? Are people that pathetic? Oh wait. Yes, Yes you are. Clearly. Und

Being able to holster your weapon isn't beneficial, it doesn't aid immersion, this shouldn't be a thing. You can't jump whenever you like either, where are the people weeping about that? Where are people bleating "I need the ability to jump whenever I please! I want to be able to hop and skip in-between combat encounters! The lack of the ability to jump outside of when I actually need to jump is ruining my game!"

You people take first world problems to a whole other level.
Hey, I do find it highly annoying when I can't jump at will. I despise contextual jumping. It doesn't ruin the game, but it is an annoyance. Maybe its just because I have a strong platformer background, but the only time I like a game without jumping(and in which it makes sense for jumping to be an action; bejeweled isn't hurt by the lack of a jump button) is when the lack of jump is part of the puzzles.
 

Clive Howlitzer

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Jan 27, 2011
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It mostly drives me nuts because the game insists on having the camera rammed so close to Shepard's head that I can't see anything. I don't have a super high resolution so that half my screen can be taken up by my character.
I think the thing that drives me the most nuts is the fact run/cover/use are ALL bound to the same key and you can't change it.
 

SpaceBat

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Jul 9, 2011
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The_Blue_Rider said:
I didnt even realize you could holster your gun until my 4th playthrough of Mass Effect 2, and my experience was completely fine
You could holster your weapons in Mass Effect 2?
What the fuck?
 

boag

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Sep 13, 2010
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Clive Howlitzer said:
It mostly drives me nuts because the game insists on having the camera rammed so close to Shepard's head that I can't see anything. I don't have a super high resolution so that half my screen can be taken up by my character.
I think the thing that drives me the most nuts is the fact run/cover/use are ALL bound to the same key and you can't change it.
Dude if that is bothering you , dont play MP as a Krogan, I have a 50" and the fucker takes up half the damn screen.
 

anthony87

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Aug 13, 2009
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The_Blue_Rider said:
Quicksave > Weapon holstering any day, I didnt even realize you could holster your gun until my 4th playthrough of Mass Effect 2, and my experience was completely fine
........You could HOLSTER your gun in Mass Effect 2???

I must've played through the game three or four times and never know that.
 

Dr. Dice Lord

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Feb 4, 2010
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Yes you could holster weapons in every other mass effect game except for this one. I understand how console users would rather have a quicksave function, but this is no excuse for removing a simple feature from the game for PC users. Especially since ME3 is using the same engine I find it hard to believe that it was really a case of one or the other, but more of a case of making the versions identical. EA doesn't want to piss off the console kitties by allowing PC users to do simple things, like remap some functions off spacebar so its less of a clusterfrak. Or holster their weapon so you can stop pointing it in everyone's face and zoom out the camera a little.

I know most people think this is a non-issue, but personally, games like Mass Effect are all about immersion. And PC gaming should be all about customization. I see this as just another bout of EA-inspired laziness and bureaucracy that does nothing but break my immersion a little more.
 

Pb Zeppelin

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Aug 5, 2010
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Keava said:
I never really bothered with holstering ... but the camera is an issue.
Gladly the fix for it is pretty easy, You just need to edit Coalesced.bin and increase FOV (default is 70, at 90 it looks way better). Suddenly You actually get to see the surroundings.

FOV = 70

FOV = 90

Apparently adding slider in options is too much work for big studios these days...
That looks so much better! I was playing on the 360 today trying to look at a Reaper attacking a ship, and felt I was missing half the action from moving the camera back and forth. It was driving me nuts!
 
Sep 14, 2009
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Keava said:
I never really bothered with holstering ... but the camera is an issue.
Gladly the fix for it is pretty easy, You just need to edit Coalesced.bin and increase FOV (default is 70, at 90 it looks way better). Suddenly You actually get to see the surroundings.

FOV = 70

FOV = 90

Apparently adding slider in options is too much work for big studios these days...
holy hell..that is so much better, does it work that way in multiplayer too with the fix?
 

DigitalSushi

a gallardo? fine, I'll take it.
Dec 24, 2008
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RagTagBand said:
At what point is holstering your weapon a useful thing? You're either in a combat situation, so you'd have to be stupid to holster your weapon, or you're not in a combat situation, in which case you don't need to have your weapon drawn.

Why is this a thing? Are people that pathetic? Oh wait. Yes, Yes you are. Clearly. Undeniably.

Being able to holster your weapon isn't beneficial, it doesn't aid immersion, this shouldn't be a thing.
In any game I play I holster my weapon whenever I can, if I'm given the choice then I will holster my weapon, it does aid in the immersion you have a choice, also if I'm in the proximity of innocents I will holster my weapon, because you wouldn't do that in real life since it would be rude and threatening.

When I play Legacy of Kain Soul Reaver I go to great length to not hurt humans
When I play MGS I use the tranqs

If a game gives me the choice I will put my weapon away, its my choice, call me pathetic for pressing a button... don't call me pathetic for having discipline and a willingness to be humane even when I roleplay.

Its my roleplay, its my play style, deal with it.
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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It bothers me because there's no justification for the lack of holster function on PC.

And I just feel like an idiot running around a secure area with my weapon drawn.
 

Jacco

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May 1, 2011
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Adam Jensen said:
It bothers me because there's no justification for the lack of holster function on PC.

And I just feel like an idiot running around a secure area with my weapon drawn.
For purely aesthetic reasons I agree completely.